GeekGold Bonus for All Supporters at year's end: 1000!
9,080 Supporters
$15 min for supporter badge & GeekGold bonus
18 Days Left
Support:


Considering that Dunwich will come out pretty soon after core release, do I still need 2 cores for 34 players or can I just use core+Dunwich?
I think the answer is yes, as there will be enough cards to deckbuild (unless there are less the 4 basic weaknesses?) There might be some shortage of tokens (clues/supply/etc...) but I think that's the only issue...
Am I missing something? I remember in LotR you only got 2 dials which was more significant but here if it is just tokens, than well, I can use replacements

Kain
Canada Calgary Alberta

Feels like you might be okay with just Core+Deluxe Expansion. That said, 4 players would mean that it won't allow for much deck building, you may literally have enough to build very stiff builds at first. I'd recommend going that way regardless and just flesh it out with mini expansions as those will surely flow like wine.

Rob Rob
United States Tampa Florida

I agree. Considering FFG just lost the GW license their designers should have plenty of time to focus on this.



Just a short calculation I thought about:
Base is supposed to have 10 (level 0) + 4 (higher level) per sphere and ~25 neutral cards (let's assume all level 0) So that give us 75 level 0 player cards which is just enough for 2 decks of 30 cards.
Dunwich is 118 player cards (59 in two copies), so that's more than doubling the core game player card pool. Assuming that we have 7 (level 0) + 3 (higher level), low balling the numbers and all the neutrals at level 0, that gives us another 88 level 0 player cards.
Or an estimated total of ~160 level 0 player cards which should be enough for 4 investigator decks...

Brent Mair
United States Roy Utah
The Meeple Nation Boardgame Podcast  30 minutes a week!
BGGCon 2015 or Bust

This is my plan. Core plus Dunwich plus get friend to do the same.

Tyler Howsare
United States Pennsylvania

koraldon wrote: Just a short calculation I thought about: Base is supposed to have 10 (level 0) + 4 (higher level) per sphere and ~25 neutral cards (let's assume all level 0) So that give us 75 level 0 player cards which is just enough for 2 decks of 30 cards.
Dunwich is 118 player cards (59 in two copies), so that's more than doubling the core game player card pool. Assuming that we have 7 (level 0) + 3 (higher level), low balling the numbers and all the neutrals at level 0, that gives us another 88 level 0 player cards.
Or an estimated total of ~160 level 0 player cards which should be enough for 4 investigator decks...
I read it as 59 player cards total, not 59 different cards with 2 copies each.



koraldon wrote: do I still need 2 cores for 34 players or can I just use core+Dunwich?
I think the answer is yes
love when ppl give 2 alternate choices and then the answer you get is "yes".
Im gonna say maybe



vlad3theimpaler wrote: koraldon wrote: Just a short calculation I thought about: Base is supposed to have 10 (level 0) + 4 (higher level) per sphere and ~25 neutral cards (let's assume all level 0) So that give us 75 level 0 player cards which is just enough for 2 decks of 30 cards.
Dunwich is 118 player cards (59 in two copies), so that's more than doubling the core game player card pool. Assuming that we have 7 (level 0) + 3 (higher level), low balling the numbers and all the neutrals at level 0, that gives us another 88 level 0 player cards.
Or an estimated total of ~160 level 0 player cards which should be enough for 4 investigator decks...
I read it as 59 player cards total, not 59 different cards with 2 copies each.
At FFG site it is written  "armed with fiftynine new player cards (including a complete playset of each) that allow you to pursue new deckbuilding"
A complete play set means 2 copies of each card, IMHO.

Steve Jones
United Kingdom Surbiton Surrey

koraldon wrote:
At FFG site it is written  "armed with fiftynine new player cards (including a complete playset of each) that allow you to pursue new deckbuilding"
A complete play set means 2 copies of each card, IMHO.
True, but will there be 5 new character cards included in that fiftynine? Leaving two copies each of twentyseven unique player cards? Just a thought.

