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Islebound» Forums » Variants

Subject: BUYING max 1 building per turn rss

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Danilo Festa
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Hello, I love the game and I know that you can even buy 8 building in a row in your turn.
But, don't you think it would more balanced to buy (not build!) max one of them each turn?
 
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Scott Muldoon (silentdibs)
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I think that would tilt the game even further towards bookselling.
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Roland Sanchez
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sdiberar wrote:
I think that would tilt the game even further towards bookselling.


Maybe I'm dense but, how do you mean?
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Dan Harrow
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Nylo wrote:
Hello, I love the game and I know that you can even buy 8 building in a row in your turn.
But, don't you think it would more balanced to buy (not build!) max one of them each turn?

What problem are you trying to solve by this? What about the "balance" of the game are you trying to "correct"?
 
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Scott Muldoon (silentdibs)
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ath3ist wrote:
sdiberar wrote:
I think that would tilt the game even further towards bookselling.

Maybe I'm dense but, how do you mean?

I'm not up on the latest, but I thought the predominant strategy was to buy loads of books and turn them in for renown. If you make it take forever to win by pursuing buildings, it will just be easier to sell books for points.

But the first thing that needs to be understood is that buying buildings in general does not add to your score, since they are worth what you paid for them. BUILDING buildings, on the other hand, does increase your score.
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Danilo Festa
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XeyneGaming wrote:
Nylo wrote:
Hello, I love the game and I know that you can even buy 8 building in a row in your turn.
But, don't you think it would more balanced to buy (not build!) max one of them each turn?

What problem are you trying to solve by this? What about the "balance" of the game are you trying to "correct"?


I really dislike the sudden end effect... The limit of 1 building per turn could do a sort of timer to better understand when the game could end...
 
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Dan Harrow
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Nylo wrote:
XeyneGaming wrote:
Nylo wrote:
Hello, I love the game and I know that you can even buy 8 building in a row in your turn.
But, don't you think it would more balanced to buy (not build!) max one of them each turn?

What problem are you trying to solve by this? What about the "balance" of the game are you trying to "correct"?


I really dislike the sudden end effect... The limit of 1 building per turn could do a sort of timer to better understand when the game could end...

But it does create a new problem where you can never catch up to your opponent's once you've been passed. Even if I captured a town and got 12 coins, it would take several turns to convert those coins into buildings, particularly based on what buildings are available. Likewise, it would muck with the strategy of buying buildings in the first place regarding placement of individual buildings in the track. And a current strategy is to buy a cheap building in order to reveal new, potentially more useful buildings, but the opportunity to build the newly flipped building will be first given to ALL of your opponents before you get an opportunity to buy it, regardless of how many coins you had at the time.

It's all down-side to place this arbitrary limit on buying buildings.

I think a better solution to your problem is for you to pay more attention to your opponents and what they do. Count their buildings. Count their coins when you can. If you ignore their turns, then of course you'll be caught off guard when the game "suddenly" ends.
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Anthony Faber
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sdiberar wrote:
ath3ist wrote:
sdiberar wrote:
I think that would tilt the game even further towards bookselling.

Maybe I'm dense but, how do you mean?

I'm not up on the latest, but I thought the predominant strategy was to buy loads of books and turn them in for renown. If you make it take forever to win by pursuing buildings, it will just be easier to sell books for points.

But the first thing that needs to be understood is that buying buildings in general does not add to your score, since they are worth what you paid for them. BUILDING buildings, on the other hand, does increase your score.


In my experience, turning books directly into renown is not the predominant strategy - it's only been used a little bit in all of my plays. One thread here discussed it as such, though I noticed it was in the context of the two player game, where the board is less tight and that's easier to pull off. With a lot of players, it's much harder.

Also, converting books straight to renown does nothing to give you money, and sooner or later you need money to visit locations. If players see you going for a purely degenerate books to renown strategy, they will likely cut off your access to easy cash by not leaving you large amounts of cash in the hunt pool, and will make you get in your way a lot on other steps in your path.

In short, it's a legit strategy - it's not the 'dominant' one, at least in my experience.
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Traci Meiler

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The rules do not say you can buy more than one building. You can only build two buildings if you are in Stratic and use the optional build A building 'free action'.
Well that was at least out interpretation. I may be completely wrong.
 
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Dan Harrow
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Anibas1111 wrote:
The rules do not say you can buy more than one building. You can only build two buildings if you are in Stratic and use the optional build A building 'free action'.
Well that was at least out interpretation. I may be completely wrong.

Per the rules, buying a building with coin is a Free Action. You take the action and buy the building. However... You can take any number of Free Actions, and therefore, you can take any number of "Buy a Building" Free Actions.
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Brach Munoz
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Hi,

to confirm correct rules;

- you can purchase with coin unlimited cards if you have the money during your free actions
- You can only build 1 building using resources when in stratic

Is this correct?
 
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Dan Harrow
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b4retina wrote:
Hi,

to confirm correct rules;

- you can purchase with coin unlimited cards if you have the money during your free actions
- You can only build 1 building using resources when in stratic

Is this correct?

Correct.
 
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