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Subject: Don't mistake this as Sushi Go, only donuts. It's so much better! rss

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Stuart Dunn
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Sushi Go! is a super popular game, due to its low price-point, ease of learning, quick playtime, and cute illustration style. In a similar vein, Daily Magic Games has created a game called Go Nuts for Donuts! In this game, you are competing with your friends to eat as many donuts as you can. The game is designed for 2-6 players ages 8+. It takes about 20 minutes to play, you will be able to back it on Kickstarter on September 20th.

Setup
1. Give each player a set of Selection Cards according to the number of players. (In a two-player game, players will each receive cards 1, 2, and 3. In a three-player game, players will each receive cards 1, 2, 3, and 4. And so on)
2. Shuffle all of the Donut Cards together and place them face down in a stack to form the Donut Deck. The area to the left is the discard pile.
3. Deal out Donut Cards face up to the right of the Donut Deck equal to the number of players plus one, so in a two-player game, you would deal out three. (Note: The dealt Donut Cards order number matters, so the it would look like this Discard Pile, Donut Deck, Donut 1, Donut 2, Donut 3, etc.)

Game Play - The game takes place over several rounds, until the Donut Deck is exhausted, so that you cannot deal out enough Donut Cards for the number of players.
1. Decide which Donut Card you want and take the appropriate Selection Card from your hand and place it face down. If you want Donut 2, you would play your #2 Selection Card.
2. Once everyone has secretly played their Selection Card, everyone simultaneously flips them face up.
3. Starting with the lowest Selection Card number, players go in order and see if they get to claim their Donut Card (eat a donut). If you played a unique Selection Card, you claim the Donut Card and carry out the action on the card (if applicable). If you and any other player played the same Selection Card, the Donut Card is discarded. (Think of it as two kids fighting over a donut and their mother getting frustrated and telling them that no one gets it.)
4. Refill the Donut Cards and start a new round.

Review
For better or for worse, Go Nuts for Donuts! is going to draw lots of comparisons to Sushi Go! At their core, they are both set collecting games, centered around food, with cute, kid-friendly graphics. However, that is where the comparisons should stop. For starters, the game mechanics are completely different. In Sushi Go, you are drafting cards from separates hands of cards and then passing the hands and going again. In Go Nuts for Donuts, everyone has access to the same cards at the same time, but you are fighting over them. You aren't just able to affect the people to your left/right, but you are able to affect the whole table. This leads to deeper strategy. Not only are you trying to figure out what you need and what your opponents need, but you are also trying to figure out if your opponent is going to pick a card they need or pick a card that you need and they don't want you to have. This leads to my next point. In Sushi Go, everyone gets a card every turn. It might not be a card they want or need, but they get one. If Go Nuts for Donuts, you don't always get a card and that might be okay due to scoring.

Speaking of scoring, there are your typical ways to score. A pair of some donuts will get you five points. Some cards scale in value depending on how many you have (1 = 1, 2 = 3, 3 = 6, 4 = 10, and 5 = 15). However, there are cards that give you negative points for the donut, but provide you with special abilities, like discarding an opponent's donut or taking a donut from the discard pile. There are even cards that give you end game goals, which makes you focus your strategy on perhaps getting more than six types of donuts or fewer than ten donuts total. If I counted correctly, there are currently twenty unique donuts, so there is ample room for many different strategies and a lot of replay value. I enjoy playing Sushi Go and using it as a gateway for other card-drafting games, but after a while it grows stale, and I also just don't like sushi. Go Nuts for Donuts on the other hand is a good gateway game, but it also provides a lot more strategy and decisions, which will appeal to the heavier gamer. Plus, who doesn't love donuts? I highly recommend this game, so be on the lookout for the Kickstarter launch September 20th and let's make this game a reality!

This prototype was provided to me by Daily Magic Games in exchange for an honest review.
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Ben Kyo
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It's... nothing like Sushi Go. Why even draw the comparison?

A better comparison would be Sneaks and Snitches, or the more recent Crossing (which, to be frank, sounds better).
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Stuart Dunn
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Benkyo wrote:
It's... nothing like Sushi Go. Why even draw the comparison?

A better comparison would be Sneaks and Snitches, or the more recent Crossing (which, to be frank, sounds better).


