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Subject: Imagine you could commission rss

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Steve Pole

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a game covering any battle/campaign using any system. Sales are not an issue: you will not have to contribute towards the cost of the game, nor will you receive a share of any profit which might arise. Which battle/campaign and which system would you choose?
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Jim McNaughton
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FAB Cassino Anzio covering both sections of the front, maybe even all the way across the Italian peninsula at about the same scale as FAB Sicily.
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Jim F
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Where the heck did this interest in WW1 come from?
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Kohima. No hesitation. Sieges are notoriously difficult to replicate, especially when you have such a disparity of forces and, in this instance, without the benefit of towering walls to defend you.
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Jim McNaughton
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Ashiefan wrote:

Kohima. No hesitation. Sieges are notoriously difficult to replicate, especially when you have such a disparity of forces and, in this instance, without the benefit of towering walls to defend you.


Using Storm Over Dien Bien Phu system?
 
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Jim F
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Where the heck did this interest in WW1 come from?
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Not a massive fan of the area impulse so if I was commissioning I'd say 'look at alternatives'
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Bob Zurunkel
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The battles:

Peel Marshes, October, 1944. German counterattack, called off when Hitler, much to Model's disgust, refused to release units earmarked for the Ardennes that were needed to exploit the initial success.

Paderborn, March - April, 1945. 3rd Armored Division stirs up a hornets' nest, a Panzer training school, in a short but bitter battle that left General Rose dead.

The system:

Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944.

Interesting late war battles in that they are not a complete walk over for the Allied side.
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Gordon Watson
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ASL - other tactical wargames call it Sir.
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I would love a detailed hex-and-counter treatment of the battles of Middle-Earth - 'Great Battles of Middle-Earth' (GBoH) and/or 'Men of Middle-Earth' (MoI/Infidel).

In addition, 'Advanced Orc Leader' - ASL goes to middle-earth.
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Moshe Callen
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Rubenpup wrote:
a game covering any battle/campaign using any system. Sales are not an issue: you will not have to contribute towards the cost of the game, nor will you receive a share of any profit which might arise. Which battle/campaign and which system would you choose?

Monster game at the grand strategic scale. It depicts as historically accurately as possible every war of the Roman state from the legendary era of Roman kings through the end of the Byzantine empire. It adapts the system from Successors and/or Hannibal: Rome vs. Carthage but defines appropriate victory conditions for each war.
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Wendell
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whac3 wrote:
Rubenpup wrote:
a game covering any battle/campaign using any system. Sales are not an issue: you will not have to contribute towards the cost of the game, nor will you receive a share of any profit which might arise. Which battle/campaign and which system would you choose?

Monster game at the grand strategic scale. It depicts as historically accurately as possible every war of the Roman state from the legendary era of Roman kings through the end of the Byzantine empire. It adapts the system from Successors and/or Hannibal: Rome vs. Carthage but defines appropriate victory conditions for each war.


P500ed.
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Roger Hobden
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The Normans in the Mediterranean: Roger II of Sicily.

Hex and counters wargame, possibly with cards for major historical events, but not card-driven.

Something in the vein of SCS or OCS.

EDIT: a few clarifications.
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Wilbur Whateley
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A fantasy wargame/adventure game based on the Jack Vance 'Lyonesse' trilogy, set in the Elder Isles, with the kind of flavorful richness of characters, magic items, enchantments, Places of Power etc found in Albion: Land of Faerie but with an accompanying army battle board system to resolve army battles, and a small scale adventure system to resolve encounters and other-world excursions by small parties or magicians adventuring in the forests of faerie, in other worlds/dimensions like Tanjecterly etc.
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Holman
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COIN treatment of the war in Iraq, 2003+.

A John Butterfield solo game on the full British Airborne experience at Arnhem. Maybe 250m/hex, 4-hour turns.

Any new game on anything at any scale by Rachel Simmons.

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Ronald Hill
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I'd go for Holdfast: The Great War, The Western Front 1918.


It would use Worthington's Holdfast system and be set from the beginning of Germany's Michael offensive to the end of the last 100 days [the allies counter offensive], that ended the Great War. It would probably have a bit greater block density than the current Holdfast games.


This would give Germany the potential to win the Great War as well the Allies the chance to penetrate into Germany itself.


With the Western Front you would have blocks represent Germany, France, Great Britain, Australia, New Zealand, Canada and the United States.


I have email Worthington with this suggestion and received a quick, very polite, possibly in the future response. So, who knows, maybe this one is a possibility.
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Vimy145 wrote:

I'd go for Holdfast: The Great War, The Western Front 1918.


Are you sure Fields of Despair: France 1914-1918 won't scratch that itch or is Fields *too* grand strategic.
 
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Wendell
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rayofsunshine wrote:
Vimy145 wrote:

I'd go for Holdfast: The Great War, The Western Front 1918.


Are you sure Fields of Despair: France 1914-1918 won't scratch that itch or is Fields *too* grand strategic.


Fields isn't grand strategic at all since it only covers one front of a multi-front war. More operational.
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Ronald Hill
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rayofsunshine wrote:
Vimy145 wrote:

I'd go for Holdfast: The Great War, The Western Front 1918.


Are you sure Fields of Despair: France 1914-1918 won't scratch that itch or is Fields *too* grand strategic.



