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Subject: If Final Act were an iOS game app, what features would you like to have? rss

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Glen Young
United States
Washington
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Though the Kickstarter campaign had a stretch goal (#4) for a smartphone app that could graphically replace the cardboard control panels, there has been no mention of an iOS app of the game itself that could be played on an iPad (and perhaps iPhone also to reach more potential buyers?).

But that doesn't prevent us from imagining what a Final Act iOS game app might be like ... and should Final Act become as popular as it deserves, maybe it will be considered one day. If so, what features might it have?

Face-to-face play is undoubtedly best, whether on the physical game, a single shared device, or in the same room with separate devices. But having the ability to find opponents via the Internet would greatly expand opportunities to play ... and could optionally provide a ranking system to measure a players ability to command tanks to victory.

As cool as the control panels are for the physical game, they would not be necessary in an app. Instead, movement could be indicated with a sliding gesture from the unit being moved to the destination square, with a subsequent tap to indicate orientation.

In the firing phase, placement of shells could be done by first tapping on the unit firing, then the target square. On tapping the unit firing, potential squares in range could be indicated with yellow shading.

When both opponents have discreetly indicated their movement and shell placement, the resulting action could be shown with appropriate animation and sound effects. The initial hit on a tank could be indicated with smoke to indicate damage, and a disabled tank on fire when it is out of play.

Interestingly, the virtual adaptation of Final Act could add the ability to rotate the turret independently of movement. Perhaps a 1/4 turn of the turret allowed per turn?

What are your thoughts on these ideas, and what features would you like to have? How much would you pay for a quality iOS adaptation of Final Act?
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蓝魔
United Kingdom
Bingham
Nottinghamshire
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1: Different terrain backgrounds & features.
2: Customisable tank liveries (or at the very least a lot more choices).
3: Anti-tank helicopter gunships & infantry.
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Glen Young
United States
Washington
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I like these - great suggestions!

An option to have a tank capable of taking two hits before destruction would be interesting also.
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Glen Young
United States
Washington
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On further reflection, the mechanics of playing on an electronic device may favor having the firing phase precede the movement phase, since the results of fire and movement are revealed simultaneously. Though this might lose some of the bantering between players in close proximity as they place their shots.

Initial setup of the game could be done randomly to facilitate quick play or challenge of dealing with whatever results, while also providing the ability for players to slide pieces where they choose if they don't like the random placement.

An option to play with an expanded board (e.g., two boards side by side or end to end) and additional tanks would be nice.

And of course, an option to play an AI opponent when a human is not available, perhaps using AI with various levels of aggressiveness or strategy.
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Glen Young
United States
Washington
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A tiger or zebra striped livery would look really cool on a set of tanks.
 
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