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Mansions of Madness: Second Edition» Forums » General

Subject: Monster bases, what is the purpose of the hook/tab? rss

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Thief Mnemonic

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I'm in the middle of planning/building a foam board organization tray, and it is a bit of a challenge trying to make everything accessible while still fitting in original box. So since space is at a premium, I'm left wondering if the little hooks on the monster bases are worth keeping.

I get they may help link bases together, but I don't think that ever gets used in this game. Thoughts?


Currently I do not plan to rebase these mini's, but that option is not completely off the table or forgotten.
 
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Chris Lawson
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Yateley
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See page 14 of "Learn to Play", "ID Tokens".

Plus, it's a hangover from 1st Ed.
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Thief Mnemonic

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Ahhh, that makes perfect sense. Thanks for that!
 
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Baker Odom
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Yeah except some of us have ID Tokens that are too small to stay in it for some reason. Very strange.
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Chris Lawson
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With the 1st Ed. those tabs held the damage the monster had (i.e. wounds).

FFG decided that there was no need to spend money on a new mould for the monster bases and just used the same one they had from the 1st Ed.

There's no reason why you really need the tab, you can still place the ID Token on the base to identify monster A from monster B.
 
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Thief Mnemonic

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I was also contemplating the loose fitting nature of the marker token. One thought was to attach the token to a dowel of some kind so it becomes more of a flag. Then a tiny hole drilled into the base might make this stay put better.

Another thought is to add a chain to the marker and hang it on / around the monster. Kind of like what you would use to differentiate wine glasses at a party.

But thanks Chris for the background info! I got plenty of options to try out now.
 
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Kevin Seachrist
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In the first annual Arkham Electric Miniature Football game, the Elder Sign-shaped ball can be inserted into the clip. God help the investigator that has to get past those Shoggoth blockers.
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Drake Coker
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xris wrote:
With the 1st Ed. those tabs held the damage the monster had (i.e. wounds).

FFG decided that there was no need to spend money on a new mould for the monster bases and just used the same one they had from the 1st Ed.

There's no reason why you really need the tab, you can still place the ID Token on the base to identify monster A from monster B.


Besides the obvious cost savings, my guess was there was some thought put into trying to match the v1 components since they were planning on advertising that you could use your v1 stuff in the game.
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