Bill Perks
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I am a big fan of Lion Rampant and Dragon Rampant and probably my favorite thing about it is that a unit always rolls 12 Dice until reduced to half strength, at which time it rolls 6 dice until dispersed. The efficiency of play is streamlined by not counting figures prior to them firing or fighting. TMWWBK takes us back to, albeit tried and true, counting figures. UGH!

I am sure Daniel had a reason the LR and DR method didn't translate, but I sure wish it had. Was so excited to play this and retire TSATF, but now, I'm not sure.

Am I missing something?
 
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Tom Shydler
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theperkman wrote:
I am a big fan of Lion Rampant and Dragon Rampant and probably my favorite thing about it is that a unit always rolls 12 Dice until reduced to half strength, at which time it rolls 6 dice until dispersed. The efficiency of play is streamlined by not counting figures prior to them firing or fighting. TMWWBK takes us back to, albeit tried and true, counting figures. UGH!

I am sure Daniel had a reason the LR and DR method didn't translate, but I sure wish it had. Was so excited to play this and retire TSATF, but now, I'm not sure.

Am I missing something?


Be happy you are not playing second edition Dust Tactics!

I have not played the two rulesets you mention, but are you not still dealing with twelve dice for the most common shooters, European/Askari regulars? I will be using smaller units so I suppose it will be faster for me, but I don't see the extra time counting figures as too much effort. Of course, ymmv.
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Bill Perks
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I guess it's not the extra effort, it is just such a nice mechanic to always grab 12 or 6 dice. Since you have not played Lion Rampant or Dragon Rampant it's probably hard for you see what I mean.
Skiprydell wrote:
theperkman wrote:
I am a big fan of Lion Rampant and Dragon Rampant and probably my favorite thing about it is that a unit always rolls 12 Dice until reduced to half strength, at which time it rolls 6 dice until dispersed. The efficiency of play is streamlined by not counting figures prior to them firing or fighting. TMWWBK takes us back to, albeit tried and true, counting figures. UGH!

I am sure Daniel had a reason the LR and DR method didn't translate, but I sure wish it had. Was so excited to play this and retire TSATF, but now, I'm not sure.

Am I missing something?


Be happy you are not playing second edition Dust Tactics!

I have not played the two rulesets you mention, but are you not still dealing with twelve dice for the most common shooters, European/Askari regulars? I will be using smaller units so I suppose it will be faster for me, but I don't see the extra time counting figures as too much effort. Of course, ymmv.
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Tim Gordon
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I think the 'D6-per-figure' mechanic has to be back in because of the dynamics of regular forces versus tribal forces. E.g., if there was a British infantry unit down to 10 figures, facing off against a horde of Zulus still 16 figures strong, the Zulus will still be using a dozen dice until less than 50% remain. I reckon in hand-to-hand combat, that would still be enough to demolish any regular force.

So 'D6-per-figure' would at least allow the regular defenders to deplete enemy tribal units enough to stand a chance.

Maybe it's worth playing out a few actions using both systems - same units in the same fight, first with MWWBK format, then repeat again with LR/DR format?
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Bill Perks
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TAG-UK wrote:
I think the 'D6-per-figure' mechanic has to be back in because of the dynamics of regular forces versus tribal forces. E.g., if there was a British infantry unit down to 10 figures, facing off against a horde of Zulus still 16 figures strong, the Zulus will still be using a dozen dice until less than 50% remain. I reckon in hand-to-hand combat, that would still be enough to demolish any regular force.

So 'D6-per-figure' would at least allow the regular defenders to deplete enemy tribal units enough to stand a chance.

Maybe it's worth playing out a few actions using both systems - same units in the same fight, first with MWWBK format, then repeat again with LR/DR format?


Your explanation makes good sense, I just really liked the 12/6 dice mechanic since it was different than thousands of other rule sets. But I'm sure you are right and Dan would have most likely already play tested, and rejected it.
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Tim Gordon
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I really like the 12/6 D6 format as it really suits both large horde style units (saves counting individual ghouls/snotlings/gobbos) and also works for the special units too (like the four giant cave trolls acting as a 12SP unit).

I'll be interested to see how in MWWBK the D6-per-figure format works with units using 'hordes' tactics - e.g., Dervish, Boxers, Zulus, etc.

Idea: Maybe Regular/Irregular units could use d6-per-figure - and Tribal use the 12/6 format? It would be interesting to trial that a few times.
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Steve Burt
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Tribal units start with 16 figures - so only rolling 12 dice would be a disadvantage for them
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Dalauppror Dalauppror
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steveburt wrote:
Tribal units start with 16 figures - so only rolling 12 dice would be a disadvantage for them


Not really as they are 16 minis so they can soak up much more damage and would have to losers 8 minis before they drop to 6 dice, and they cost much less than regulars.

Without tried it I think it would be absolutely possible to use the 12/6 dice in TMTWBK i you feel like it.
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