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SeaFall» Forums » General

Subject: Stats for Twitch/YouTube Stream of Seafall? rss

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Anthony Hanses
United States
Washington
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We have a copy of Seafall on order and are planning to start a Twitch stream of the game in November or December.

To prepare for the stream, if at all possible without spoiling anything, we would like to know what stats or other information people watching our Twitch Stream or YouTube videos would benefit from have clearly on the screen.

To see an example of what we are planning to do for the stream, check out our Kingdom Death Monster videos here - https://www.youtube.com/channel/UCJMuTh7urpSyl6s_-YNrBAg

Basically, we create an overlay for the stream and write a custom application that we use to update the stats on the screen while we play.

Please avoid spoilers if possible.
 
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Andrew Pillow
United Kingdom
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Basic stuff:
In game glory (with campaign glory if there is space)
Number of Coins/reputation/luck tokens

If possible
available milestones
Number of goods
No enmity left of current player
Enmity in the at war region of the current player and whose it is.
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Anthony Hanses
United States
Washington
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pillinjer wrote:
Basic stuff:
In game glory (with campaign glory if there is space)
Number of Coins/reputation/luck tokens

If possible
available milestones
Number of goods
No enmity left of current player
Enmity in the at war region of the current player and whose it is.


Thanks!

Once again, without spoilers if possible, should we plan to have space in the Overlay for any additional things to track that will crop up as we play through the game? New things that the legacy mechanic will introduce?

If so, how much additional stuff generally speaking?
- just a couple of items?
- Almost double what you listed?
- Any other ways you might be able to say without saying?
 
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Julius Besser
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Glory points, target glory, active advisor, and any of the information on the player boards. More difficult is going to be ranking which of that information to show in a limited space...
 
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Julius Besser
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forgedbygeeks wrote:
pillinjer wrote:
Basic stuff:
In game glory (with campaign glory if there is space)
Number of Coins/reputation/luck tokens

If possible
available milestones
Number of goods
No enmity left of current player
Enmity in the at war region of the current player and whose it is.


Thanks!

Once again, without spoilers if possible, should we plan to have space in the Overlay for any additional things to track that will crop up as we play through the game? New things that the legacy mechanic will introduce?

If so, how much additional stuff generally speaking?
- just a couple of items?
- Almost double what you listed?
- Any other ways you might be able to say without saying?


There are a limited number of players with spoilers, so JR may want to answer. Also, if you want to have the full experience of the game, you may not want to hear those spoilers in advance of opening them (and you wouldn't want to have spots left blank for them to spoil them for your viewers).
 
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Anthony Hanses
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Washington
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jayelbird wrote:
Glory points, target glory, active advisor, and any of the information on the player boards. More difficult is going to be ranking which of that information to show in a limited space...


Are there defined phases to the game where only some of the information is needed and other details are not?

If so, we can have multiple overlays and just simply click to change them as needed.
 
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Anthony Hanses
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jayelbird wrote:

There are a limited number of players with spoilers, so JR may want to answer. Also, if you want to have the full experience of the game, you may not want to hear those spoilers in advance of opening them (and you wouldn't want to have spots left blank for them to spoil them for your viewers).


Ahh, thanks for the clarification!

Is this designed at all like Pandemic or Risk Legacy where all the unlocks are opened at the end or beginning of a new session?

If so, we can open them always at the end which would give us time to rebuild the overlays between sessions.

Also, does it have a fixed number of missions like Risk and Pandemic Legacy or is it much more open ended?
 
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Becq Starforged
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Have you watched Rodney's "Watch It Played" for SeaFall? If not, that should give you a good idea of how the game plays (initially) and what the components look like on video.

As to what might be added later ... I can't imagine how the people who have that information (I'm not one of them) could convey it to you without spoilers. The rulebook indicates that colonies will be featured at some point (and the board has some of the information for those colonies), but other than that I don't know. I do imagine that colonies would be a major factor to make note of, though.

One other thing: there is combat against islands and players in this game. You'll probably want to figure out how to highlight the opposing sides during that resolution.
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Julius Besser
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forgedbygeeks wrote:
jayelbird wrote:

There are a limited number of players with spoilers, so JR may want to answer. Also, if you want to have the full experience of the game, you may not want to hear those spoilers in advance of opening them (and you wouldn't want to have spots left blank for them to spoil them for your viewers).


Ahh, thanks for the clarification!

Is this designed at all like Pandemic or Risk Legacy where all the unlocks are opened at the end or beginning of a new session?

