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Falling Sky: The Gallic Revolt Against Caesar» Forums » Variants

Subject: 5 players? rss

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Kaede Farenheit
Spain
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Hi there,

We are 4 players and were looking forward to playing the game this weekend, but a fifth guy has joined to the meeting and now we have to change our mind.

Is there any variant or something to allow five players playing? maybe germans as a player character instead of AI driven?

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Michal K
Poland
Otwock
Mazowieckie
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Currently, there is no way to play in 5 people. Germans are very well scripted and actually move rarely (every winter only). Not much to do for any person.

I am wondering if new expansion (http://www.gmtgames.com/p-603-ariovistus-a-falling-sky-expan...) would not in the end allow 5 people play (although, as per P500 page, it replaces Arveni with playable Germans - but I am sure community will find some way around it ).
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Jacob Williams
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Indianapolis
Indiana
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Not to mention, none of the cards provide German Icons to allow them to take a turn...
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Sean
France
Paris
2ème
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Two ravens sit on Odin’s shoulders after flying around the world each morning and whisper all the news which they see and hear into his ear; they are called Huginn and Muninn.
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Why Ariovistus? by Volko Ruhnke

Extract:

Ariovistus adds a Germanic player but relegates the Arverni to a “mini-bot”, similar to the Germans in the base game. We went that way mainly because we did not see a sufficiently consequential single confederation of tribes during this period that might justify a fifth faction. The Arverni and a variety of other Celtic tribes posed disjointed resistance or support to the various major factions during 58-54BC—much like that by the fractious and only occasionally outward-looking Germanic tribes of the later 50s and familiar to Falling Sky players. So a game-run Arverni Faction made sense.

Additional, practical reasons for staying with a 4-player game were that permutations of 5-player initiative – 120 instead of 24 – are too many for a normal deck to accommodate. And we could not in any case therewith have leveraged existing Falling Sky cards (built for four) to keep the expansion’s purchase price low. Finally, we would be introducing a major, unproven change to the COIN Sequence of Play.

Full article here:
http://www.insidegmt.com/?p=12842
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Tim
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Frederick
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Kaede11 wrote:
Hi there,

We are 4 players and were looking forward to playing the game this weekend, but a fifth guy has joined to the meeting and now we have to change our mind.

Is there any variant or something to allow five players playing? maybe germans as a player character instead of AI driven?



Depending upon how experienced your players are playing the game maybe if one has not played then they could team up with a more experienced player to really learn the game.
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