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Descent: Journeys in the Dark (Second Edition)» Forums » Rules

Subject: Quest Rules: rewards section rss

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Hunor Kovacs
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Hi,

my friends and I are going to play the Heirs of Blood campaign for the second time and this time I will play as Overlord.

We played the previous campaign like this:
the Overlord was the only one who was allowed to read the quest handbook. He read to us every special rules and winning conditions. The only exception were parts classified as hidden, so we had no disadvantages. AFTER the game ended he told us the rewards.

Is the rewards section to be read BEFORE the quest starts or AFTER the winning conditions are fulfilled?
 
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Charles Hasegawa
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Chandler
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I'm not sure about the HoB notes, but the original quest guide clearly states that: unless noted, none of the information is secret. The overlord may place some tokens secretly in some scenarios, but the information in the guide isn't secret per se.

Of course, every group is free to play in whatever manner they find most enjoyable.
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Alexander Steinbach
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Each player should have total access to the quest book. It is good practice to make a photocopy of the quest book and send it to all the players. It speeds up the game when all players arrive at a session prepared and having read all details about the quest to be played. Also, this reduces the chance of the overlord "forgetting" a rule.

The rewards section, just as the rest of the entire quest book, is common knowledge.

Just out of curiosity, on what basis did the heroes select the next quest if they won? How can you make an informed decision about which quest is best to play next if you are not allowed to read them? Do you pick all quests randomly?
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Seth Goodnight
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The quest guide is supposed to be available to everyone from the start. There is no hidden information. Heroes should know the rewards so that they can make the best decisions of where to go. In the Shadow Rune, for instance, many of the quests had relics as rewards. If the quests were not attempted, then the OL got to use the relics in the final battle. Heroes want to do quests to get relics, the OL wants to avoid those (in general).

If your group likes to play the game as more of an RPG, then that's up to you. That's how my group like to play, but I leave it up to them if they want to look at the book or not. The game is intended to be more tactical with both sides having access to the same information.
 
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Hunor Kovacs
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If we have won, the Overlord told us what the available quests were roughly about, but no details. He told us the exact rules right before the quest has started.
Thanks for the answers. We want to play the game more like a RPG, but I will ask the hero team if they want to play it this time in a more tactical way
 
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Alexander Steinbach
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You can still choose to skip the narrative text, That's what we do. All italicised text is left to the overlord to reveal in his most appropriate voice. But the extra quest rules, including rewards, should be open information.

This also really does not prevent you from RPG play, btw.
 
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Hunor Kovacs
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We do it the same way regarding the italicized text. The last game was our first playthrough, unfortunately we made a few mistakes. But I will discuss the suggestions with my friends, thanks for the answers
 
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