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Subject: [CSI] Clockwork Wars - $44.99 rss

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Jim Parkin
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http://www.coolstuffinc.com/p/216407

My budget is dry, but I'd snap this up in a heartbeat, if possible.
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Keith B
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Sooooo tempted. Anyone know how it plays with 2?
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Bart Quicho
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This has been on the shortlist (which is too long to be called that) for awhile, but I don't think my collection has room for another dudes-on-a-map, area control game especially with Blood Rage, and Cry Havoc and Inis in the pipeline.
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Kurt B
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Qeester wrote:
This has been on the shortlist (which is too long to be called that) for awhile, but I don't think my collection has room for another dudes-on-a-map, area control game especially with Blood Rage, and Cry Havoc and Inis in the pipeline.


That's how I feel and someone in my group already has it, so I'll probably give it a pass. Fun game though. I actually like it better than Blood Rage.
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Christian Gindlesperger
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I have a copy, and though I haven't had a chance to get it on the table with live opponents, from my solo rules playthroughs, Clockwork Wars is such a solid, unique title. Well worth a look for area control/DoaM fans. In many ways, it reminds me of the flipside of Scythe--where Scythe is an engine builder with the threat of conflict, CW is more focused on conflict than engine building.

My only complaint is that the theme is a little loose. I mean, with a name like "Clockwork Wars", you'd expect to have all sorts of steampunk automatons roaming around the board--instead, it's genetically manipulated human/animal hybrids? Why not "Mutant Wars?" or "The Island of Doctor Moreau Wars"?

And the Guardians seem to be random drop-ins from other games--a Dune-like sandworm, a magical Guardian knight, and (finally, here's the steampunk part) an unstoppable Steamtank?

And, while a cool game mechanic, the courts are thematically a bit disorienting. What does the court rule in this world exactly? Are these nobles physically present on the board? Why are they all human in a world of mutants? Because reasons, I suppose.

I remember reading somewhere around here that designer Hassan Lopez submitted all the theme ideas with the belief that EGG would probably retheme them to something else...but much to his surprise, they did not.

The game's narrative could use some serious fleshing out--or better yet, get revamped to a set of tighter elements. I could easily see a second/revised edition of the game (maybe even with the right IP) really take off.

But that's really my only reservation about the game so far. Great mechanisms, slightly confusing theme.
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Joshua Martin
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I picked it up this morning. I just had to find enough "filler" for free shipping
 
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Hassan Lopez
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Invictus5000 wrote:
I have a copy, and though I haven't had a chance to get it on the table with live opponents, from my solo rules playthroughs, Clockwork Wars is such a solid, unique title. Well worth a look for area control/DoaM fans. In many ways, it reminds me of the flipside of Scythe--where Scythe is an engine builder with the threat of conflict, CW is more focused on conflict than engine building.

My only complaint is that the theme is a little loose. I mean, with a name like "Clockwork Wars", you'd expect to have all sorts of steampunk automatons roaming around the board--instead, it's genetically manipulated human/animal hybrids? Why not "Mutant Wars?" or "The Island of Doctor Moreau Wars"?

And the Guardians seem to be random drop-ins from other games--a Dune-like sandworm, a magical Guardian knight, and (finally, here's the steampunk part) an unstoppable Steamtank?

And, while a cool game mechanic, the courts are thematically a bit disorienting. What does the court rule in this world exactly? Are these nobles physically present on the board? Why are they all human in a world of mutants? Because reasons, I suppose.

I remember reading somewhere around here that designer Hassan Lopez submitted all the theme ideas with the belief that EGG would probably retheme them to something else...but much to his surprise, they did not.

The game's narrative could use some serious fleshing out--or better yet, get revamped to a set of tighter elements. I could easily see a second/revised edition of the game (maybe even with the right IP) really take off.

But that's really my only reservation about the game so far. Great mechanisms, slightly confusing theme.


Hey Christian -

Thanks for the kind words! I hope you get CW to the table soon. As for the theming, I wouldn't say that I was expecting EGG to re-theme everything. I'm a big fan of steampunk, but I didn't want to create something "traditionally" steampunk with silly robots in bowler hats. I was more inspired by China Miéville's novels set in Bas-Lag, etc. I did think, however, that the title might change!

In case anyone is curious, here's a fun interview I did with the game reviewer Tom Chick about Clockwork Wars. We spend a fair bit of time early in the interview talking about thematic integration in the game.

http://www.quartertothree.com/fp/2016/02/25/qt3-games-podcas...

-- Hassan
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Chris Puram
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Played this for the first time yesterday. A really fun game!
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J B
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Probably the most amazing game insert in my entire collection ruined only by all the empty spots for the kickstarter extras.
 
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A P
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I got the painted set a while back. I regret paying the extra for the paint (didn't realize it was only a few figures painted), but this is a good game and a solid dudes on the map game. Worth the $$.
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Brad Andrews
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madaxer wrote:
Probably the most amazing game insert in my entire collection ruined only by all the empty spots for the kickstarter extras.


