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Subject: Epic Dice Story rss

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A few backers have expressed interest in developing a story behind Epic Dice TD. If that sounds fun, take a stab here. You can make up your own story, or work off of each other's ideas.

Keep in mind that players are controlling monsters, so power-hungry warlords are more appropriate than heroes!
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Jeffrey Hathorn
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Houston
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Long ago, just after the titanic monsters began battling the heroes of Elorim, a wealthy guild-lord spent some funds to ensure his safe passage from the nation. He was concerned about his safety, the protection of his wealth, and he thought the neighbors were inconsiderate as they kept buying tapestries nicer than his.

He took his money, servants, and tapestries and moved into a land far from the civilized nations where he was constantly having to compete to be the wealthiest. The lands he moved into were populated by uncivilized monsters, so he had his servants build strong walls to keep out the rabble, and also so he had a place to hang all those tapestries.

Then the neighbors found him.

Several other nobles came to the area, each building their own castles, and bringing some ridiculously fancy tapestries. The nobles sent their servants to attack their neighbors. The servants were supposed to tear down the castles and drive the other nobles from the area, but the servants were eaten by monsters as they ran back and forth between castles. Eventually the nobles decided that the only creatures that could move through the land freely were the monsters. Besides, they were out of servants.

The monsters had no need for gold, but eventually accepted the premise that the nobles had suggested. By doing a job for the nobles and taking gold, they would have more gold than the monsters that did not do jobs for the nobles. The monsters didn't understand why having more gold was better, but the nobles were quite insistent, so the creatures grudgingly agreed.

Now monsters constantly battle against the walls and defenses of the neighboring Lords. The creatures are paid in gold, which sits in stacks in their lairs, awaiting a day when the monsters adopt an economic system that values a soft metal. The Nobles are now concerned with hiring the nastiest monsters before their rivals can, and it has been months since anyone has bought a new tapestry. Meanwhile, the Nobles regularly spend portions of their wealth to ensure the outcome dictated by the "golden rule."

"He who has the gold, can afford to hire monsters to drive the neighbors away, and thereby never has to worry about witnesses when they break the rules."
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Jeffrey Secrest
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Ohio
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For generations uncounted The Golden Vale of Tandelorn legend had driven many an explorer to his demise. It came to pass that a mighty conquering king sent out a great expedition to finally solve this mystery.

After many years without any word of the fate of this expedition the king died, passing on the crown to his eldest son. In the fifth year of his reign a now very elderly expedition leader returned to the capital to inform the king that Tandelorn had been found and it’s riches were beyond the greatest legends or imaginings!

The gleaming land of Tandelorn was so rich with precious minerals that the light of the sun reflecting upon it's fields blinded the naked eye! Forests of giants so huge an entire galleon could be built from a single sapling! Flora and fauna as like nothing ever seen before by the eyes of men!

With a map provided by the returned explorer the paradise of Tandelorn was soon filled with the king’s most accomplished engineers along with a great number of laborers and more soldiers than could be spared.

Resupplied twice a year by the capital, soon many trees were felled and great mines were excavated. Just as the first shipments of gold and silver bars had been amassed news had reached Tandelorn that war had broken out. Many of the previously conquered lands surrounding the kingdom were in rebellion and every available soldier must immediately return to the capital! Trade routes were too unsafe for anything else to leave from or be sent to Tandelorn.

Hoarding great wealth but with no one to properly defend it strange and vile creatures began to attack the men in hopes of gaining treasure unguarded. Years passed without word or resupply from the capital. Isolated and under great duress there was squabbling over who was to blame for their predicament and how best to extricate themselves from it. Soon the outpost split with each group taking their share of the treasury. Each staked out a claim within the valley, beginning the construction of their own private fortresses.

As each rival faction completed their fortress walls and towers the ranks of the monstrous inhuman armies swelled threatening to overwhelm them all one by one.

Desperation won out as each keep began to barter with the beasts. Perhaps they could be paid to give quarter or even better, what if a chest of gold could convince them to ‘visit’ their neighbors instead?

