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Subject: Warhammer Conquest ended :( rss

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Jay K
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The relationship between FFG and Games Workshop is officially over and so all FFG's products in the Warhammer and 40k universe will no longer de produced or developed

https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-pa...
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James Mathias
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Yup, saw it coming.
 
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Michael Schwarz
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I'm not surprised. I'm just hoping I can find the last three Conquest packs before they become impossible to find.
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Joe Phelps

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Would it be worth getting in now? Is the card pool large enough to support interesting play indefinitely or is this the type of game that NEEDS continuous new card packs to make it interesting?
 
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James Mathias
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kypatzer wrote:
Would it be worth getting in now? Is the card pool large enough to support interesting play indefinitely or is this the type of game that NEEDS continuous new card packs to make it interesting?


For me the game was interesting and deep with a single Core. And the cycles added to that. I'm 60% glad it's finally confirmed over, and 40% sad.

Glad because, now I can really explore the game without feeling behind if I don't have the latest, but sad, cause it's going to be hard to find opponents.
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mathew rynich
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I love this game so I'm pretty sad about this news. The fandom knew it was coming though. The signs have been there for several months now and no GW news at the inflight report was the nail in the coffin.

It's a pretty large game at this point. If you are just pulling it out every now and then to play it will have legs. I think it's probably one of the most tactical LCGs FFG has ever put together. Very little luck involved. Even a bad draw can be mitigated with smart commitments, which meant the better player almost always won. I kind of wish they'd just package this game as a boxed game with a different theme in the future I liked it that much.

Though if you are going to slowly buy the content it's going to get pretty hard to find considering FFG is going to cease the sales of all GW products. So there is no chance for a reprinting and it's going to disappear from their store pages early next year. That said maybe there will be a cool fire sale around Christmas time.
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Craig O'Connor
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kypatzer wrote:
Would it be worth getting in now? Is the card pool large enough to support interesting play indefinitely or is this the type of game that NEEDS continuous new card packs to make it interesting?


If you were going to get into it, then the next few months would probably be the best time. Since they'll need to sell off remaining stock, you may be able to find some good deals...
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jmathias wrote:
I'm 60% glad it's finally confirmed over, and 40% sad.

Glad because, now I can really explore the game without feeling behind if I don't have the latest, but sad, cause it's going to be hard to find opponents.


I feel the very same after the Doomtown announcement. Went on and bought the remaining saddlebags to complete the collection (still unfinished, working on it). dead or semi-dead CCGs /LCGs are teh sex!
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Skaak
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kypatzer wrote:
Would it be worth getting in now? Is the card pool large enough to support interesting play indefinitely or is this the type of game that NEEDS continuous new card packs to make it interesting?


There's a ton to do with the existing content; it only needs to be constantly expanded if you have a local meta that relies on trying new decks to maintain its membership. A few things to consider:

- Unlike most LCG cancellations, this one involves stopping all production and sales. So it's going to be increasingly hard to find product, if you want to buy into it. There will likely be a sweet spot where retailers try to unload everything, but before everything is completely out of print and unavailable, but good luck nailing it.

- Conquest is a lot more skill-based than most LCGs/CCGs. This means that to get the most out of it you need a couple of people with roughly the same level of commitment to learning and playing it. It's not really something you pull out every so often and teach to newbies, because the more you do that the further ahead your own skills will grow to the point that you'll be brutally crushing everyone you introduce the game to (unless you handicap yourself with less-well-constructed decks or warlords who are bad matchups vs. your opponent's faction).

- The card pool is big enough to support a lot of interesting play, but there is an eventual upper ceiling (mainly because the cards are broken down into factions, so although there's a ton of cards they can't be arbitrarily combined; additionally, some of the warlord designs shoehorn them into using a specific subset of cards). You can get a lot of enjoyment out of trying to build a deck for every warlord, but eventually you will likely hit a point where you've basically figured out the things you want to do with each one and there won't be much point to tweaking your decks past that. That said, I've been collecting and playing the game since its release, and I'm a long way away from that. Assuming that I can still find people to play with going forward, I will easily get my money's worth out of this game.

