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Subject: Using promo tiles rss

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Peter Mulholland
United Kingdom
Bradford
West Yorkshire
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Hi all,

So I have the following promo tiles:

- Theatre
- Court
- Workshop
- Barracks
- Port
- Quarry

How is it advised to use them? Do you just add them to the building stacks as alternate choices, or do you swap them out for certain tiles?

Thanks!
 
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I own all of them as well and just added them to the pile.
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Ruben
Netherlands
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monkeyvsmonkey wrote:
I own all of them as well and just added them to the pile.


Agree I do the same. I do not use them when I teach somebody the game, but if everybody played at least once they are in.
 
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El Rubinio wrote:
monkeyvsmonkey wrote:
I own all of them as well and just added them to the pile.


Agree I do the same. I do not use them when I teach somebody the game, but if everybody played at least once they are in.


Do you think they add more complexity to the game?
 
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Peter Mulholland
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What about if you're playing the Invasion scenario as you have a list of specific tiles to use? Would it unbalance it or make it easier?
 
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Unfortunately I haven't been able to play my Invasion copy. But I might use all of them and if it becomes to easy I'll remove them.
 
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Rob Singleton
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PeterM2158 wrote:
Hi all,

So I have the following promo tiles:

- Theatre
- Court
- Workshop
- Barracks
- Port
- Quarry

How is it advised to use them? Do you just add them to the building stacks as alternate choices, or do you swap them out for certain tiles?

Thanks!


Are these promos still available? A quick search came up empty.
 
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singler3360 wrote:
PeterM2158 wrote:
Hi all,

So I have the following promo tiles:

- Theatre
- Court
- Workshop
- Barracks
- Port
- Quarry

How is it advised to use them? Do you just add them to the building stacks as alternate choices, or do you swap them out for certain tiles?

Thanks!


Are these promos still available? A quick search came up empty.


Don't known where you live but DLP has all of them in stock.
 
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Gordon Lewer
Canada
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After watching many reviews of games I have picked up that people like asymmetrical games. So I have been giving everyone three level 1 buildings and have them pick one to start with. They will still have to build a "first" level 1 building before they get a level 2 building.
I haven't yet played with pick one and discard one so that players can also get rid of buildings that they might not want in the game.
I like it this way and it seems to work well to give everyone a more asymmetrical start (like the player boards of 7 wonders for example)
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