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Zombicide: Black Plague» Forums » General

Subject: Broken wall tokens rss

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chang chang

Connecticut
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hi, just wandering. This has being bugging me since the KS; even suggested it during the KS, but I guess it never came a popular request.

Why in the name of Haven the broken wall tokens are broken on both side. I would LOVE to have one side broken and one intact.
the use? well, it would be pretty handy to block adjacent rooms or buildings instead to have to use a "unopenable" door.
you could transform a building into a very scary labyrinth ..
and I`m sure fan would find other cool utilities.

vs both side broken... guess it would be to prevent people from no able to see it from far what it means... but it would have being soooo easy to do.. made the "full wall" brown instead of white / grey background.. or something like that,...

again... just pondering.. wandering..
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Peter Williams
United Kingdom
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chang_1910 wrote:
hi, just wandering. This has being bugging me since the KS; even suggested it during the KS, but I guess it never came a popular request.

Why in the name of Haven the broken wall tokens are broken on both side. I would LOVE to have one side broken and one intact.
the use? well, it would be pretty handy to block adjacent rooms or buildings instead to have to use a "unopenable" door.
you could transform a building into a very scary labyrinth ..
and I`m sure fan would find other cool utilities.

vs both side broken... guess it would be to prevent people from no able to see it from far what it means... but it would have being soooo easy to do.. made the "full wall" brown instead of white / grey background.. or something like that,...

again... just pondering.. wandering..
can you just take the token away?
 
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chang chang

Connecticut
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WhoDat wrote:
chang_1910 wrote:
hi, just wandering. This has being bugging me since the KS; even suggested it during the KS, but I guess it never came a popular request.

Why in the name of Haven the broken wall tokens are broken on both side. I would LOVE to have one side broken and one intact.
the use? well, it would be pretty handy to block adjacent rooms or buildings instead to have to use a "unopenable" door.
you could transform a building into a very scary labyrinth ..
and I`m sure fan would find other cool utilities.

vs both side broken... guess it would be to prevent people from no able to see it from far what it means... but it would have being soooo easy to do.. made the "full wall" brown instead of white / grey background.. or something like that,...

again... just pondering.. wandering..
can you just take the token away?


no, the idea is to place the "full wall" where otherwise a "open door" is... most building when you placed them next to each other would be connected by open spaces; hence the only way to "isolate them" is by placing a door, but it would be cool if I could place a wall instead (making it an isolated building from the one next to it)

(sorry hope, now is more clear)
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Jeffrey Nolin
Japan
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chang_1910 wrote:
WhoDat wrote:
chang_1910 wrote:
hi, just wandering. This has being bugging me since the KS; even suggested it during the KS, but I guess it never came a popular request.

Why in the name of Haven the broken wall tokens are broken on both side. I would LOVE to have one side broken and one intact.
the use? well, it would be pretty handy to block adjacent rooms or buildings instead to have to use a "unopenable" door.
you could transform a building into a very scary labyrinth ..
and I`m sure fan would find other cool utilities.

vs both side broken... guess it would be to prevent people from no able to see it from far what it means... but it would have being soooo easy to do.. made the "full wall" brown instead of white / grey background.. or something like that,...

again... just pondering.. wandering..
can you just take the token away?


no, the idea is to place the "full wall" where otherwise a "open door" is... most building when you placed them next to each other would be connected by open spaces; hence the only way to "isolate them" is by placing a door, but it would be cool if I could place a wall instead (making it an isolated building from the one next to it)

(sorry hope, now is more clear)

If it's now a wall, instead of a door, how can you get in? If the idea is to have a custom mechanism to get in, then just make it a colored door.
 
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chang chang

Connecticut
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ok. I`m really no explaining myself right OR no one else see / think this would be cool.

longagoigo wrote:
chang_1910 wrote:
WhoDat wrote:
chang_1910 wrote:
hi, just wandering. This has being bugging me since the KS; even suggested it during the KS, but I guess it never came a popular request.

Why in the name of Haven the broken wall tokens are broken on both side. I would LOVE to have one side broken and one intact.
the use? well, it would be pretty handy to block adjacent rooms or buildings instead to have to use a "unopenable" door.
you could transform a building into a very scary labyrinth ..
and I`m sure fan would find other cool utilities.

vs both side broken... guess it would be to prevent people from no able to see it from far what it means... but it would have being soooo easy to do.. made the "full wall" brown instead of white / grey background.. or something like that,...

again... just pondering.. wandering..
can you just take the token away?


no, the idea is to place the "full wall" where otherwise a "open door" is... most building when you placed them next to each other would be connected by open spaces; hence the only way to "isolate them" is by placing a door, but it would be cool if I could place a wall instead (making it an isolated building from the one next to it)

(sorry hope, now is more clear)

If it's now a wall, instead of a door, how can you get in? If the idea is to have a custom mechanism to get in, then just make it a colored door.


that`s the point. you don't! at least from that end, it would have doors on the other side. Sometimes when you place some tiles next to each other you dont have a way to put small building next to each other that don't communicate. you HAVE to make a big building.

