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Legendary: A Marvel Deck Building Game» Forums » General

Subject: Good setups? rss

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Scott Yavorski
United States
Kannapolis
North Carolina
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Sorry if this has been discussed; a cursory search yielded nothing.

I'm going to (hopefully) be playing this this weekend with 4 others who have very little experience with the game. Are there any good (fun, doesn't have to be easy) setups out there? Usually I just randomly pick whoever sounds good and have a go at it but that yields... inconsistent... results. Is there a challenge calculator out there like the one for Sentinels of the Multiverse? Is there a random app thingy that I can punch in the sets I own and have it spit out something with a reasonable margin of error on how hard it will be?

Thanks.
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Steven Eldredge
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There's an app on android and ios that will randomize based on the sets you input called Legendary Randomizer.
https://play.google.com/store/apps/details?id=com.ctgilley.m...


If you dont want to download something you can check out the wheel of fate which does the same thing:
http://tablemonkey.net/Legendary



I'm still newish to the game so haven't come across any super unique setups yet.
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Steve Bird
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Dozens of great, well-thought-through scenarios:

https://boardgamegeek.com/thread/1008529/weekly-challenge-su...
https://www.boardgamegeek.com/thread/1375425/all-new-weekly-...
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Steven Eldredge
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There is also this Legendary Campaign that RangerRob put together that i've been wanting to try out.

https://boardgamegeek.com/thread/1226852/rangerrobs-marvel-u...


Link to the Doc:
https://docs.google.com/spreadsheets/d/1vOZyPOHPfsdXT12SZHsh...

It covers all sets up to Civil War
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Andrew Brown
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also there's stuff like this thread: https://boardgamegeek.com/thread/1636476/all-new-weekly-chal...
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Scott Yavorski
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Thanks guys. Didn't think about the weekly challenges being planned setups, but they definitely are. Very thematic. Thank you!
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Jason Walker
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Madison Heights
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See the Legendary forums for monthly solo leagues!
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Be aware that the game will likely be incredibly difficult with 5 players. You'll want to pick out the easiest setup you can for a chance at winning. So stick with the Red Skull for sure.
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Steve Bird
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With 5 players, especially if 1 or 2 are new, I usually add a house rule that the villain deck doesn't get flipped until the second round.
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Ranger Rob
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Keeper of the *** Marvel Master Database *** A custom card directory for Marvel Legendary.
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Find the Marvel Master Database in the Variants section of the Marvel Legendary Forums.
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sabird wrote:
With 5 players, especially if 1 or 2 are new, I usually add a house rule that the villain deck doesn't get flipped until the second round.


And everyone gets a common hero card from the hero deck of their choice in their starting deck
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Jem
France
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RangerRob24 wrote:
sabird wrote:
With 5 players, especially if 1 or 2 are new, I usually add a house rule that the villain deck doesn't get flipped until the second round.


And everyone gets a common hero card from the hero deck of their choice in their starting deck

And everyone gets a medal for participating.
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Jerome Nowak

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Jemjar wrote:
RangerRob24 wrote:
sabird wrote:
With 5 players, especially if 1 or 2 are new, I usually add a house rule that the villain deck doesn't get flipped until the second round.


And everyone gets a common hero card from the hero deck of their choice in their starting deck

And everyone gets a medal for participating.


Must have missed the part about a couple new players being involved. Games 3-4 with those players is probably played differently.
 
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Adam Steele
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I made a bunch of setups for new players with the basic game. They're all designed to teach certain concepts. https://boardgamegeek.com/thread/1601633/setups-new-players
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Jem
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jnowak415 wrote:
Jemjar wrote:
RangerRob24 wrote:
sabird wrote:
With 5 players, especially if 1 or 2 are new, I usually add a house rule that the villain deck doesn't get flipped until the second round.


And everyone gets a common hero card from the hero deck of their choice in their starting deck

And everyone gets a medal for participating.


Must have missed the part about a couple new players being involved. Games 3-4 with those players is probably played differently.

No, I'm just teasing those involved whilst subtly indicating a preference for the vanilla difficulty.

As someone who often plays with big groups and has introduced a dozen or so people to the game, I'm well aware that 5-player games are often very tough, but "tough" has rarely translated to "not fun" in my experience.
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John Cocktosen
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Jemjar wrote:
jnowak415 wrote:
Jemjar wrote:
RangerRob24 wrote:
sabird wrote:
With 5 players, especially if 1 or 2 are new, I usually add a house rule that the villain deck doesn't get flipped until the second round.


And everyone gets a common hero card from the hero deck of their choice in their starting deck

And everyone gets a medal for participating.


Must have missed the part about a couple new players being involved. Games 3-4 with those players is probably played differently.

No, I'm just teasing those involved whilst subtly indicating a preference for the vanilla difficulty.

As someone who often plays with big groups and has introduced a dozen or so people to the game, I'm well aware that 5-player games are often very tough, but "tough" has rarely translated to "not fun" in my experience.


Can't tell you how times in 5 player our gaming group never hit the MM and we wondered who the dastardly MM was that kicked our teeth in. "Guys, we don't even know is leading this whupping." Never gets old with us.
 
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