I said in my review it is not like Sushi Go, but given the cute food artwork and set collection element, it will draw those comparisons. As for the other two games, I have never played them.
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Isaias Vallejo
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Thanks for the great review, Stuart. Yes, it will draw comparisons to Sushi Go! and many others, and we're expecting some naysayers. But what Daily Magic Games does best is to take familiar gateway mechanics and layer in a bit of strategy to move it in to a more "casual" gaming experience. We hope players can enjoy both Sushi Go! and Go Nuts for Donuts! for completely different reasons.
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Stuart Dunn
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isaiasvallejo42 wrote:
Thanks for the great review, Stuart. Yes, it will draw comparisons to Sushi Go! and many others, and we're expecting some naysayers. But what Daily Magic Games does best is to take familiar gateway mechanics and layer in a bit of strategy to move it in to a more "casual" gaming experience. We hope players can enjoy both Sushi Go! and Go Nuts for Donuts! for completely different reasons.


Thanks. I tried to convey that in my review portion and appreciate you weighing in!
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Chris
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I looked at the Kickstarter and read the rules. Is it just random chance whether two people will pick the same card and then not get a donut? Especially in the first couple of rounds? I kept waiting for a rule like Get Bit where successful plays leave you with limited cards for the next round, but you can try to count cards and figure out what people have left in their hand when selecting your next card. Does the game work out that you get to plan a strategy?
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Sanders
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Vegas King wrote:
I looked at the Kickstarter and read the rules. Is it just random chance whether two people will pick the same card and then not get a donut? Especially in the first couple of rounds? I kept waiting for a rule like Get Bit where successful plays leave you with limited cards for the next round, but you can try to count cards and figure out what people have left in their hand when selecting your next card. Does the game work out that you get to plan a strategy?


No, you get all number cards back into your hand.
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Jason Strong
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Benkyo wrote:
It's... nothing like Sushi Go. Why even draw the comparison?

A better comparison would be Sneaks and Snitches, or the more recent Crossing (which, to be frank, sounds better).


It simplifies S&S and replaces the silly point at the card mechanic of Crossing. It also has a better theme than both.
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Dan Angevine
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i like the art - it will be easy to convince the sushi go layers around the table to play. this looks like different and more than sushi go. also donuts
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mike
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i play tested this at PAX West both last year and this year
it is incredibly fun and addicting- we couldn't stop playing, round after round...
i have sushi go and its similar but not the same. it'll be nice to have some variety for this level of game at the table, esp with non-bgg type friends
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Brian Franzman
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I got to play a few rounds of this at Gamerati Game Day this weekend. First off, it plays incredibly fast, nothing like the 20-30 minutes listed (although there were just three of us playing at the time). 10 minutes is more like it, once you understand the incredibly simple rules.

It can be frustrating when someone else chooses the same donut as you, round after round. This is really a game of reading the other players rather than just going for the best donut. For instance, you can try to block the leader by taking their best choice (if you know who the leader is and what they would want). However, in such a case you are just making it easier for someone else to win because you are denying the leader AND yourself of any points.

I lost often. But it was so fun and fast, it didn't really matter since we could just do it all over again quickly. It's not a game I would ever suggest for a full evening, but it would be great for adults playing with kids or groups of non-gamers.
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Darin Bolyard
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Benkyo wrote:
It's... nothing like Sushi Go. Why even draw the comparison?

A better comparison would be Sneaks and Snitches, or the more recent Crossing (which, to be frank, sounds better).

It definitely appears similar to Sushi Go! But I backed this one immediately after discovering it--my first kickstarter ever! I wouldn't mind owning Sushi Go!, but the donuts are so much more appealing (they're a weakness of mine...).

I think your mention of Crossing is perhaps a closer comparison. Funny thing is that I discovered and backed Go Nuts for Donuts last night, and thrifted a copy of Crossing tonight. Watched a video review by the Game Boy Geek and thought, "I wonder if this game influenced GNfD at all?" Definitely different, but remarkably similar.

Excited to receive my copy of this one for sure!
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Carolyn Choate
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It does, like Sushi Go, fulfill the niche of light tableaux card game with adorable food pictures. And that's a niche I've been finding very satisfying to play lately!

I enjoy both this game and Sushi Go very much. Happy to play both!
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Darin Bolyard
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Been playing a lot of GNfD since finishing my PNP a week ago. It's been great with kids and adults! We may have been eating more donuts around my house as well. I blame the game! whistle
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Dismas wrote:
I enjoy playing Sushi Go and using it as a gateway for other card-drafting games, but after a while it grows stale


I agree, but have you played sushi go party?
 
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