space monkey mafia wrote:
Since tiles are symmetrical (with regards to each player having equal access), balance isn't too much of a concern unless the tile just has an obscene amount of attack options.
The "slide without capture" move should be fine (likely denoted with a small triangle like the other "non-capture" moves for jump and move. The capture by jumping component would likely need to be a special power (I think they are up "VI" maybe?) and explained there. It does seem like a powerful piece but that could likely be balanced out by having a weaker second side (unless you are making it like the Duke tile where one side is horizontal-only and the other is vertical-only). If you make it up, post it in the gallery as it'd be interesting to see it and hear how it plays.
Thanks so much for this, Christian! I was actually thinking of making each side one-dimension movement only, just as you mention, perhaps with moves and attacks in orthogonal dimensions on a single side (e.g. starting side moves horizontally, but attacks vertically). I'll still want to think about it and play The Duke base game a bit more before I decide whether/how to integrate it.
That does sound like a fantastic piece!
In Xiangqi, it really is . If you like The Duke, then you may want to give Xiangqi a shot. It's a traditional game, so you can find plenty of places to play it free online.