After our victory in our second attempt in May the Toledo Tuesdays Gaming Club (www.toledotuesdays.com) now was moving on to June.
— SPOILER ALERT BEGINS HERE —
IF YOU HAVE NOT PLAYED THE JUNE EPISODE OF PANDEMIC LEGACY YET, DO NOT READ THIS BLOG UNTIL YOU DO. PLENTY OF INFORMATION ABOUT THAT THE JUNE EPISODE IS REVEALED HERE.
— SPOILER ALERT ENDS HERE —
Recap: In the first five months, the disease in Asia (i.e. the red cubes) mutated into the non-treatable and incurable COdA virus. In April the virus further mutated into the COdA-403c virus and the afflicted became the Faded, with ground zero for the new mutation in Ho Chi Minh City. We suffered a crushing defeat in our first attempt at the May episode as Moscow melted down, while the Blue and Yellow viruses spread like wildfire across the Americas and Africa. Outbreaks came at lightning speed and we lost due to the too many outbreaks rule. In a heroic effort in the second episode of May, we triumphed and kept the diseases under control.
The initial setup was a bit favorable. The only Faded card drawn was Beijing. We used the Win Bonus from May to put up two blockades around Beijing to stop the Faded from spreading. We also blockaded the line from Tokyo to San Francisco just in case the Faded wanted to spread to North America. Milan and Karachi were of concern, but they were geographically close. Santiago looked to be a problem but at least there was no disease at all in North America.
June Start--Note that the only Faded drawn are in Beijing, and we blockaded it.
So, we picked characters and Neal was randomly determined to play first. We decided to stick with the characters that had used in May. We thought the board looked favorable to a Medic sweeping cubes while the Researcher/Scientist team cured diseases and the Dispatcher got us back together as needed.
Neal -- Medic
Lee -- Scientist
Stew -- Dispatcher
Bob -- Researcher
Our plan of attack was to try to eradicate at least one disease and put down the 6 military bases. We had 4 funded events and mainly chose cards to manipulate or delay the infection deck and stop outbreaks from getting worse. We had a nice spread of locations in our initial card draw, plus with two permanent military bases on the board already (Lima and Ho Chi Minh City) we felt that it would not be difficult to get 4 more military bases up. So we were going to ignore the quarantine mission if possible.
We got off to a fast start. On the 2nd turn the Scientist cured Blue (Fischer-Titus in our game) after getting cards from the Scientist and Medic. We have been taking Positive Mutations as end game upgrades and they are really starting to pay off in speeding up the discovery of cures.
But then things got a bit more hairy. Also the 2nd turn we drew the 2nd epidemic right on the heels of the first epidemic and Los Angeles had an outbreak! North America went from no problem at all to our worst hotspot! Fortunately, at the end of the 2nd turn the Researcher treated the last Fischer-Titus cube and Blue was eradicated. One mission down by the 8th player-turn (two full turns around the table).
On the 3rd turn, the Medic found a cure for Black (Sprague in our game). And also immediately thereafter, the 3rd epidemic card was drawn and Sao Paolo burst with the BSNL-419 disease! Los Angeles, Tehran, and Sao Paolo were all in big trouble as their cards were shuffled back onto the top of the deck!
And then the Faded started to become a problem too! Shenghai had been drawn earlier as both a player card (see the Accelerated Incubation rule) and an infection card twice. It now threatened to produce a Faded outbreak! Fortunately, on the 4th turn the Airstrike event was drawn and we used it to smack Shenghai (sorry residents of the city, I hope there was no collateral damage!).
Also on the 4th turn, the Scientist cured BSNL-419, which was only possible because of our positive mutation upgrade that allowed for finding a cure 1) without being in a research station and 2) without having to use an action. Otherwise, the Scientist would've been one action short. So now the mandatory mission was complete.
Later in the 4th turn, the Dispatcher put our 5th military base down in Riyadh. Now we needed only one more to win the game. But then we got into real big trouble! We had so many BSNL-419 left on the map, that we didn't have any more Yellow cubes in the supply. And Santiago was going to be the next infection card drawn (we knew this by remembering which infection cards had been recycled by the Epidemic draws).
Fortunately for us, the Dispatcher had the Local Initiative event card. He put a quarantine marker on Santiago, which saved our bacon! We cleaned up a few Yellow cubes and then the Medic was going to treat Santiago at the start of the 5th turn. The Medic did just that and then flew to Istanbul, ferried to Cairo and dropped a military base in Cairo and we won the game! Sometimes you have to be very lucky...and we got very lucky to draw so many event cards with only 4 in the deck (plus a couple Endgame Upgrade events placed on Red cards).
And did I mention yet that Moscow became a Fallen city! Man, we have had such a tough time keeping that place under control.
The end of the game in June--look at all those Yellow cubes! And check out the Red Fallen 5 on Moscow.
We decided to make Blue (Fischer-Titus) "Efficient to Sequence" so that we could deal with it quicker in every subsequent game. We then put a permanent military base in Riyadh. We adjusted our Funded Event total down to 2 (Yikes!) and congratulated ourselves on a game well played...and also on our exceptional luck.
Posts such as this one can be found at the blog of the Toledo Tuesdays Gaming Club www.toledotuesdays.com