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Apocalypse Chaos» Forums » Rules

Subject: Flight ability rss

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Shu-Chu Li
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Really like this game! Just have some questions about the flight ability.

The rule book says: ...attack the hero (or heroes) on a tile and all platforms above it...

So, what will happen in these situation?

A) destroy pillar 1 and attack hero A?
B) only attack hero B?
C) only destroy pillar 1?

One more...this one just for my curiosity

D) only destroy pillar 1?
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Moe45673
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I would assume, based off this thread

A) Just the hero
B) Hero A
C) Hero A
D) Hero A

Hope that helps
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pax domina
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From Rulebook page 8,

Flight Ability: Enemies with this ability
attack the Hero (or Heroes) on a tile
and all platforms above it, according
to the method of attack used (melee
or ranged).


This is more complicated, as stated, than I first thought. The way that it is stated makes me agree with A-C of OP's conclusions.

But it begs the question: What is the determining factor for attacking above floors? Is it the presence of a hero on the lowest floor directly below? And, if so, that seems unnecessarily complex. I would almost rather have (albeit more total destruction) just total ranged attack on multiple floors as if the Enemy were standing at each level simultaneously. At least I could remember how that worked more easily!
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Moe45673 wrote:
I would assume, based off this thread

A) Just the hero
B) Hero A
C) Hero A
D) Hero A

Hope that helps


I agree. The determining factor is, first hero it can attack. If no heroes to attack at all, then attack pillars.
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Fay Florian
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Hi,

It is a point of rules much discussed.
In order to simplify :

You solve the ranged attack with flight ability like an usual ranged attack. Watch only the ground room; and after that : the room just upper is under attack.

Quote:
A) destroy pillar 1 and attack hero A
B) only attack hero B
C) only destroy pillar 1


D) it is more complex :

ground room : destroy pillar 1
1st level : A
2nd level : no hero; so another pillar like 1.

Tks for the interest !

Mrf
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Misterfourmi wrote:
Hi,

It is a point of rules much discussed.
In order to simplify :

You solve the ranged attack with flight ability like an usual ranged attack. Watch only the ground room; and after that : the room just upper is under attack.

Quote:
A) destroy pillar 1 and attack hero A
B) only attack hero B
C) only destroy pillar 1


D) it is more complex :

ground room : destroy pillar 1
1st level : A
2nd level : no hero; so another pillar like 1.

Tks for the interest !

Mrf


Oh wow... that is a game changer for "flight" enemies! They are extremely dangerous. As I answered above, I was applying only one attack at a time.

EDIT: I think it would be great to get an FAQ together.
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Shu-Chu Li
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Hmmm, a little weird that the "flight" enemy still focus on the ground. whistle
 
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Jonathan Arnold
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So the answer is, if I'm reading this right:

A] Attack pillar 1 and then hero A
B] Attack hero B and then hero A
C] Attack pillar 1 and then hero A
D] Attack first floor pillar, then hero A, then third floor pillar

So for each floor, they get their attack. Ouch!
 
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jdarnold wrote:
So the answer is, if I'm reading this right:

A] Attack pillar 1 and then hero A
B] Attack hero B and then hero A
C] Attack pillar 1 and then hero A
D] Attack first floor pillar, then hero A, then third floor pillar

So for each floor, they get their attack. Ouch!


Not quite. He answered in his post:

Misterfourmi wrote:

You solve the ranged attack with flight ability like an usual ranged attack. Watch only the ground room; and after that : the room just upper is under attack.

Quote:
A) destroy pillar 1 and attack hero A
B) only attack hero B
C) only destroy pillar 1


D) it is more complex :

ground room : destroy pillar 1
1st level : A
2nd level : no hero; so another pillar like 1.


You only target the space vertically with "flight" enemies. EDIT: So you start at the bottom of your target space and work your way up. Once that is done, you don't move onto another space horizontally adjacent.
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Jonathan Arnold
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Oh, that is odd. So its ranged hit hits the first thing it can hit on the ground level and then only hits things on platforms directly above that target. That's weird, although it is a (very literal) way of reading the rule.
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Fay Florian
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li042127054 wrote:
Hmmm, a little weird that the "flight" enemy still focus on the ground. whistle

You know, the enemies are not really smart ... in order to left you a chance to win laugh

The other choice rules:
watch each level, one after the other
count the number of heroes
shoot all the heroes (without taking into account the pillars)

it was still more rules and special cases; so we decided on the simplest to explain (but missed )



Mrf
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Moe45673
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The Line of Sight rules are extremely simple to apply (unlike those in, say, Gears of War where the game comes with a LoS ruler!). Unfortunately, as you said, the rulebook doesn't make it clear. I understand the flight rule now and I appreciate the design goal of keeping everything very simple and very little is up to player interpretation. Nice job!
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Dan Likos
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Way old to this thread, but something really bothers me about it....

A regular ground unit ranged attack targets the highest pillar if there are no heroes.

Why then does a winged enemy target pillars on each floor?

It would make sense if the ground units targeted the lowest pillar.... but I understand the rule because it prevents a whole stack of rooms from being toppled vs one at a time.

 
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