A space pirates reputation is ever so important. It must be earned, and it can be used to influence the outcome of any number of situations the pirate may find himself in.
In Into the Black, each player character has reputation that they may earn and spend.
Through continued play testing, it has been found that the current reputation system is overpowered. Having a maximum of 6 reputation points (4 to begin the game) and the ability to earn 1 for each successful combat situation and expend 1 or 2 for any variety of outcomes without limits (beyond the amount of reputation available) is too much and the pool of reputation available has been near endless.
We're going to test out a new reputation system that will go something like this;
-Each player begins with 2 reputation points out of a maximum of 5.
-Players earn 1 reputation (to a maximum of +1 per round) for every 5 enemies they defeat and return to the bag (this has the added bonus/penalty of returning more enemies to the pool)
-Bonus reputation may be earned based on special event cards
-Players may spend reputation a maximum of once per turn and each benefit may only be used once until reset
-Benefits are reset after all benefits have been used
Benefits of spending reputation;
- Heal one damage
- Keep one additional loot card during a search
- Re-roll a single die (at any time, including out of turn)
- Re-draw loot cards (place initial draw back to the top of the pile)
- Immediately retreat from combat with no penalty
- Exit a room before applying the immediate effects from an event
We'll see how this works!
Any comments and suggestions welcome!