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Subject: Combining two expansions question rss

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Intya Del
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I found a deal that seems good: the base game, plus the Lurker in the Threshold and The Dark Pharaoh. I was thinking of buying it, just wasn't sure if I could play the game with those two expansions at the same time. Are they compatible or not? Any insight?
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Bobby Ramsey
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Intya wrote:
I found a deal that seems good: the base game, plus the Lurker in the Threshold and The Dark Pharaoh. I was thinking of buying it, just wasn't sure if I could play the game with those two expansions at the same time. Are they compatible or not? Any insight?


Sure you can. All the expansions are "compatible", and some of us play with all of the expansions mixed in at the same time. It is just that they may dilute each other a bit. I don't think that will be an issue with two of the small box expansions, though.
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Joe Pilkus
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Intya,

Generally, any and all expansions work well together. Unfortunately, the more you add, the more it suffers from dilution. With two expansions, it's negligible. If you ever get to a point where you add more, I'll pass along a variant which staves off some of the dilution and the nasty effects of ending far too quickly.

Cheers,
Joe

ninja by Bobby
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Bern Harkins
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Dilution is mostly a matter of expansions maps not seeing much use... not an issue with two small boxes. That mix should work fine.

When it becomes too easy to beat, THEN you add a big box.
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Daily Grind
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One of the great things about Arkham is that not only are the expansions compatible, they're somewhat modular and if you're willing to drop a subset of the new cards, you can even split out parts of an expansion and only play with bit of it. You don't like the Patrols in Curse of the Dark Pharaoh? Great, take them out and keep the Exhibition part. Pick and choose the bits you like or go all-in.
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Tibs
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They're all designed independently, and save for rare rules oddities, all expansions should work together.

"Dilution" is a rich discussion, depending on what kind you care about: thematic, secondary mechanical, or primary mechanical.

Small box expansions like Lurker and Dark Pharaoh don't suffer from primary mechanical dilution (i.e.: mechanics that both depend on frequency of expansion material draws and which also drive critical expansion mechanics, like gates opening in Dunwich needed to trigger Dunwich's mechanisms). The exception is King in Yellow's "Next Act" mechanic, which will die off quickly with added expansions.

A great but costly way to solve all primary mechanical dilution and most secondary mechanical dilution is to get the Miskatonic Horror expansion.

Thematic dilution can't be countered, but I look at it from a "spice of life" perspective.
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There are also streamlined scenarios:
https://boardgamegeek.com/filepage/69008/introductory-and-ex...
They try to make the game more thematic and also are newbie-friendly .
The first scenario uses only the base game, the second is tailored for Curse of the Dark Pharaoh.
Some of them make use of optional cards from other expansions, but which aren't essential.

Catweazle has made playthroughs of some of these:
https://www.youtube.com/channel/UCh-FZRH6EBIWhhHw5v645Kg/pla...

You also should look for the Dunwich expansion, wich besides other interesting things comes with the madness and injury cards. Those let you prevent the loss of half of an investigator's items if they ever were to loose all their sanity or health.
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Intya Del
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Thank you all for your answers, I have never played the game and was kind of confused with all that I read about "dilution". Now it's all clearer, so I decided to buy the game!
By the way I checked the streamlined scenarios Mondkalb suggested, and it seems like a very good idea!I'm certainly going to try it!
 
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Jeff Finazzo
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I never picked up any of the small expansions other than the original Dark Pharaoh. It had two methods of using it where you could use just the cards from that expansion in place of the base cards (I think it was Traveling vs. Permanent Exhibition). Did the other small box expansions use a similar mechanic?
 
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Tibs
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Frantic Ferret wrote:
Did the other small box expansions use a similar mechanic?


Yes and no.

King in Yellow also introduced that play variant, but it was brutally hard because it concentrated the Next Act cards.

The following two expansions, Black Goat and Lurker, did not offer this variant in their rules, but of course there's nothing supporting nor preventing its use in any small expansions.

Finally, the revised version of Curse of the Dark Pharaoh no longer mentioned the variant in their rules.
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You can combine 2 or 1 or absolutely each and every one of the expansions.
But when you´re new to the game the best is to just play the base game a few times till you feel familiar with it before you go for any expansions. And when you do go for expansions, go one by one till you feel good with it.
 
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