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Formula D» Forums » General

Subject: Turn Order in the Pits rss

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f homess

Portland
Oregon
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I'm curious how people handle turn order in the pits. I know that the official rules state that whoever is the farthest ahead on track gets precedence.

However, in our last league race, someone questioned whether or not the pit stalls should be first in, first out, even if their pit stall is farther back on the track. We decided to try FIFO and it worked fine but required a bit of care in remembering exactly when people went in. At one point, we had 4 cars in their pit stalls.

The other suggestion was that cars in pit lane move before cars in their pit stalls. Has anyone tried that. General thoughts?
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Trueflight Silverwing
United States
Waverly
New York
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generally we use farthest ahead for the pits as well. They already had to travel down the pit road. The problem with the first in/first out thing is that depending on where the pits are, someone in the back could pull out first and in the very least annoy the hell out of you if you go to pull out of your pit and the path is blocked.
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Ed Rozmiarek
United States
Liberty Hill
Texas
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Front to back. It's easy and matches the normal turn order rules. So, your choice of pit can influence your turn order.
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Tor Sverre Lund
Norway
Trondheim
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- Cars who have passed the entrance to the pit lane
- Cars in the pit lane
- Cars in the pits

all of these from front to back
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Chris Whitpan
United States
Schwenksville
Pennsylvania
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Gawain wrote:
- Cars who have passed the entrance to the pit lane
- Cars in the pit lane
- Cars in the pits

all of these from front to back


This was exactly what we did in our league race of Suzuka last night.
Caused a jam since one person spun right before pit entrance and caused a very slow pit in and since he had the pit closest to the exit...

Let's say it tightened things up a bit!
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Tor Sverre Lund
Norway
Trondheim
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cwhitpan wrote:
Gawain wrote:
- Cars who have passed the entrance to the pit lane
- Cars in the pit lane
- Cars in the pits

all of these from front to back


This was exactly what we did in our league race of Suzuka last night.
Caused a jam since one person spun right before pit entrance and caused a very slow pit in and since he had the pit closest to the exit...

Let's say it tightened things up a bit!

Ah, that's not an issue in our games, we play with "unlimited pit lane width", aka "no blocking in the pit lane".
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f homess

Portland
Oregon
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Thanks for the thoughts.
cwhitpan wrote:
This was exactly what we did in our league race of Suzuka last night.
Caused a jam since one person spun right before pit entrance and caused a very slow pit in and since he had the pit closest to the exit...

We had a similar situation at our race in Spa, but play with unlimited pit lane width as well. If not, there would have been cars that could not have pitted as they were all lined up coming out of the bus stop chicane.

As it was, Spa's extremely short pit exit into La Source meant that we had a log jam trying to get out of pit lane. The two track positions exiting pit lane were occupied for the cars coming from behind.
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Niels Kjær
Denmark
Malling
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We have limited pit width in our games (playing Zandvoort 2 later today - vroooOOm).
It increases the importance of choosing the right pit and means that pitting can cost an extra turn, if you are blocked in pit lane.
This, in turn, means that players who are able to keep their options open in terms of pitting or not, have an advantage.

I wish I were better at picking pits and better at keeping the option not to pit open :-)
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Richard Spas
United States
Rescue
California
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Gawain wrote:
cwhitpan wrote:
Gawain wrote:
- Cars who have passed the entrance to the pit lane
- Cars in the pit lane
- Cars in the pits

all of these from front to back


This was exactly what we did in our league race of Suzuka last night.
Caused a jam since one person spun right before pit entrance and caused a very slow pit in and since he had the pit closest to the exit...

Let's say it tightened things up a bit!

Ah, that's not an issue in our games, we play with "unlimited pit lane width", aka "no blocking in the pit lane".

We find it more fun/tense if we play the pits like as it's on the map. Single lane, plan ahead.
We have had games where brakes are being used up in pit lane. Total hoot!
 
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