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Quartermaster General: Alternate Histories» Forums » Strategy

Subject: How to play Axis? rss

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Felix Chung
Canada
Calgary
Alberta
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In 5 games so far, the Axis have been blown out without the game being close. I feel like we are not playing the Axis correctly strategically. We are a fairly experienced group for the original game and enjoyed a fairly balanced win rate. Key issues include:

Japan's inability to grind out a land war vs. USA if they land an early Szechuan, and a general lack of effecitve cards in Japan's deck (Recruit Army and Land Battle)

Inability for the Axis to secure Western Europe vs USA events helping the UK, tying up all of Germany and Italy as the USA and USSR grab all the supply points around the world.

It also feels like the many economic warfare cards in the Axis' decks are useless.

Any tips?

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Marc Nelson Jr.
United States
Cumberland
Maryland
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arcfyr wrote:
Japan's inability to grind out a land war vs. USA if they land an early Szechuan, and a general lack of effecitve cards in Japan's deck (Recruit Army and Land Battle)


Japan needs to act in spurts: two or three turns of setting up responses, then triggering them in a big attack turn.
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Mark Turner
United Kingdom
Farnham
Surrey
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I'm looking forward to seeing more answers here, as my group clearly also played the game wrong.
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Nicholas Avallone
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New York
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At the risk of sounding repetitive, if you have to, use Reallocate Resources to get the Allies out of Western Europe and China right away. You have the extra cards, after all.

And the extra points and strategic foothold those spaces provide the Allies will have the Axis off balance the entire game if not dealt with early. That imperative is a bit of a departure from standard QG, because even if the UK and US aren't being particularly aggressive, they're still pounding the Axis on points right out of the gate.
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Karsten Engelmann
United States
Springfield
Virginia
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Easier said than done.

We have 7 gamescwith all axis blowouts.

Before this expansion the game was balanced. The Nazis had germany and w. Europe, for 4 vp, Italy had herself for 2, and Japan had usually 4 for a total of 10 right away. The UK had the UK for 2, the Soviets Moscow and Ukrane for 4, and the US for 4 also for a total of 19. Meanwhile Ukraine, India, Australia are being fought over.

Now the allies srart with w. Europe requiring the germans to expand another action to get it, at least, and the US with China making the Japs spend extra cards.


By putting w. Europe and china in the 'fight over box' it is now the Axis with six points to the allies between 10 and 14. Perhaps if the Axis all got to play two cards each on turn one, representing the opening of the war, but right now with RAW it take the axis an extra turn to get w. Europe and china...a turn they do not have.
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