Thematically this game really appeals to me, but what worries
me is that it could drag on a bit when you play with AP players...
Would it be easy to implement a timer (sandglass) in the game?
Or would it break the game?
How long would you make it?
In a real brawl there is few time to think, so
it could work thematically.
I just played for the first time yesterday with 7 players ... Some of them at times can be AP prone. Wasn't an issue for this game though. I "ran" the game and told everyone When it was their time to go ... There was a little peer pressure with so many people around the table, which helped I think. Also because the game is fairly chaotic no one spent a long time trying to plan the perfect move - they just threw down a card and hoped ...
I'd be surprised if AP was ever a problem for this game and/or gamers who want a highly strategic game and can't take games like this lightly (often the most AP prone) probably won't like the chaotic nature of this game ...