And so it began, towers fell and minions were dispatched. No sooner was a tower reconstructed than a new sellsword fiend was sent against it. Each keep hoped somehow that they could outlast all others. Ultimately the monsters would crawl back under their rocks having slacked their thirst for gold leaving them as the sole inheritor of Tandelorn's great riches.
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Jeffrey Secrest
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The mythic vale of Rigenigen was rumored to have existed ages ago somewhere within the frozen forests of the north. It was told that when the magic realm of Rigenigen was threatened by the great barbarian horde of the south it suddenly vanished leaving no trace or explanation.

As many empires rose and fell the tale of Rigenigen was forgotten by all but the most studious scribes. When sightings of it's gleaming magical spires and lurking monstrous fiends were reported in the highlands of the north few believed these outlandish stories.

As the stories persisted every nation sent spies and emissaries to the north to confirm the truth of these rumors. So it came to pass that on one particularly frost-ridden dawn Rigenigen reappeared like a corpse risen from the grave. Not a single trace of a living being was found within it’s buildings or streets and yet it’s structures were perfectly preserved.

The chronicles of The Great Druids were found within a sacred grove detailing where Rigenigen had been for nearly a thousand years. The druids had used forbidden rituals and raised great carven obelisks to transport the entire vale into a shadow dimension hiding it from the threatening barbarian horde. The realm to which they transported themselves had it’s own dangers though. Vile other-worldly beings of every description began to assault Rigenigen eventually killing all who called it home and when the last druid perished the enchantment was broken returning it from the shadow realm. Rigenigen had spent just a few days there while ages passed for it's home dimension!

Soon great armies were marshaled and marched into the Ghost Vale to claim it and it’s treasures as their own. Each warlord began constructing a fortress to protect his interests but each found they had to prepare for an even greater threat. The monsters that had murdered the original inhabitants of Rigenigen had been brought back with it!

The monsters slaughtered the armies leaving the few survivors under a terrible siege. Many of the Warlords forces had died recovering the ensorcelled standing stones of the druid’s. Perhaps if enough of the druid’s monoliths could be gathered together again, Rigenigen could somehow escape it’s fate? However with no trust remaining among the warlords all attempts at cooperation proved impossible. Before long it was discovered that the fell beast’s lust of gold was even greater than that of their love for carnage. Each warlord began setting the marauding fiends against their neighbors, breaching walls and tumbling towers but most of all returning with the captured druid stones.
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Jeffrey Secrest
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The realm of Rizmerrick had known peace for many ages. As a result the so-called 'Great Races' had been left to occupy themselves with the more gentile pursuits of culture and unpracticed were the arts of war. Forgotten even was how such a period of renaissance had been won. Dusty worm-eaten tomes in long unlit libraries told of the High Vale where the Great Banishing forever scarred the very fabric the world was woven from!

The races of Elf, Dwarf, Human and Halfling had declared their people righteous while branding all other beings as monstrous and lowly. The Great Races claimed Rizmerrick as their birthright, hunting down all others like beasts. The Others languished beneath the heal of the Great Races for many a generation before finally unifying in rebellion against their oppressors. A final battle was waged within a high vale, the result of which would determine Rizmerrick's future rulers. The tide of war favored the Others that day as it seemed victory was nearly at hand. In desperation their foes conspired together to cast a powerful sorcery.

The stout weathered walls of fortresses now ring what was once a high mountain vale. Within lies instead a charred rift where the armies of the Others once stood. This pit is rumored to be bottomless and some have whispered that it may lead to the hell where that foul magic had cast those armies. In victory but fearing the return of avenging monstrous hordes the Great Races agreed to each build and man great fortress guarding the vast pit.

Presently the lack of a common foe has lead to much discord and often open hostility between the Great Races of Rizmerrick. Would the return of the rebellious upstarts bring certain doom or could their armies be parleyed with? Elf, Dwarf, Human and Halfling brought their most accomplished Warlords out of retirement in hopes of marshaling the returning legions against their rivals. It is said that, long established alliances provide security but an alliance with one's greatest enemy brings supremacy.
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