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No Retreat 4! Italian Front: 1943-45» Forums » General

Subject: Combined games for ww2 rss

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saturn s.
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I'm very interested in no retreat series.
Currently, new version on Russian campaign will be released as well as the French and polish campaign.

Italian front and Africa campaign are also available. Btw what is difference between deluxe and normal in Italian front game ?

My main question is whether is there some expansion or plans to combine all games into a full world war 2 theater ? Would it be possible?

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Jan van der Laan
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As far as I know there is just one type of edition of No Retreat: The Italian Front and that is a true DeLuxe edition with beautiful mounted maps and large, rounded counters. I don't see a possible combination of the 5 No Retreat games because they all differ in scale and scope. Also the rules are different for each of the games. Besides that some of the maps are double sided so it is not possible to lay them out in one big ETO map. Btw, the last of the series, No Retreat 5: The Western Front, 1944-45 is currently up on the GMT P500 list.

Edit: typo
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Carl Paradis
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As Jan said.

The games were never intended to be played together all at once. But eventually I might very well do a game covering all WW2 in Europe, as it is me belief that no game designed yet on that topic covers it adequately (well, Axis Empires: Totaler Krieg! comes very close): The "scale" issue of the different theateris mainly the cuse for this; the games work well for the eastern front, but brekdwon on the other fronts. I have a few ideas on how to solve this quandary. And it will still be a realtively small game, not a monster with a thousand counters! meeple
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Jan van der Laan
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licinius wrote:
As Jan said.

The games were never intended to be played together all at once. But eventually I might very well do a game covering all WW2 in Europe, as it is me belief that no game designed yet on that topic covers it adequately (well, Axis Empires: Totaler Krieg! comes very close): The "scale" issue of the different theateris mainly the cuse for this; the games work well for the eastern front, but brekdwon on the other fronts. I have a few ideas on how to solve this quandary. And it will still be a realtively small game, not a monster with a thousand counters! meeple
Carl, you're an amazing guy and apparently still full of ideas. Is this new ETO game of yours coming out before- or after NR5 and NR6 will be released?
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saturn s.
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Thanks for your comments. Nr5 looks very appealing.

Carl, will that ETo be based on current nr series/mechanics or based on a totally new engine?
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saturn s.
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Do you know when the new nr Russian campaign will be available? By the end of this year?
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Carl Paradis
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saturn28 wrote:
Do you know when the new nr Russian campaign will be available? By the end of this year?


It will be available in November this year. But I'm talking about No Retreat!: The Russian Front here. meeple

The Russian Campaign reprint is not a GMT game, and just appeared on the P500. My guess is that It'll be printed early 2008.
 
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Carl Paradis
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saturn28 wrote:
Thanks for your comments. Nr5 looks very appealing.

Carl, will that ETo be based on current nr series/mechanics or based on a totally new engine?


The NR mechanics are not ideal for a game this scope with the "variable scale" I want to use. I'll probably use my new "Absoulte War" game engine, with some extra tweaks.



http://www.gmtgames.com/p-573-absolute-war.aspx
 
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Carl Paradis
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Jan van der Laan wrote:
licinius wrote:
As Jan said.

The games were never intended to be played together all at once. But eventually I might very well do a game covering all WW2 in Europe, as it is me belief that no game designed yet on that topic covers it adequately (well, Axis Empires: Totaler Krieg! comes very close): The "scale" issue of the different theateris mainly the cuse for this; the games work well for the eastern front, but brekdwon on the other fronts. I have a few ideas on how to solve this quandary. And it will still be a realtively small game, not a monster with a thousand counters! meeple
Carl, you're an amazing guy and apparently still full of ideas. Is this new ETO game of yours coming out before- or after NR5 and NR6 will be released?


Thanks! AND I am not just a "one-trick poney" guy. I have a lot of other game systems in the works. Just don't have that much free hobby time to do them all... soblue

Certainly the game will be done after NR5, unless the "Absolute War" game system is super well recieved and NR5 does bad on the P500. This might also affect if its done before NR6.

My own guess is:

- Absolute War (Eastern Front)
- NR5 (West Front 44-45)
- NR6 (Korean Front 50-53)
- Absolute War (European Theater of Operations)
- Absolute War (World War I)

Plus some others, many solitaire games.


I might do WWI first, as there were way too many strategic WWII global ETO games lately...
 
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Jan van der Laan
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licinius wrote:
Thanks! AND I am not just a "one-trick poney" guy. I have a lot of other game systems in the works. Just don't have that much free hobby time to do them all... soblue

Certainly the game will be done after NR5, unless the "Absolute War" game system is super well recieved and NR5 does bad on the P500. This might also affect if its done before NR6.

