Can the heroes make choices which are guaranteed to be suicidal? I don't mean starting a fight against 25 Sin dice, but more like allocations which will definitely kill a hero?
We had this come up last night with a Sin card that required us to allocate a certain amount of corruption. We were high up on the scale, with two characters maxxed out and one who was set up for a high-effect voluntary corruption. The two maxxed could take the corruption but would end up dying; or the other guy could take it meaning everyone would live, but he'd be max corruption.
I couldn't find anything in the rules to prohibit the heroes from taking the suicidal choice (we did have enough heroes in reserve to survive it) but we wanted to verify it. Am I missing something, or is this OK?
So, there is actually a different rule that prohibits your characters from doing what you are proposing: Heroes cannot choose an option that they cannot fulfill. In this case, if their corruption tracks are full, they cannot choose to take the corruption.
So, yes, you may make a tactical decision to kill off one of your FAITH heroes if a situation presents it, but you cannot have your characters kill themselves in this situation because their corruption tracks are already full.https://boardgamegeek.com/thread/1623791/multiple-rules-clar...
Others FAQ Thread
Q: Pride Sin Card: "Damned if You Do" - If the target hero does not have any Upgrades, can the hero choose the "upgrade card" route (so that nothing happens) or must they choose to take 2 Wounds?
A: You cannot choose an option that is not available to you. So if you have no upgrades for the Sin to flip down, you must take 2 wounds. …damned if you don’t!
I'm not 100% positive that this applies, so when I get home, I'll check the rule book for the section about differentiating voluntary vs forced corruption and what this choice counts as. I may change my mind.