I wouldn't think so. I've played the 3 current Holdfast games and have FoD on order. Although both of these games [1 real and the other imaginary], are based on the Western Front, the mechanics of each game are different. Plus, time wise, one game takes place over a 4 year or 51 month period, while the other would be just the final 9 months. You could even do a game/scenario on the final 100 days, it's just that Germany could not win, only delay or limit the Allied victory.

The bigger question is demand and you've 'scratched' that question. Is there a big enough of a demand to support 2 games that both cover a similar point in history. After all this isn't Normandy, the Eastern Front, Market Garden, Waterloo, Gettysburg, North Africa, the Bulge...

Of course this thread is a sort of a wish list of proposed games and the mechanics that those proposed games would use, however, you do bring an excellent point on demand for this proposed game that I had not thought about before.
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Timothy Young
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I'm sure it has been done before, but nothing currently available that I can think of - Operation Sealion - a strategic scale game based on the planned 1940 invasion of England.

Would be particularly good if it included starting set-ups with the Germans landing in a few possible places, or a longer game with the ability to play deception games on both sides (eg. the Allied dummy armies).

As an add-on, with new pieces but the same maps, a US lead Allied invasion of France in 1942, which they seriously contemplated during their first arrival into Europe.

I do enjoy the Columbia block-game systems, so playable and with easy to manage bluffing which would be invaluable for these campaigns.
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whac3 wrote:
Rubenpup wrote:
a game covering any battle/campaign using any system. Sales are not an issue: you will not have to contribute towards the cost of the game, nor will you receive a share of any profit which might arise. Which battle/campaign and which system would you choose?

Monster game at the grand strategic scale. It depicts as historically accurately as possible every war of the Roman state from the legendary era of Roman kings through the end of the Byzantine empire. It adapts the system from Successors and/or Hannibal: Rome vs. Carthage but defines appropriate victory conditions for each war.


Just those two thousand years? Sounds limiting.
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Rosecrans man
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My choices are quite simple. One is actually well into development. First, I hope that Legion (or someone) decides to publish Michael Taylor's Peleliu game. Second, I'd like to see SCS games on Tinian, Okinawa, the Huertgen Forest and Luzon and Leyte.

I'd like to see TCS games on the airfield attack on Peleliu, the Marine defense of Garapan early in the invasion of Saipan, the last ditch banzai charge at Saipan against one of the Army regiments that drove them to the northern shore of the island.

I'd like to see Mike Rinella games on all of those battles (especially Okinawa, as I feel that it would complete a set, after having done Ie Shima).

Finally, how about a BCS or SCS game on WWII's "lost battalion" of the 36th Division?
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Moshe Callen
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ἄνδρα μοι ἔννεπε, μοῦσα, πολύτροπον, ὃς μάλα πολλὰ/ πλάγχθη, ἐπεὶ Τροίης ἱερὸν πτολίεθρον ἔπερσεν./...
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Sagrilarus wrote:
whac3 wrote:
Rubenpup wrote:
a game covering any battle/campaign using any system. Sales are not an issue: you will not have to contribute towards the cost of the game, nor will you receive a share of any profit which might arise. Which battle/campaign and which system would you choose?

Monster game at the grand strategic scale. It depicts as historically accurately as possible every war of the Roman state from the legendary era of Roman kings through the end of the Byzantine empire. It adapts the system from Successors and/or Hannibal: Rome vs. Carthage but defines appropriate victory conditions for each war.


Just those two thousand years? Sounds limiting.

We are basically asking for our dream game.
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I'm just teasing. Warfare changed greatly in that period, it reaches into early gunpowder. You'd have to have a broad array of rulesets to match.

Academy's 1812 series is covering 1000 years now, so I suppose such things are possible.

S.
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Moshe Callen
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ἄνδρα μοι ἔννεπε, μοῦσα, πολύτροπον, ὃς μάλα πολλὰ/ πλάγχθη, ἐπεὶ Τροίης ἱερὸν πτολίεθρον ἔπερσεν./...
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Sagrilarus wrote:
I'm just teasing. Warfare changed greatly in that period, it reaches into early gunpowder. You'd have to have a broad array of rulesets to match.

Academy's 1812 series is covering 1000 years now, so I suppose such things are possible.

S.

I'd love to design the game myself but however well I know the history I've always looked at the kind of minutiae you'd need to make a real wargame as of lesser importance.
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joe mcgrath
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My two dream games:
- A solo game on the WW II 'Pedestal' convoy to Malta using the mecachanics of Where There Is Discord (Sea Hurricaines instead of Harriers, Stukas instead of Super Entenards)
- A solo game on the siege of Malta by the Ottomans in 1565, worthy of Ernle Bradford's book, 'The Great Seige'.
...Guess I have a thing for solo games about Malta. Maybe I should start a thread...
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Bob Zurunkel
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navigator37 wrote:
My two dream games:
- A solo game on the WW II 'Pedestal' convoy to Malta using the mecachanics of Where There Is Discord (Sea Hurricaines instead of Harriers, Stukas instead of Super Entenards)
- A solo game on the siege of Malta by the Ottomans in 1565, worthy of Ernle Bradford's book, 'The Great Seige'.
...Guess I have a thing for solo games about Malta. Maybe I should start a thread...


At least one of those games has to be named "The Maltese Falcons".
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Jason Sadler
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I want the Grand Tactical System to go east. Kursk pincers and some smaller stuff like the Chir River battles seem like naturals.
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