If so, we can open them always at the end which would give us time to rebuild the overlays between sessions.

Also, does it have a fixed number of missions like Risk and Pandemic Legacy or is it much more open ended?

Based on the information available at the beginning of the game, it is more open ended. The campaign ends when a player discovers the final island, but there is no limit to how many games it takes.
On your first question,
Spoiler (click to reveal)
you open a box when instructed, not just at the end or beginning of a new session. You may end up opening that in the middle of a game.
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Anthony Hanses
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Washington
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Thanks a ton for the info! I am probably going to avoid watching any videos to try and avoid spoilers, but will definitely reference them if we get lost at all during the rules.

It sounds like there is some combat that goes on, so it might be good to make an overlay group that might be able to be used to show combat sequences and who is involved. We can easily cut to that during the game and likely build up an app to help manage it (replace image files with opposing units art and all stats needed for combat).

We will have the box in hand for about a month before we start streaming, so will have some time to build up the overlays.

If anyone has any more details they think would be good to pay attention to specifically for the first play session, let me know. Otherwise, what I will probably do is post here again after I get the copy and we get our first overlay ideas done to see what people think.
 
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Julius Besser
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I haven't watched your previous video, so this question comes from not understanding your plan fully. But if you are going to have combat sequence overlays, what you probably want instead is a dice pool overlay.
When you take an action like exploring or raiding, you are going to first build a dice pool. The amounts you get for each dice pool are going to be effected by a number of different things. If you want a temporary overlay, having one that calculates and shows what the total dice pool for the endeavor based on the individual element might help.
 
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Matt S
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Not sure of how the different overlays work, but some of the things people have mentioned so far are good. I wouldn't worry too much about making sure you have 100% of them before you start.

Ones I would say are important:

-Dice pool
-Player Province board
-Buildings
-Ships
-Vault
-Council Room
-Current Game Glory
-Campaign Glory
-Astrolabe (year tracker)
Spoiler (click to reveal)
-Current Island or Sea Space (All actions take place somewhere and I think it's strongly alluded to if not stated that you will raid players.) This would also be used to highlight the Explore/Raid actions

-Available Milestones


I think that might be a lot of overlays as it is.





 
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Anthony Hanses
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Washington
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jayelbird wrote:
I haven't watched your previous video, so this question comes from not understanding your plan fully. But if you are going to have combat sequence overlays, what you probably want instead is a dice pool overlay.
When you take an action like exploring or raiding, you are going to first build a dice pool. The amounts you get for each dice pool are going to be effected by a number of different things. If you want a temporary overlay, having one that calculates and shows what the total dice pool for the endeavor based on the individual element might help.


Awesome! Thanks for the tip!

Would it be useful to just have the total dice pool data on the screen, or as a viewer, would you prefer to have video of the actual dice pool?
 
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Anthony Hanses
United States
Washington
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mcs1213 wrote:
Not sure of how the different overlays work, but some of the things people have mentioned so far are good. I wouldn't worry too much about making sure you have 100% of them before you start.

Ones I would say are important:

-Dice pool
-Player Province board
-Buildings
-Ships
-Vault
-Council Room
-Current Game Glory
-Campaign Glory
-Astrolabe (year tracker)
Spoiler (click to reveal)
-Current Island or Sea Space (All actions take place somewhere and I think it's strongly alluded to if not stated that you will raid players.) This would also be used to highlight the Explore/Raid actions

-Available Milestones


I think that might be a lot of overlays as it is.



Thanks for the list! I don't quite know what most of these are right now, but I am sure I will figure out some of it once I get my copy in.
 
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Julius Besser
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forgedbygeeks wrote:
jayelbird wrote:
I haven't watched your previous video, so this question comes from not understanding your plan fully. But if you are going to have combat sequence overlays, what you probably want instead is a dice pool overlay.
When you take an action like exploring or raiding, you are going to first build a dice pool. The amounts you get for each dice pool are going to be effected by a number of different things. If you want a temporary overlay, having one that calculates and shows what the total dice pool for the endeavor based on the individual element might help.


Awesome! Thanks for the tip!

Would it be useful to just have the total dice pool data on the screen, or as a viewer, would you prefer to have video of the actual dice pool?

Do you mean the die roll? The dice pool calculation isn't something you can take video of, you just calculate it up. Seeing the die roll itself is up to how you want to record, but I imagine a closeup on a die roll would be good if it is a quick cut...
 
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