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War and Peace» Forums » Variants

Subject: Combined Arms rss

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Andrew McBrien
United Kingdom
Chester
Cheshire
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Coming to W&P from the A&A:1940 games, I was surprised to see there are no benefits for combined arms in this game. Especially given that this was such a strong element in Napoleonic warfare.

It's simple enough to come up with homebrew solutions though, so here's one set of suggestions:

Attacking cavalry: hits on 1-2
Attacking cavalry, supported with artillery: 1-3
Attacking artillery: 1
Attacking artillery, supported with infantry: 1-2

This correctly rewards mixed forces over uniform ones.
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Chris Strabala
United States
Hiawatha
Iowa
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With a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our Fortunes and our sacred Honor.
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Another system that might work well is to borrow from Viktory II.

Each unit type rolls one die that hits on 1-3.

If using Infantry, no matter how many present; 1 die
Infantry & Artillery; 2 dice
Infantry, Cavalry, & Artillery; 3 dice
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Andrew McBrien
United Kingdom
Chester
Cheshire
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I can't say I know that game. Could be an interesting direction to go in but possibly a bit more radical than I'm thinking of. My suggestions basically mirror the way the A&A:1940 games do things.

Actually a further embellishment to those I've already suggested could be:

Attacking/defending infantry, supported by both artillery and cavalry: hit on 1-2 (two infantry units gain this benefit per each pair of artillery and cavalry)

Which would help to offset the massive effects both Napoleon and Wellington make to infantry.
 
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Andrew McBrien
United Kingdom
Chester
Cheshire
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After trying out a couple of games we've settled on adopting just the infantry combined arms benefit alone (two infantry units hit on 1-2 per each pair of cavalry and artillery). Just that change on its own seems to play out very well.
 
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