Tyler Howsare
United States Pennsylvania

koraldon wrote: vlad3theimpaler wrote: koraldon wrote: Just a short calculation I thought about: Base is supposed to have 10 (level 0) + 4 (higher level) per sphere and ~25 neutral cards (let's assume all level 0) So that give us 75 level 0 player cards which is just enough for 2 decks of 30 cards.
Dunwich is 118 player cards (59 in two copies), so that's more than doubling the core game player card pool. Assuming that we have 7 (level 0) + 3 (higher level), low balling the numbers and all the neutrals at level 0, that gives us another 88 level 0 player cards.
Or an estimated total of ~160 level 0 player cards which should be enough for 4 investigator decks...
I read it as 59 player cards total, not 59 different cards with 2 copies each. At FFG site it is written  "armed with fiftynine new player cards (including a complete playset of each) that allow you to pursue new deckbuilding" A complete play set means 2 copies of each card, IMHO.
But it could also mean that within those 59 cards, there is a playset of each (2 copies of everything but investigatorspecific cards.)
So it's either 59 player cards and 97 nonplayer cards, or about 118 player cards and 38 nonplayer cards.
I'm guessing it's the former rather than the latter, but maybe someone that's played the LotR lcg can clarify what the breakdown of cards in that game is normally like, since this will likely be similar.



If I understand the investigator marker cards are separate size.
But you are correct that the three unique investigator cards should be counted. So it leaves 44 cards for deck building. Guessing eight per sphere and four neutral.
The question is how many level zero... I can see FFG reserving most of the high level cards for the mythos packs. Just quick and dirty 6 level zero per sphere and 4 neutral, a total of 68 cards. That will still be sufficient to build two more (limited) investigator decks. That leaves 53 non player cards

Ivan Cox
United Kingdom London

I think it's most likely that there are a total of 59 player cards
That would give: 5 investigator cards 59 player cards 92 encounter cards, in 11 sets
The alternative is: 5 investigator cards 118 player cards 33 encounter cards, in 11 sets
I just can't see there being only 33 cards for 2 scenarios, when the base set includes 110 for 3 scenarios.

Marco Donghi
Italy Near Milan

Don't forget you need the act and agenda decks, for 2 scenarios could be about 1214 cards.



Hellicon wrote: I think it's most likely that there are a total of 59 player cards That would give: 5 investigator cards 59 player cards 92 encounter cards, in 11 sets
The alternative is: 5 investigator cards 118 player cards 33 encounter cards, in 11 sets
I just can't see there being only 33 cards for 2 scenarios, when the base set includes 110 for 3 scenarios.
Some of the encounter sets from the Core are most likely being reused here, though....



Hellicon wrote: I think it's most likely that there are a total of 59 player cards That would give: 5 investigator cards 59 player cards 92 encounter cards, in 11 sets
The alternative is: 5 investigator cards 118 player cards 33 encounter cards, in 11 sets
I just can't see there being only 33 cards for 2 scenarios, when the base set includes 110 for 3 scenarios.
Not all 59 player cards will be two of a kind. My bet is like I said before: 15 Investigator and unique cards. 88 Player cards (44 unique, 2 each) 53 Non player cards, out of which 12 or so are the act/agenda decks. Total: 156 Cards (and 59 unique player cards)
The Alternative is 15 one each and 22 cards two each. That gives just 4 new unique cards per sphere which seems very constrained.
Where are you taking the 11 sets from? And do we have any information that the enemy sets form the core game will not be reused?
p.s. I think that the deluxe set will be player card heavy and the mythos packs will be encounter set heavy due to the fact that you build your deck at the start of the deluxe deck and than only upgrade between adventures...

Ivan Cox
United Kingdom London

Looking at the card numbering and using the information at arkhamdb.com, if it follows the pattern in the core set then given that:
Investigators are cards 15 Investigator specific cards are 615 Card 18 is Guardian Card 26 is Rogue Card 28 is Mystic Card 38 is a neutral weakness
then the only way that numbering works with equal player cards per class is 4 cards (2 copies of each) per class.
So I think it's very likely that the cards are split this way (or very close):
5 investigator cards
5 investigatorspecific player cards 5 investigatorspecific weaknesses 40 class specific cards  2 copies each of 4 cards per class 8 neutral cards  2 copies each of 4 cards 1 card I can't work out, probably neutral?
For a total of 59 player cards (plus investigators), as in the preview.
Scenario encounter sets (including act/agenda and location cards) in the base game appear to be around 1620 cards each. Other sets seem to vary from 37 cards, mostly around 67. So I think the encounter cards will be
38 or so cards in the two scenario encounter sets, average 18 cards each 54 or so cards in the remaining nine encounter sets, average 6 cards each
For a total of 92 encounter cards, as in the preview.


