$30.00
Recommend
2 
 Thumb up
 Hide
5 Posts

Exodus: Edge of Extinction» Forums » General

Subject: 6 Player game - Q's and comments rss

Your Tags: Add tags
Popular Tags: [View All]
Tom Maertz
United States
Duluth
Minnesota
flag msg tools
mb
Our biggest question was about Han-Xia Dynasty's Advanced Tactics. It allows them to sacrifice a Dark Raider before combat and deal (Shield Strength + 1) damage to enemy ships.

-If the Dark Raider is already damaged does this reduce its Shield Strength for this attack?

-The Sirius Theocracy reference card shows the (1) action at -4 Research cost. The physical card shows -5 symbols. Is it suppose to be 4 or 5?

We tried the Drive Power Movement + Reverse Player Order movement to speed up the game. It was faster but it really felt like players were more hesitant to split up their ships.
And then the Han-Xia got a group of 4 Hyperspace Drive ships fairly early in the game. So now they could jump anyone, anywhere, and always move last.

Hyperspace Drives seem overpowered using Drive Power Movement? There is no defense other than to never split up your ships and hope that is enough.

Perhaps Hyperdrive ships should be pin-able...like they can go any distance but they take a long time to spool up the drives so can get jumped. Or they can get away on a d6 roll over the speed of any potential pinning ships.

Wakrob



1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrei Novac
Poland
Warszawa
flag msg tools
designer
publisher
mbmbmbmbmb
-If the Dark Raider is already damaged does this reduce its Shield Strength for this attack?

No


-The Sirius Theocracy reference card shows the (1) action at -4 Research cost. The physical card shows -5 symbols. Is it suppose to be 4 or 5?


The card is correct.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
foksieloy
Croatia
flag msg tools
You need kulen.
badge
How can you have any pudding?
mbmbmbmbmb
CptBlood wrote:
Hyperspace Drives seem overpowered using Drive Power Movement? There is no defense other than to never split up your ships and hope that is enough.


In my experience they are not overpowered. It gives the Han-Xia some early game power, and they absolutely have to use it, because their end game is shitty.
If they do not rack up enough points until the point where everyone is moving massive fleets, they will not be able to do anything.
The only faction that can easily move and expand when Han-Xia have such setups are Solaris, rest should group up, which allows Han-Xia to try and expand as much as they can before the rest overpower them.

Han-Xia and Solaris are the main limiting factor (one with ships, one with WMD) on the Titan-Diarchy powerhouse, I found that if players playing these two factions are not aggressive enough, Titan will have a runaway victory. All they need is 2 or 3 CP planets.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
-=::) Dante (::=-
United States
KEW GARDENS
New York
flag msg tools
mbmbmbmbmb
How long was your 6p game? New or experienced players?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Maertz
United States
Duluth
Minnesota
flag msg tools
mb
Fairly new, 3rd game. It was the first time we used the race specific action cards I believe.
Its been along time now but Im sure it was 3+ hours.

Wakrob
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.