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Subject: Which theme should I use? or Which theme will be relevant in 6-12 months? rss

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Matt Pedersen
United States
Ohio
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Poll
Which theme should I use for a city/village/colony building game with player interaction?
Vikings
Sci-fi
Medieval
      42 answers
Poll created by mped68
 
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Bill Eldard
United States
Burke
Virginia
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Has the game already been designed?
 
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Brian Franzman
United States
Tacoma
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Nope, try again. I would say, go ahead and pick anything else. If your game so far doesn't depend on the theme, don't let it blend in with the rest of the crowd, try something new. For instance, I just learned that the island of Malta has megaliths dating back to 4000 BC. Why not set it there?
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Everett
United States
Presque Isle
Maine
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Make it about undead vikings.

whistle
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Brian Franzman
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I'd much rather have sci-fi Vikings. Is that a thing yet?
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Dianne N.
United States
Seattle
Washington
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Bokrug wrote:
Nope, try again. I would say, go ahead and pick anything else. If your game so far doesn't depend on the theme, don't let it blend in with the rest of the crowd, try something new.


I haven't seen many underwater/deep sea colonization games. Could be interesting.
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Andrew J.
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PerpetualFX wrote:
Bokrug wrote:
Nope, try again. I would say, go ahead and pick anything else. If your game so far doesn't depend on the theme, don't let it blend in with the rest of the crowd, try something new.


I haven't seen many underwater/deep sea colonization games. Could be interesting.


Atlantis!
 
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Sanhueza at GAME-O-GAMI
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Bokrug wrote:
Nope, try again. I would say, go ahead and pick anything else. If your game so far doesn't depend on the theme, don't let it blend in with the rest of the crowd, try something new. For instance, I just learned that the island of Malta has megaliths dating back to 4000 BC. Why not set it there?


Good idea.

Also, Plymouth Plantation. Maybe you could launch it in time for Thanksgiving.
 
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Holger Doessing
Denmark
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Anthills or wasp hives. Or competing businesses in a small town.

Edit: Or cooperations or research groups setting up research stations at a remote location (think "lunar bases", but as research stations in Antarctica, drilling platforms in the North Sea, or shale gas rigs in
Alaska).
 
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Kai Scheuer
Germany
Eppelsheim
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According to my crystal ball, in 6-12 months cute little ponies with pink bowties will be all the hype!

Aside from that, did you know that you can cross sci-fi with medieval?
It is called "science fantasy" ..
Throw in some vikings and you've got something wickedly cool and unique!



Kind regards,
Kai
 
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jay
United States
Fargo
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Zombie wizard cyborg viking cultists on mars. You are welcome.
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Bojan Prakljacic
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My inside sources are telling me that next prominent theme for the upcoming year will be...

Spoiler (click to reveal)
SUPERHEROES
 
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Nathaniel Grisham

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What kind of Sci-fi?
Alien encounters?
Space-age exploration?
Still on an Earth-like planet, but with futuristic technology?
Steampunk? (Earth-like planet in the past or near-present, with alternative technology. Some might disagree with me that this falls under the great big "Sci-fi" banner)

What kind of medieval are we talking?
Defend your castle?
Knights/Princesses?
Fantasy?
Feudal Japan?
Black Plague?
Crusades?

"Sci-fi" and Medieval are both very vague, and Vikings kind of already are (early) medieval, in my opinion.
 
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Peter S.
United States
Sacramento
California
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All of the above? Sci-fi, laser-axe-wielding vikings sailing through space, raiding future-medieval space station "castles" and "keeps" defended by chrome-suited knights riding terrifying mechadragons?
 
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Bojan Prakljacic
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I'm actually working on the wip game called 'Dragons & Tanks'

In short, WW II setting. Seeing that they will lose the war Nazis turned to occult, tried to open a portal to fantasy world and summon dragons, they succeed but dragons turned to be interested only in scorching the whole Earth, cleansing it from humans, so now ally and axis forces had to make a size fire, and only thing that is effective against scale-armored dragons are metal beasts of different kind - tanks!



Co-op game, map based crawler where you manage your tank crews and tanks to destroy dragon nests...
 
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Brendan Riley
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Chicago
Illinois
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"Life is more fun if you play games." - Roald Dahl
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8Oj4N wrote:
I'm actually working on the wip game called 'Dragons & Tanks'

In short, WW II setting. Seeing that they will lose the war Nazis turned to occult, tried to open a portal to fantasy world and summon dragons, they succeed but dragons turned to be interested only in scorching the whole Earth, cleansing it from humans, so now ally and axis forces had to make a size fire, and only thing that is effective against scale-armored dragons are metal beasts of different kind - tanks!



Co-op game, map based crawler where you manage your tank crews and tanks to destroy dragon nests...


There was a game with a lot of ads on BGG sometime in the last year with the tagline "want to see a dragon fight a spitfire?!" I can't recall what game it was, though.
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Matt Pedersen
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Thanks for the responses, I do have some hesitations with sci fi because it may seem like Among the Stars in style but different mechanics. Atlantis does sound like a pretty cool idea though.
 
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Ryan Keane
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If you've already designed the game and are looking for a theme, then I would need a lot more information about the mechanics to think of which theme would best mesh with the existing mechanics. Otherwise, the theme will just be pasted on, in which case you just want to choose which theme can be best marketed and hyped - Fallout-like post-apocalype or alternative timelines seem good choices.
 
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Jeff Rietveld
United States
Zeeland
Michigan
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More games need to be about Canadians.
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Jamie Specht
United States
Downers Grove
Illinois
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Zzz. None of those.
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Matt Pedersen
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Ohio
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Ryan Keane wrote:
Fallout-like post-apocalype


This sounds awesome! I have general mechanics I'm thinking about putting in place, but I can't just paste any theme on it, it has to make sense to me. I feel like I designed in my head with the intention of medieval but I could do any sort of colony/village style theme instead. I want to get the theme before I develop all the card ideas and such.
 
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Jacob Schoberg
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Elkhorn
Wisconsin
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and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting and knitting
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Bokrug wrote:
I'd much rather have sci-fi Vikings. Is that a thing yet?


Yes.
https://videogamegeek.com/videogame/77243/too-human

It wasn't a good game.
 
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Ryan Keane
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mped68 wrote:
Ryan Keane wrote:
Fallout-like post-apocalype


This sounds awesome! I have general mechanics I'm thinking about putting in place, but I can't just paste any theme on it, it has to make sense to me. I feel like I designed in my head with the intention of medieval but I could do any sort of colony/village style theme instead. I want to get the theme before I develop all the card ideas and such.


Mad Max would be a rich theme to rip off from, like a prequel to the movies, showing how Bartertown or Gastown were created out of the Wasteland.
 
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Geoffrey Burrell
United States
Cedar Rapids
Iowa
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Sci-fi is always relevant because there are so many types of Sci-fi. Vikings may be a passing fad but it may turn out to be mainstream like what has happened with zombies. There also is usually a market for medieval games also.
 
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Dianne N.
United States
Seattle
Washington
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Quote:
Mad Max would be a rich theme to rip off from...


Or Waterworld.
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