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ORIGINZ: The Superpowered Card Game» Forums » General

Subject: Any plans for a solo variation? rss

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Corey Mayo
United States
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Have you paid your dues, Jack?
Yes sir, the check is in the mail.
I downloaded the rules, but I don't see any mention of a solo variant. Are there any plans for this?
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Evan Hunt
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Hi Corey!

Thanks for your interest! We've discussed solo and cooperative formats for the future (maybe even stretch goals!) It's no small challenge to create a solo format for Originz, because the game was designed to present players with tons and tons of decisions, and then reward them for making the right ones! For example, in Originz, cards are played in 2 steps: first you spend a card's energy cost to put it into combat (from your hand) and then you must spend its energy cost again to activate it - doubling the number of decisions required just to effectively 'play' a card.

Still, that doesn't mean solo formats aren't possible. In our minds, a solo format requires either:

1) rules that simulate an Artifical Intelligence & make the appropriate exeptions - this needs to be done right and heavily Playtested.

For example, I could envision writing rules where the enemy AI ignores energy requirements and just automatically puts the top 2 cards of its deck into combat... but then I need to define how exactly that AI chooses to play those do they choose to target for dealing damage, disarm, purge, and counter?

And if that deck automatically puts cards into combat, then are sets like Dark Magic just underpowered in solo play, because it has a bunch of cards that make players discard?

2) a deck made of special cards specifically for the solo/cooperative format (along the lines of Sentinels of the Multiverse Villain Decks). This is definitely doable, but it's almost a new game in itself (plus SOTM is out there!). Still, I have no doubt that we could do this in an ORIGINal manner, and would like to one day try!

Unlike SOTM, the heart of our game is the player Vs player competitive format, so we focused heavily on balance and gameplay in that area for the initial release.

That being said, I've played countless games against myself through the playtest process, in multiple formats (Super Boss, Draft, etc) and it's far more enjoyable than I had anticipated.

What would you envision for a solo variation? Is there anything in particular you would like to see?

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