That is certainly annoying!
 
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-=::) Dante (::=-
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andrews777 wrote:
madaxer wrote:
Probably the most amazing game insert in my entire collection ruined only by all the empty spots for the kickstarter extras.


That is certainly annoying!


It would be even more annoying if you'd bought KS extras and it had an amazing insert that didn't have space for them.

Tons of games come with inserts designed to hold future expansions, in some cases, room for expansions that don't even exist yet.

EGG doesn't do KS exclusives so anyone that wants to fill up those spaces in the insert can by just ordering them.
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Brad Andrews
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NuMystic wrote:
andrews777 wrote:
madaxer wrote:
Probably the most amazing game insert in my entire collection ruined only by all the empty spots for the kickstarter extras.


That is certainly annoying!


It would be even more annoying if you'd bought KS extras and it had an amazing insert that didn't have space for them.

Tons of games come with inserts designed to hold future expansions, in some cases, room for expansions that don't even exist yet.

EGG doesn't do KS exclusives so anyone that wants to fill up those spaces in the insert can by just ordering them.


I almost always pitch the inserts, so that wouldn't bother me at all.

What annoys me is missing parts of a game all because I didn't even know about the KS campaign. Makes me less likely to back their future campaigns. (I have backed many, probably at a level that cost me more than I could have spent otherwise.)
 
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andrews777 wrote:
NuMystic wrote:
andrews777 wrote:
madaxer wrote:
Probably the most amazing game insert in my entire collection ruined only by all the empty spots for the kickstarter extras.


That is certainly annoying!


It would be even more annoying if you'd bought KS extras and it had an amazing insert that didn't have space for them.

Tons of games come with inserts designed to hold future expansions, in some cases, room for expansions that don't even exist yet.

EGG doesn't do KS exclusives so anyone that wants to fill up those spaces in the insert can by just ordering them.


I almost always pitch the inserts, so that wouldn't bother me at all.

What annoys me is missing parts of a game all because I didn't even know about the KS campaign. Makes me less likely to back their future campaigns. (I have backed many, probably at a level that cost me more than I could have spent otherwise.)


There are no missing parts to the game. The retail version of the game is 100% complete and not missing anything, any more than any other game that has expansion and promos released for it. (which is most games in this day and age KS or not)

Every single extra from the KS campaign is still available and can be acquired by anyone that wants it.

I understand (even if I don't necessarily agree) with this gripe when KS stuff is exclusive and unavailable otherwise, but that's not the case here at all.


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Christian Gindlesperger
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severian73 wrote:
Invictus5000 wrote:
I have a copy, and though I haven't had a chance to get it on the table with live opponents, from my solo rules playthroughs, Clockwork Wars is such a solid, unique title. Well worth a look for area control/DoaM fans. In many ways, it reminds me of the flipside of Scythe--where Scythe is an engine builder with the threat of conflict, CW is more focused on conflict than engine building.

My only complaint is that the theme is a little loose. I mean, with a name like "Clockwork Wars", you'd expect to have all sorts of steampunk automatons roaming around the board--instead, it's genetically manipulated human/animal hybrids? Why not "Mutant Wars?" or "The Island of Doctor Moreau Wars"?

And the Guardians seem to be random drop-ins from other games--a Dune-like sandworm, a magical Guardian knight, and (finally, here's the steampunk part) an unstoppable Steamtank?

And, while a cool game mechanic, the courts are thematically a bit disorienting. What does the court rule in this world exactly? Are these nobles physically present on the board? Why are they all human in a world of mutants? Because reasons, I suppose.

I remember reading somewhere around here that designer Hassan Lopez submitted all the theme ideas with the belief that EGG would probably retheme them to something else...but much to his surprise, they did not.

The game's narrative could use some serious fleshing out--or better yet, get revamped to a set of tighter elements. I could easily see a second/revised edition of the game (maybe even with the right IP) really take off.

But that's really my only reservation about the game so far. Great mechanisms, slightly confusing theme.


Hey Christian -

Thanks for the kind words! I hope you get CW to the table soon. As for the theming, I wouldn't say that I was expecting EGG to re-theme everything. I'm a big fan of steampunk, but I didn't want to create something "traditionally" steampunk with silly robots in bowler hats. I was more inspired by China Miéville's novels set in Bas-Lag, etc. I did think, however, that the title might change!

In case anyone is curious, here's a fun interview I did with the game reviewer Tom Chick about Clockwork Wars. We spend a fair bit of time early in the interview talking about thematic integration in the game.

http://www.quartertothree.com/fp/2016/02/25/qt3-games-podcas...

-- Hassan


Hi Hassan!

If my misunderstanding of this older post (https://boardgamegeek.com/article/22355514#22355514) about your experience with the development of CW summoned you here for a correction--then I'm happy to be wrong! Thanks for being so active on the forums and supporting your great game!

And I hope my slight criticism didn't detract from the overall goodness of the game--it's great! But I do think a tighter story or an IP that meshes even better (...maybe even something from China Miéville?) could
take CW do the next level...

