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BoardGameGeek» Forums » Board Game Design » Works in Progress

Subject: [WIP] Making a Mint - 2016 Mint Tin Design Contest rss

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Orren Mckay
United States
South Carolina
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Game name: "Making a Mint"

Designer: Orren Mckay

Overview: You never thought of yourself as an evil person. Sure you occasionally steal from or sabotage your enemies. Maybe nothing would make you happier than to see them utterly destroyed and all their hopes and dreams dashed. Perhaps you enjoy the gnashing of their teeth and rending of their hair. Still, you like to make candy, right? Candy is good. A bad person couldn't make good candy. Right?

Players take on the roles of rival candy manufactures trying to create more and better recipes while stealing each others creations and lying about their own. As the game progresses players can use the "advantage" gained from successful recipes to further punish and destroy their opponent in their relentless pursuit of the perfect mint.

"Nothing tastes sweeter than Victory"

Number of players: 2

Suggested Play time: 20-30 minutes

List of Components: Currently 60 mini-cards and a rules sheet. This is subject to change. Also need to check size constraints.

Currently very much in the idea phase. A very rough draft of the rules has been written and some testing has been done solo (and a partial game with one other human) to test out some potential mechanics.

Coming soon:
Finalized list of components
Pictures
PnP Rules and compoments

 
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I can't help thinking of a sinister Willy Wonka... best of luck with your game!
 
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Orren Mckay
United States
South Carolina
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Thanks. I'm working on a test set of rules for the game right now.
 
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