My own guess is:

- Absolute War (Eastern Front)
- NR5 (West Front 44-45)
- NR6 (Korean Front 50-53)
- Absolute War (European Theater of Operations)
- Absolute War (World War I)

Plus some others, many solitaire games.


I might do WWI first, as there were way too many strategic WWII global ETO games lately...
I'm really stunned (and very interested too) about what is in the pipeline right at this moment. The NR system (though hard to get in to for me personally) lends itself perfectly for a Korean War game imho so NR6 is an instant buy for me. But what interests me even more are your plans regarding other, solitaire games. I'm mainly a solitaire gamer and will keep a keen eye on the developments of these sologames. Will these solitaire games be published bij GMT or will you return to VPG? And can you give some more information about those solitaire games?
 
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Carl Paradis
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I have one solitaire game design with VPG that was pretty much completed in 2014. I'll get back at it an increase its scope when INhave more time: "U-Boat Peril" the Battle for the Atlantic. In that game the gamer will play the Allied side (convoys and escorts) for a change. meeple

I am also planning a series of solitaire games where the player is playing ONLY the role of the major commander, NOT micro-controlling each unit on the board, but making major important decisions onlyThis means that you could say the games are able to "play themselves" all alone (U-Boat peril is a bit like that). There will be some exceptions.

For example in a medieval battle, you give your initial orders and have a limited amount of general commands once the battle is joined. Units move and fight using quite constrained rules. Of yourse you can get into the "thick of things" and excert more local control by moving your leader counter near a critical spot.

Sadly I have no idea when I'll get the free time to develop these solitaire games more. One computer game company is interested in these, too.
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Jan van der Laan
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Carl, you have my interest (not for a video game that is). Keep us informed.
 
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Charles Finch
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looking forward to <watching TV show> break for commercial

now on X box live, Carl Paradis' new game...
cool
 
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Rob Veenenberg
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Jan van der Laan: have to play Italian Front in Vinkeveen soon.
I think Carl Paradis Italian Front is the best game on this Theatre until now. As Geographer I would have some litte changes seen on the maps but they would have no influence on tactics or strategy.

Bought 1 month ago also Totaler Krieg with its splendid OB and smaller but still fine counters.

Hope I will have enough time in my life to play and enjoy them all!!!

My wishes are:

Taifun 15 Oct-41 to 31 dec-41: 70 German divisions face almost nothing on their way to Victory. Weather detoriates however and Soviets reinforcements arrive in a steady stream. A race against time. Which strategy must be chosen to win: a broad pincer (as historically chosen) or concentrated break through forces. Supply, Soviet fortified lines, roads and Soviet Militia and Armor Brigades (small units) are then essential in slowing the German juggernaut.
Moscow must be taken before the end of December when German forces would be frozen and facing deadly exhaustion.

Stalingrad (1 dec-41 to 31 Jan-43 on 4 different maps (the Cauldron, Aksai/Wintergewitter, Tsjir and an Air-transport map). Players then must allocate and divide their (sparse) actions and supply over these maps which influence each other!!! Like Star Wars Queens Gambit.

Kursk (5-14 July 1943): German Panzer Elite (30 Divs + some minor units against 58 Soviet major units and minor units, forts aso). Germans get 2 weeks (14 turns) to close the pincers against overwhelming forces.Note that 88 major units fit within the limit of the major counter mix. the 3 Waffen SS panzer divisions perhaps accomplished the greatest German tactical victory of WW2 by piercing 2 major defense belts in a couple of days, slaugtering 5Gds Tank Army and some other Tank Corps, pushing back scores of Soviet Infantry divisions while losing relatively pretty few of their own armor and men.As 3 combat worthy divisions they pulled back in good order on 19th of July and were send to the Mius Front to restore the frontline there, in which they succeeded.

Jassy/Kishinev (20-29 august 1944). Undoubtly the greatest Soviet victory of WW2 (even greater than Bagration 2 months earlier). In 9 days they broke through 3rd and 4th Rumanian armies and surrounded 6th army and killed 100.000 of them with small own losses and captured another 100.000 Germans. Rumanians switched sides halfway....Ploesti was captured and the 3rd Reich doomed.
9 days instead of 2 x 11 weeks in 1942/43 reproducing exactly the same results against exactly the same units for a fraction of the previous losses. 9 Decisive days!!!!
Game: Germans must prevent the fall of Ploesti and prevent a Rumanian desertion! Soviets must be swift, daring and use their forces with outmost skill too overcome the 400.000 defenders and force the Rumanian in their camp.





 
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Carl Paradis
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Thanks Rob.

Excellent suggestions.

Say, did you ever playtest games, is this something you are interested in doing?
 
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