Recommend
3 
 Thumb up
 Hide
6 Posts

BoardGameGeek» Forums » Board Game Design » Board Game Design

Subject: Six Month Crowdfunding Plan rss

Your Tags: Add tags
Popular Tags: [View All]
Daniel Bishop
United States
California
flag msg tools

Hi all. I am putting together a six month plan in the lead up to my card game Kickstarter campaign and would love any ideas and advice (especially around the community building aspect).

Me: I teach 4th grade and write. The past summer I ran a successful Kickstarter campaign for a comic book I wrote the script for.

The Game: A Living Card Game with similar mechanics to Pokemon Cards with a necromancer theme.


A first draft of my plan looks something like this:

Weekly…
Listen to Board Game podcasts (please name some).
Post in relevant forums (not advertising, just being social and engaged).
Write short blog post on a design topic.
Write a short development diary post.
Look at new Kickstarter campaigns and make notes.

Monthly…
Accumulate at least 30 hours of play-testing.
Commission 4 pieces of card art.
Attend a game design meetup group.
Help someone with their project.

2 Months Before Launching Kickstarter…
Each week promote a new piece of art in relevant places.
Run weekly polls for community to choose which creatures is illustrated next.
Make gameplay tutorial videos.
Contact YouTube reviewers.
Finalize box art.
Finalize rules.
Make Kickstarter video.
Build Kickstarter page.


Thank you for your time!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brendan Riley
United States
Chicago
Illinois
flag msg tools
designer
publisher
Nos operamur, te ludere
badge
"Life is more fun if you play games." - Roald Dahl
Avatar
mbmbmbmbmb
Are you going to use a WIP thread to get people talking about your game before you start? Two successful KSes lately (Vast, formerly Trove and the just-now-ending Unfair) did that, but their timeline was more like 2 years.

Good luck!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Laughing Lizard Games
United Kingdom
Southampton
flag msg tools
publisher
Avatar
mbmbmbmbmb
I am currently working towards my first kickstarter at the moment and we are following a very similar plan, hopefully it will work for us and therefore you as well!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sturv Tafvherd
United States
North Carolina
flag msg tools
mbmbmbmbmb
Tiger Crab Studios wrote:

Hi all. I am putting together a six month plan in the lead up to my card game Kickstarter campaign and would love any ideas and advice (especially around the community building aspect).

Me: I teach 4th grade and write. The past summer I ran a successful Kickstarter campaign for a comic book I wrote the script for.

The Game: A Living Card Game with similar mechanics to Pokemon Cards with a necromancer theme.


A first draft of my plan looks something like this:

Weekly…
Listen to Board Game podcasts (please name some).
Post in relevant forums (not advertising, just being social and engaged).
Write short blog post on a design topic.
Write a short development diary post.
Look at new Kickstarter campaigns and make notes.

Monthly…
Accumulate at least 30 hours of play-testing.
Commission 4 pieces of card art.
Attend a game design meetup group.
Help someone with their project.

2 Months Before Launching Kickstarter…
Each week promote a new piece of art in relevant places.
Run weekly polls for community to choose which creatures is illustrated next.
Make gameplay tutorial videos.
Contact YouTube reviewers.
Finalize box art.
Finalize rules.
Make Kickstarter video.
Build Kickstarter page.


Thank you for your time!


I hope the reason that "develop and playtest game" is not a larger piece on that list is because the game is near-final?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt Lee
United States
East Meadow
New York
flag msg tools
Avatar
mbmbmbmbmb
Stormtower wrote:
Tiger Crab Studios wrote:

Hi all. I am putting together a six month plan in the lead up to my card game Kickstarter campaign and would love any ideas and advice (especially around the community building aspect).

Me: I teach 4th grade and write. The past summer I ran a successful Kickstarter campaign for a comic book I wrote the script for.

The Game: A Living Card Game with similar mechanics to Pokemon Cards with a necromancer theme.


A first draft of my plan looks something like this:

Weekly…
Listen to Board Game podcasts (please name some).
Post in relevant forums (not advertising, just being social and engaged).
Write short blog post on a design topic.
Write a short development diary post.
Look at new Kickstarter campaigns and make notes.

Monthly…
Accumulate at least 30 hours of play-testing.
Commission 4 pieces of card art.
Attend a game design meetup group.
Help someone with their project.

2 Months Before Launching Kickstarter…
Each week promote a new piece of art in relevant places.
Run weekly polls for community to choose which creatures is illustrated next.
Make gameplay tutorial videos.
Contact YouTube reviewers.
Finalize box art.
Finalize rules.
Make Kickstarter video.
Build Kickstarter page.


Thank you for your time!


I hope the reason that "develop and playtest game" is not a larger piece on that list is because the game is near-final?


I was wondering the same thing. A 6 month plan is a good thing to shoot for, but if you haven't been heavily playtesting and getting (most of) those major changes to gameplay done already, one big change could push things back quite a bit as you make a change and playtest a lot more to see if the fix works without interfering with the rest of the game.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Daniel Bishop
United States
California
flag msg tools

The game mechanically is pretty complete, but it will need a ton of balancing, which I'm hoping 6 months will allow for. If not then there is no harm in pushing the date back.

"Develop and playtest the game" doesn't really appear because this is just the KS plan, the game development, production and publishing plan is separate
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.