I'd say that whether you should buy in depends a lot on whether you have another interested party to play with. If you have a gaming partner who wants to try it out, go for it! It's a fantastic game, and you'll get a ton of enjoyment out of working your way through the various factions and warlords together. If you just want another game for your shelf, though, it's probably not worth it. Conquest is easy to teach, but hard to master and a lot of the skill you need just comes from playing games.
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Michael Schwarz
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Skaak wrote:
- Unlike most LCG cancellations, this one involves stopping all production and sales. So it's going to be increasingly hard to find product, if you want to buy into it. There will likely be a sweet spot where retailers try to unload everything, but before everything is completely out of print and unavailable, but good luck nailing it.


Ironically, there are already huge markups on amazon, with a couple packs listed for several hundred dollars.
 
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mathew rynich
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Not hyperbole. God I hate Amazon price gougers. The one I see is Gift Of Isha (going for over $200), which contains Urien and Baharroth. Not the strongest war pack
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Michael Schwarz
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phillosmaster wrote:
Not hyperbole. God I hate Amazon price gougers. The one I see is Gift Of Isha (going for over $200), which contains Urien and Baharroth. Not the strongest war pack
I'm also seeing Threat Beyond at over 200.

Also seeing Gift of the Ethereals and Great Devouerer for over $100.
 
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Chad Haney
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kypatzer wrote:
Would it be worth getting in now? Is the card pool large enough to support interesting play indefinitely or is this the type of game that NEEDS continuous new card packs to make it interesting?



For the most part, yes, the pool is large enough to support a variety of interesting play and deck building options for a long time. There are a few mechanics however like Deep Strike which was introduced in the last cycle that really needed more fleshing out (so few deep strike cards now that there's nowhere near enough variety) and certain warlords that need more cards to directly support their abilities in order to make them more competitive (Szeras, Fharenal, Blackmane, Rakarth, etc.)
 
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mathew rynich
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Yeah I agree PootJenkins, but if kypatzer is playing casually and not in a large tournament setting I think many of those secondary warlords perform reasonably well. There was a pretty nice distribution of Store Champ winning warlords this year. Urien was actually beginning to do well in the OCTGN league for example and he was considered the hands down worst warlord. The big thing that seems to be unsetting the established ranking of warlords is the shift from a weenie swarm meta to an elite meta in this new cycle which greatly shakes up the value of some of those warlord abilities. That said Kith still wins so much at the high level tournament play because choke is probably just too strong of a strategy in this game. They really never did enough to counter that issue.

Some of the very new warlords like Szeras might be a bit constrained just because they came at the end of the game. There are ways to heal units, but not that many so his decks will all feel pretty samey. The same with Vezuel since he's linked to the deep strike mechanic. That said I've seen reasonable decks for both those warlords so they aren't impossible to play.
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Steve Larson
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Normally I wouldn't be jumping on the buy-out bandwagon, but I was planning on placing an order on CSI soon anyway and figured maybe I should throw in a pack or three. I've only been buying a few here and there, so I was wondering if someone might have a suggestion of what I could pick up before things really get bad out there. I currently own:

4 Core sets
The Great Devourer Deluxe Expansion
Legions of Death Deluxe Expansion
The Howl of Blackmane War Pack
Descendants of Isha War Pack
Wrath of the Crusaders War Pack
The Final Gambit War Pack
 
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Michael Schwarz
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chewie456 wrote:
Normally I wouldn't be jumping on the buy-out bandwagon, but I was planning on placing an order on CSI soon anyway and figured maybe I should throw in a pack or three. I've only been buying a few here and there, so I was wondering if someone might have a suggestion of what I could pick up before things really get bad out there. I currently own:

4 Core sets
The Great Devourer Deluxe Expansion
Legions of Death Deluxe Expansion
The Howl of Blackmane War Pack
Descendants of Isha War Pack
Wrath of the Crusaders War Pack
The Final Gambit War Pack


I'd recommend finishing out the first two cycles, if nothing else.
 
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chewie456 wrote:
Normally I wouldn't be jumping on the buy-out bandwagon, but I was planning on placing an order on CSI soon anyway and figured maybe I should throw in a pack or three. I've only been buying a few here and there, so I was wondering if someone might have a suggestion of what I could pick up before things really get bad out there. I currently own:

4 Core sets
The Great Devourer Deluxe Expansion
Legions of Death Deluxe Expansion
The Howl of Blackmane War Pack
Descendants of Isha War Pack
Wrath of the Crusaders War Pack
The Final Gambit War Pack


Well , if I were you I'd keep an eye for full collections which will be available shortly since the game has been declared "dead" .

