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12 Realms: Dungeonland» Forums » General

Subject: What sets this apart? rss

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Jason Brown
United States
Colorado Springs
Colorado
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What sets Dungeonland apart from the other 12 Realms games? The components look great and it sounds interesting, but how does it play?
 
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James Drury
Canada
Longueuil
Quebec
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The only stupid question... is the one you don't ask!
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The game hasn't even hit Kickstarter yet, so not much information is known at this time.

The most information given out thus far is in this thread:
https://boardgamegeek.com/thread/1623458/12-realms-dungeonla...
 
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MAGE Company
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This is a new standalone dungeon crawling game set in the world of the 12 realms. We will post soon new articles and info. It has campaign mode, arena mode (in tavern - brawl style), campaign mode that can be completed in 60 min and a variety of scenarios. Is coop but competitive too.
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Raymond Haaken
Netherlands
Maastricht
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Check my YouTube channel "Boardgame Heaven"!
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Want to join a boardgaming club in Zuid-Limburg? www.BoardGamingInc.be
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It's live now, so I'll just quote their sales pitch here

Quote:
1) Not an expansion. 12 Realms: Dungeonland is a standalone game. This means you do not need to have any of the other 12 Realms games. This is not an expansion. You can just grab a box, gather with friends and start your epic battles!

2) Cooperative, but not as 12 Realms base game. 12 Realms: Dungeonland is a cooperative game too, but it offers a completely different experience from 12 Realms base game. The only thing these two games have in common is the theme. They are both set up in a fantasy fairy tale world, so Heroes, items and monsters will be inspired from this theme. However the gameplay is totally different and the two cannot be compared.

3) The Campaign Mode. The main way to play 12 Realms: Dungeonland is through the campaign mode. The Heroes explore their way through multiple scenarios. All of the scenarios all linked to each other and the decisions you make will affect the plot of the scenario. This means that your decisions affect the story, so be careful what you choose and what you do!

4) The Arena. The game also includes an Arena board, where up to 8 players can involve in battle. The Arena offers 2 different game modes: The Duel: Players create 2 teams of 2, 3 or 4, depending on their number and battle each other. Which will be the team to be the last one standing? Waves of Enemies: This is a tower defense type mode, which will be used as a bonus stage between the different scenarios. In this mode, the Heroes battle against waves of enemies. The more waves they manage to defeat, the more rewards the get to continue their campaign.

5) The Master Quest. This is one of the unique features of 12 Realms: Dungeonland. You want to get the feeling of a complete campaign, but you do not have the time to play all the scenarios? 12 Realms: Dungeonland will feature the Master Quest, a single scenario that will give you the feeling of a complete campaign. This means that you will get the chance to experience the Hero development, the different choices that lead to different story endings and the Boss battle, all in a single session. No need to arrange several meetings with friends, experience everything in a single go.

6) Character Development. Each Hero has their unique starting gear and ability. During the campaign you can evolve your Hero by finding new items, weapons, spells, potions etc. At the same time, you can unlock new skills from the various skill categories that are offered through the game, to suit your playstyle. This means that even if you play the same Hero twice, they can be a totally new character and offer a different experience.

7) Exploration. The exploration mechanism is one of the key features of the game and offers great replayability. Through this clever mechanism, the dungeons and monsters are randomly generated each time, which means that two sessions will never be exactly the same. Furthermore, this mechanism is designed in a way to make you further immerse in the exploration of the magical dungeons, thus enhancing the game experience.

8) Gameplay. 12 Realms: Dungeonland is designed in such a way that it is streamlined and easy to learn and play making it suitable for families, without taking away the depth and strategic options that gamers would like to experience in a dungeoncrawler.

9) The perk of having the previous 12 Realms. As we said, you do not need to have the other 12 Realms games to play Dungeonland. However if you own any of the previous games, a conversion kit will be offered through the Kickstarter campaign, that converts all Heroes and their starting gear and abilities from the existing 12 Realms titles, making them suitable for Dungeonland. This means that you can take your favorite Hero and their miniature and use it in the game.

10) Kickstarter Exclusive items!


I boldened the unique(r) bits, the other points are good, but not unique. Well, technically, nothing is entirely new, but those to me stand out.
 
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