Tiger Crab Studios wrote:
Hi all. I am putting together a six month plan in the lead up to my card game Kickstarter campaign and would love any ideas and advice (especially around the community building aspect).
Me: I teach 4th grade and write. The past summer I ran a successful Kickstarter campaign for a comic book I wrote the script for.
The Game: A Living Card Game with similar mechanics to Pokemon Cards with a necromancer theme.
A first draft of my plan looks something like this:
Listen to Board Game podcasts (please name some).
Post in relevant forums (not advertising, just being social and engaged).
Write short blog post on a design topic.
Write a short development diary post.
Look at new Kickstarter campaigns and make notes.
Accumulate at least 30 hours of play-testing.
Commission 4 pieces of card art.
Attend a game design meetup group.
Help someone with their project.
2 Months Before Launching Kickstarter…
Each week promote a new piece of art in relevant places.
Run weekly polls for community to choose which creatures is illustrated next.
Make gameplay tutorial videos.
Contact YouTube reviewers.
Finalize box art.
Make Kickstarter video.
Build Kickstarter page.
Thank you for your time!
I hope the reason that "develop and playtest game" is not a larger piece on that list is because the game is near-final?