$20.00
$5.00
$15.00
$30.00
Jeff
Canada
Ontario
flag msg tools
There's no simple explanation for anything important any of us do, and yeah the human tragedy consists of the necessity of living with the consequences, under pressure, under pressure. -Courage (For Hugh Maclennan): The Tragically Hip
badge
We're forced to bed, but we're free to dream. -Gift Shop: The Tragically Hip
mbmbmbmbmb
Archaeology: The New Expedition is a set collection game for 2-5 players, ages 10 and up, and takes 30 minutes to play.

As you might imagine from the game's title there is a fairly strong archaeological theme present. To begin, players are dealt four treasure cards that they take into their hand, and one tent card that they leave face up on the table. The last person to have put their feet in the sand goes first. On a turn players first draw a card from the deck to add to their hand. This is referred to as going on a "dig". The drawn card is usually a treasure recovered from the dig site. Most of the cards depict various treasures such as a pot shard, or a talisman. The more like treasure cards you get, the more points they're worth if you sell them to the museum.

This brings us to the other actions players may take on their turn. After going on a dig, by drawing a card from the deck, players may go to the market. At the beginning of the game there are five treasure cards put face up on the table. This is the market. All treasure cards have numerical values. Players may trade treasure cards from their hand with cards on the table, or in game terms, in the market as many times as they want per turn. The value of the card(s) taken must be equal to, or less than, the value of the card(s) that replace them.

Once per turn players may go to the temple if they have the requisite number of map cards. Map cards are shuffled into the draw/treasure deck. The game comes with 6 cardboard tiles that depict various temples. One of these is randomly selected for the current game. Each temple has a different amount of treasure cards attached to them, and different ways in which those treasure cards can be obtained. In each case a map, or maps, will be needed.

As mentioned before, the other action that can be taken is that sets of treasure cards can be sold to the museum. This is done simply by players putting a set of like treasure cards down face-up in front of themselves. This action can also be taken as often as a player wants on their turn.

There are some pitfalls that the archaeologists/players must face. Also mixed into the treasure deck are thief cards, and sandstorm cards. If a thief card is drawn, the player who got it takes a random treasure card from another archaeologist. If a sandstorm card is drawn then play stops momentarily, and players have a choice to make. This is where that tent card that I mentioned may come into play. This is because, the sandstorm is going to force players to lose half their treasures in hand rounded down. However, if a player chooses to use their tent, then they are spared the ravages of the storm. They can only choose to do this once per game though. Any lost treasure cards are quickly found by scavengers, and find their way to the market.

Eventually, the treasure deck is run out, archaeologists sell whatever remaining treasure cards they have left to the museum, and points are tallied. Whomever has the most points wins!

This is a light game. There are still interesting things going on within it however. For example, the more of a treasure card type that you can sell to the museum at once (up to the treasure's limit) the more points they're worth. Yet, the longer you hold on to the cards to make the maximum set, the more you are at risk of other players stealing them, or having the sandstorm wipe away half of them. Talking about the sandstorm, it'll hit a certain number of times depending on the number of players, but you can only use your tent card once. So, determining the best time to make use of your tent is something that needs to be considered as well.

I really like how the theme has been integrated into game-play. Another example of that is how certain types of treasure cards score for full sets. Take, for example, the "Pot Shard" cards. If you sell one to the museum it's worth one point. If you sell two cards you get two points; three cards, three points; four cards, four points. If you sell a full set of five Pot Shard cards to the museum there's a jump, and you will receive fifteen points. Thematically, this means that the archaeologist has found enough shards to assemble a complete pot. So, the museum is willing to pay much more for it.

The card stock is ok, not awesome, but acceptable. The cardboard used for the monument tiles is fine. The artwork used throughout the game is really nice, and the iconography on the cards is easy to understand.

Overall this is a fun, light, set collection game, with a cool theme that is prevalent throughout. I would recommend it to anyone who finds that description attractive. It's great when you want something simple to play for awhile, yet interesting at the same time. I recommend you at least give it a try!
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David B
United States
Chesapeake
Virginia
flag msg tools
mbmbmbmbmb
It's kind of up to ZMan if we are to give it a try. Right now, it seems they aren't too interested.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff
Canada
Ontario
flag msg tools
There's no simple explanation for anything important any of us do, and yeah the human tragedy consists of the necessity of living with the consequences, under pressure, under pressure. -Courage (For Hugh Maclennan): The Tragically Hip
badge
We're forced to bed, but we're free to dream. -Gift Shop: The Tragically Hip
mbmbmbmbmb
There are copies available here: http://www.boardgamebliss.com/products/archaeology-the-new-e...

or here: http://www.greatboardgames.ca/archaeology-the-card-game.html

or here: https://www.woodforsheep.ca/products/archaeology-the-new-exp...

or here: http://store.401games.ca/catalog/2423914/archaeology---the-n...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Justin Davis
United States
Sewickley
PA
flag msg tools
mbmbmbmbmb
Yeah, it seems like all the copies printed got shipped to Canada.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.