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Labyrinth: The Awakening, 2010 – ?» Forums » General

Subject: Why no Event Card Background in rulebook??? rss

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jonathan schleyer
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I am really surprised that no background for any of the cards was included in the rules/playbook! As this game is very educational, the card background, to me, is a vital component of fully enjoying this game. So why it would be scheduled to be published separately in C3i Nr30, as mentioned in the rulebook/playbook, is beyond my understanding. In addition, why would we need to pay $35 for a magazine just to get what should have been included in the rules/playbook of this expansion? Hopefully, something can be done about this because it's just a few pages...

Thoughts?
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Michael Lind
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Disappointing, certainly.
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Aardvarkius wrote:
Disappointing, certainly.
More like inexcusable.
C'mon GMT. Seriously?
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David E
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I think "inexcusable" is an exaggeration.

There are printing costs associated with additional material, and extra stuff - designer's notes, background, variants, expansions, and the like - has traditionally been the purpose of in-house magazines.
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AmadanNaBriona wrote:
I think "inexcusable" is an exaggeration.

There are printing costs associated with additional material, and extra stuff - designer's notes, background, variants, expansions, and the like - has traditionally been the purpose of in-house magazines.
I'd beg to differ on that. Most of my old games (by "old" here I mean the 80s) have the designer notes and historical commentary right there in the rules of play, at the end.

The magazines offered even *more* material, yes, (additional scenarios/variants/etc) but I'm hardpressed to think of a historically-based wargame in my collection that doesn't have this included.

Now perhaps it has been a trend to omit this material in new (and newer) games. Still, for a historically-based wargame, IMO I'd still call it an inexcusable omission.

There are other ways to save on printing costs (which, for this, are really the paper costs--not the printing costs per se). Cutting back on relevant content wouldn't be necessary if the paper used wasn't so heavy or glossy, for example; or if it was printed as 2-color rather than 4-color throughout.
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Scott Gillispie
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I haven't gotten mine yet (waiting patiently...OK, impatiently), so not sure what is and isn't there...but we certainly have gotten spoiled by GMT's material on this. I've got Conquest of Paradise on P500, and I was looking at the PDF of that rulebook - the descriptions and notes there are terrific.

I wonder...given that this is essentially news as it happens - for those of you who already have it, what is the most current event in the package? Anything that associates with 2016 even? I wonder if getting the background notes done just didn't fit the timeline?

Also - any word if additional cards might be in the next C3i also?
 
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Trevor Bender
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Guys, it was my call not to include the event card background in the game expansion. I did not realize how much time goes into the final stages of a game design and I did not have enough bandwidth to prepare the article in time. Most of the time I would have spent on the event card background article was spent on developing the Player Aid Card (PAC). Originally we did not think the expansion required a general PAC, since most of the expansion mechanics were modifiers to the original Labyrinth tables, but decided in the final stages to add it in. I hope I spent my time in the right location. As it is, I sent the Event Background article to Rodger at C3i last week, so it is complete now. I hope you find the information worth the wait.

As to the last question, the game includes just a couple of cards from 2016 "Paris Attacks" being the most recent, though this card covers events from 2015 and 2016 including Brussels), so the expansion mostly ends with 2015.
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Walter Hearne
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trevorbender wrote:
I hope I spent my time in the right location.


You did.

Now my copy of the game needs to get to the "right location", post haste.
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trevorbender wrote:
Guys, it was my call not to include the event card background in the game expansion.
This doesn't explain why it is not being posted online rather than sold separately at a rather high price point (if indeed what the OP writes is true).
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Scott Gillispie
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Trevor, thanks for the info - after I wrote my previous note, I reread your inside GMT blog on the end date.

Congratulations on getting this out the door, and I hope you're satisfied with the end result!
 
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provence wrote:
So why it would be scheduled to be published separately in C3i Nr30, as mentioned in the rulebook/playbook, is beyond my understanding. In addition, why would we need to pay $35 for a magazine just to get what should have been included in the rules/playbook of this expansion? Hopefully, something can be done about this because it's just a few pages...


Seriously? GMT should be ashamed of themselves for pulling this crap again (they did the same thing with the Govt bot sheet in Andean Abyss). It's totally ridiculous to hide it away in an expensive magazine that costs about as much as the expansion.

If writers want to put extra stuff for the game in the magazine, strategy guides, designer notes etc then that's fair enough - but things that were intended to be in the original game but weren't included for whatever reason should be made available as a free PDF on the game's webpage.

We pay enough for games and expansions. We don't need to pay more for things that should have been in the game to start with.
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Morocco Mole
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Now posted.

Thanks Trevor.
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jonathan schleyer
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Fantastic!
 
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chuck reaume
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As are the rules!

So yes, thanks Trevor!1
 
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Scott Gillispie
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Trevor - thanks for the Designer Notes; as a COR just back from my 6th grader's first troop campout, I really appreciate the linkage back to Scouts. A different starting point than you see in a lot of designer notes, but a good read! Thanks for the good work.
 
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Trevor Bender
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scottgillispie wrote:
...as a COR just back from my 6th grader's first troop campout, I really appreciate the linkage back to Scouts.


Scott, I finished those designer notes nearly a year ago. Since then my responsibilities in Boy Scouts of America (BSA) have changed from being Scoutmaster of Troop 711 to becoming the District Commissioner of the Buena Creek District in the San Diego Imperial Council (SDIC). I am responsible for the quality of the program for 54 units. A lot more meetings and a lot less camping

The uniqueness of the Designer Notes in the back of the combined rules and playbook was due to my approach of keeping a near weekly journal describing the progress of designing a card driven game based on current events. I wanted others to see how events happening real-time influenced the design over the year and a half it took to complete playtest and development.
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