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Oden Dee
Australia
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Are the Heroes in your game losing more than 50% of the time and becoming depressed? Are they beginners still learning the basic strategies? Maybe they've just had a bad run of exploding fires.

Optional rule: Medkit: At the end of each round the Heroes may choose one Hero to heal one wound.

Promote some team work through decision making ... only one Medkit per round. Something for the Heroes to think about during the end of round phase.

 
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Dave Kudzma
United States
Millsboro
Delaware
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How would this work if Morgana was on the board? I do not have her board in front of me, but I believe she heals one a round.

Would she gain 2 each turn this way? That'd make her a heck of a tank.

 
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W
United States
Chicago
Illinois
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locusshifter wrote:
How would this work if Morgana was on the board? I do not have her board in front of me, but I believe she heals one a round.

Would she gain 2 each turn this way? That'd make her a heck of a tank.



I believe he is just suggesting this for newer players, or players having a hard time winning as the FAITH team. Morgana heals at the end of every turn. So if the FAITH player(s) choose to heal another one with Morgana she could potentially heal 2 wounds, but remember only 1 MEDKIT per round, so not each hero gets to heal only 1 hero, at the end of a round.

It's an interesting idea, and probably helpful for newer players.
 
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Jason Peacock
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The game is so well balanced. I wouldn't dare add this rule. Just rotate sins player so everyone can develop strategies.
 
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Oden Dee
Australia
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Thanks for replies.

This is not a suggested rule to improve balance. Game is balanced.

This is an optional rule to handle imbalance between player experience or bad Hero morale.
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