Remember : a really complete set ( which includes all of the possible deckbuilding options for you and a lucky opponent ) consists of all cards x6 .

But yeah , if you're not into such a thing , at least get the 1st two circles , not sure about the third one because it introduces ( and therefore its cards realy heavily upon ) a totally new mechanic and therefore ( since the game died unexpectedly ) remains kind of a mystery if it will work well with the rest of the previous releases ( since such things as new and unique mechanics tend to rely enough on future releases - of which there will be none - for completion of development ).

In fact the main bad thing about the current state of affairs is the really premature death of the game . I'd be less of a loss if the game had at least 6 circles ( or if it didn't include 9 whole factions + neutrals ) . Still I'd say there's plenty of deck construction options as is . Or maybe it's just me being a fanboi of 40k and 40k Conquest and defending my investment in the game .
 
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Yuriy Deomidov
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Just when it got interesting..
I really like new deep strike mechanic, it should have been there from the start. Will they at least have time to finish current cycle?
That said, I hope FFG re-uses this whole system elsewhere. Wasn't a fan of WH40k universe anyway.

P.S. I have no idea what happened, but something tells me it's Games Workshop being jerks.
 
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Lou Lessing
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They're finishing the current cycle, yes.

Everyone's pretty sure it's GW being jerks, I think. Nobody knows for sure but that's the prevailing theory.

Sucks that this happened, this was the only card game I was playing where I felt like the developers really had their shit together. At least it seems they've left it in a pretty good state, which is better than Doomtown got...

 
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Martin Larouche
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It's either A, B or C::

A) Games Workshop is getting back into boardgames since 2014. They have released around 6 games in 2 years. From Overkill to Assassinorum and Warhammer Quest. FFG's license was a hamper to that. So they cut it.

B) Asmodee ordered a fantasy miniature game from FFG. Which they could not do because of their agreement with GW. The license was a hamper to that. So they (FFG this time) cut it and out comes Runewars miniatures which biggest competitor is Warhammer itself.

C) FFG was amongst the top 5 or 6 biggest gaming companies in the world before Asmodee (don't remember their exact ranking, but it was up there). Hasbro being first and Games Workshop in second (from memory). With Asmodee controlling just about every gaming publisher in Europe and now controlling FFG, Days of Wonder and recently F2Z (which by itself had zman, filosofia, plaid hat and tons of other companies), Asmodee has GOT to have gotten bigger than Games Workshop itself.
I doubt this would sit well with Games Workshop. Licensing your gaming properties to a bigger company than your own... it was a danger on the corporate level. You just don't license to bigger fish unless you want to get swallowed.
 
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Between GW bringing specialist games back and FFG getting into table miniature games, there was no way this licensing relationship was going to last.
 
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mathew rynich
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which is a shame because my relationship with the Warhammer IPs has been primarily through the FFG games. they've all been fantastic. I quit playing the tabletop minis game probably about 4 years ago. It was just too expensive to stay current with the armies (or god forbid buy into a new army). I think it was the increase on the price of the rule books that really pushed me out. When they got to over $60 for a codex that was too much for me.
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Major Havok
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What means are available for someone to get durable cardboard disks like this custom made? Is that available in any way?
 
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Lou Lessing
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matthewabair wrote:
What means are available for someone to get durable cardboard disks like this custom made? Is that available in any way?


Cardboard disks like what?

If you've got access to a decent color printer and a CNC cutter or laser cutter, you can make your own without too much work. If you're okay with thinner cardboard, you can get away with a circle punch, or maybe even an x-acto knife and a steady hand. (I can't cut an acceptable circle, but there exist people who can.)

If you don't want to DIY, TheGameCrafter sells custom-printed cardboard chits in various sizes and shapes.
 
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Skaak
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StarkeRealm wrote:
I'd recommend finishing out the first two cycles, if nothing else.


Wholly agreed; the Planetfall cycle was a really good one that, in conjunction with Legions of Death, made it so a lot more decktypes are possible to play and win with.
 
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