It would be nice, to be able to put a back to back building that has no doors in between. imaging 2 building in crowded NYC, where the only "space" in between them is a foot or 2. Their walls are back to back, but you don't have doors communicating them.

This would create a sense of dead ends, which could turn quite dangerous in the right scenarios, specially with this many different abominations.

In modern zombicide I always used "colored doors" for this, and wrote something in the quest rules e.g. "purple door cant never be open"; but when I saw the wall token, VOILA! I though.

anyway... Tonight I made stickers to put on one side of the broken wall token.. so I`m all set. Guess others don't find this useful, no wonder the request never picked up lol.. I`m alone on this one

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HARAMBE
United States
Texas
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You mentioned putting the broken wall tokens next to each other. This made me think.
Its a miracle these buildings are still standing. The zombie apocalypse has been going on for quite some time and I'm sure the buildings are in disrepair. If the abomominotaur starts crashing through the walls and turning them into piles of rubble, how will it remain standing? Furthermore, how in Baldric's sweet name does he even FIT in the buildings. If that minotaur plowed through even one of those walls, I reckon that building would come crashing down, and kill everything inside. (bring on the custom tiles.) Just tryin to put some logic next to it mate.
 
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Flo Heisenbrain
Germany
München
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chang_1910 wrote:
[...]

anyway... Tonight I made stickers to put on one side of the broken wall token.. so I`m all set. Guess others don't find this useful, no wonder the request never picked up lol.. I`m alone on this one


Never thought of this before, but its a good idea! You'd have many options more designing Quests.
Would you share those stickers in the file section? Thank you in advance
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Eric Harman
United States
Ontario
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$10 says we'll get rubble tokens in either s2 or s3.
Problems solved.
 
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Troy Griner
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Byron
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Heisenbrain wrote:
chang_1910 wrote:
[...]

anyway... Tonight I made stickers to put on one side of the broken wall token.. so I`m all set. Guess others don't find this useful, no wonder the request never picked up lol.. I`m alone on this one


Never thought of this before, but its a good idea! You'd have many options more designing Quests.
Would you share those stickers in the file section? Thank you in advance

I second that. I'd love some of those.

For one mission I was planning, I was going to use the purple jail cells from Season 2 (Mainly the extras from the Extra Tile Pack) to block several doorways. Having actual "Walled Off" tokens that fit the environment would be better, in my honest opinion.

So you're not along on this, Chang! Can't wait to see these stickers of yours in the files section.
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chang chang

Connecticut
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GForceTG79 wrote:
Heisenbrain wrote:
chang_1910 wrote:
[...]

anyway... Tonight I made stickers to put on one side of the broken wall token.. so I`m all set. Guess others don't find this useful, no wonder the request never picked up lol.. I`m alone on this one


Never thought of this before, but its a good idea! You'd have many options more designing Quests.
Would you share those stickers in the file section? Thank you in advance

I second that. I'd love some of those.

For one mission I was planning, I was going to use the purple jail cells from Season 2 (Mainly the extras from the Extra Tile Pack) to block several doorways. Having actual "Walled Off" tokens that fit the environment would be better, in my honest opinion.

So you're not along on this, Chang! Can't wait to see these stickers of yours in the files section.


exactly!
oh good, thanks guys, I was starting to believe I`m the only one that want to make this game super claustrophobic and "dead end, oh crap!" sensation LOL

I`m no pro doing stickers for homebrew tokens (just got into it) but sure I`ll upload them as soon as I`m off (just started my 5 days in a row night shift of work - meh!)

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Brendan Slade
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The only problem is as the player you know where the dead ends are.

It would be cool to have door tokens that when you flip them over you discover there is no passage that way and you are stuck.
 
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Chuck Hurd
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New York
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Vladvonbounce wrote:
The only problem is as the player you know where the dead ends are.

It would be cool to have door tokens that when you flip them over you discover there is no passage that way and you are stuck.

That would make for some very interesting situations. Could be a good variant.
 
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Eric Harman
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Ontario
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What we need is a special necro or abom that makes walls as it moves.
 
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Mike
Canada
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Cooperton wrote:
What we need is a special necro or abom that makes walls as it moves.


A map that changes as you play it!? Yikes! That's a great idea!
 
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