Maybe just a bit of CW fiction would help clarify what's going on in this world, too...
 
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Brad Andrews
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NuMystic wrote:
There are no missing parts to the game. The retail version of the game is 100% complete and not missing anything, any more than any other game that has expansion and promos released for it. (which is most games in this day and age KS or not)

Every single extra from the KS campaign is still available and can be acquired by anyone that wants it.

I understand (even if I don't necessarily agree) with this gripe when KS stuff is exclusive and unavailable otherwise, but that's not the case here at all.


Then they would not be exclusive, thus calling them KS exclusives is not accurate. I can live with the extra charge, low stock, etc. It is the pure exclusives that annoy me.

I have purchased enough games recently that I am going to pass on this, but it is much more appealing in this case.
 
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andrews777 wrote:
NuMystic wrote:
There are no missing parts to the game. The retail version of the game is 100% complete and not missing anything, any more than any other game that has expansion and promos released for it. (which is most games in this day and age KS or not)

Every single extra from the KS campaign is still available and can be acquired by anyone that wants it.

I understand (even if I don't necessarily agree) with this gripe when KS stuff is exclusive and unavailable otherwise, but that's not the case here at all.


Then they would not be exclusive, thus calling them KS exclusives is not accurate.


Brad, no one ever called them exclusives!

In fact from the start I've been pointing out that they are NOT exclusive. laugh
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Brad Andrews
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NuMystic wrote:
Brad, no one ever called them exclusives!

In fact from the start I've been pointing out that they are NOT exclusive. laugh


madaxer wrote:
Probably the most amazing game insert in my entire collection ruined only by all the empty spots for the kickstarter extras.


You are right. That said extras. My mind read that as "exclusives" since those are so common.

The empty slots are fine in this case. I misread it to mean I could never get those parts.
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Hassan Lopez
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Invictus5000 wrote:
severian73 wrote:
Invictus5000 wrote:
I have a copy, and though I haven't had a chance to get it on the table with live opponents, from my solo rules playthroughs, Clockwork Wars is such a solid, unique title. Well worth a look for area control/DoaM fans. In many ways, it reminds me of the flipside of Scythe--where Scythe is an engine builder with the threat of conflict, CW is more focused on conflict than engine building.

My only complaint is that the theme is a little loose. I mean, with a name like "Clockwork Wars", you'd expect to have all sorts of steampunk automatons roaming around the board--instead, it's genetically manipulated human/animal hybrids? Why not "Mutant Wars?" or "The Island of Doctor Moreau Wars"?

And the Guardians seem to be random drop-ins from other games--a Dune-like sandworm, a magical Guardian knight, and (finally, here's the steampunk part) an unstoppable Steamtank?

And, while a cool game mechanic, the courts are thematically a bit disorienting. What does the court rule in this world exactly? Are these nobles physically present on the board? Why are they all human in a world of mutants? Because reasons, I suppose.

I remember reading somewhere around here that designer Hassan Lopez submitted all the theme ideas with the belief that EGG would probably retheme them to something else...but much to his surprise, they did not.

The game's narrative could use some serious fleshing out--or better yet, get revamped to a set of tighter elements. I could easily see a second/revised edition of the game (maybe even with the right IP) really take off.

But that's really my only reservation about the game so far. Great mechanisms, slightly confusing theme.


Hey Christian -

Thanks for the kind words! I hope you get CW to the table soon. As for the theming, I wouldn't say that I was expecting EGG to re-theme everything. I'm a big fan of steampunk, but I didn't want to create something "traditionally" steampunk with silly robots in bowler hats. I was more inspired by China Miéville's novels set in Bas-Lag, etc. I did think, however, that the title might change!

In case anyone is curious, here's a fun interview I did with the game reviewer Tom Chick about Clockwork Wars. We spend a fair bit of time early in the interview talking about thematic integration in the game.

http://www.quartertothree.com/fp/2016/02/25/qt3-games-podcas...

-- Hassan


Hi Hassan!

If my misunderstanding of this older post (https://boardgamegeek.com/article/22355514#22355514) about your experience with the development of CW summoned you here for a correction--then I'm happy to be wrong! Thanks for being so active on the forums and supporting your great game!

And I hope my slight criticism didn't detract from the overall goodness of the game--it's great! But I do think a tighter story or an IP that meshes even better (...maybe even something from China Miéville?) could
take CW do the next level...

Maybe just a bit of CW fiction would help clarify what's going on in this world, too...


Christian - I totally agree with you. I think a fair number of people who play the game, or consider purchasing it, unfortunately bounce off the theme and story. An actually tie-in to Bas-Lag would have been absolutely amazing. Maybe a sequel? As for fiction, I did attempt to write some during the Kickstarter campaign to help potential backers get a feel for this universe. If you're interested, you can find the first entry here:
https://www.kickstarter.com/projects/2002188924/clockwork-wa...

My original plan was to include much more narrative and flavor text in the rulebook, but we had to remove all of it since the maps in the back took up a lot of room. - Hassan
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