I don't remember what I ate last night
but I can spout off obscure rules to all sorts of game like nobody's business!
When you attack a player the get 1 PvP marker per damage and then if they die all players get +2 glory and then +1 per PVP marker on that player?
We had a game in which everyone realized that firing level 3 lasers into one another is worth a hell of a ton of points. Way more than anything else... It seemed like we were doing something wrong.
You don't give markers per damage, you only give markers once per turn. Their threat level is raised by the total damage you deal. From the rulebook, page 10 (emphasis mine):
FIRING AT OTHER PLAYERS (PvP)
Firing at other players doesn’t result in direct damage as it does when firing at enemies. Instead, it raises the Threat Level of the attacked player. When firing at another player, sum up the total damage inflicted. The attacked player then moves his Threat Marker to the right a number of steps equal to the total damage inflicted (note that 2 Threats are required to increase a player’s Threat Level from 5 to 6 and from 6 to 7). This allows the attacked player to dodge the bullet on his next turn.
When you add any number of Threat Level to another player, give that player one PvP Marker. The attacked player must keep every PvP marker on his Captain Board. These will come into play when a player gets destroyed (see p. 13).
A maximum of 1 PvP Marker per player per turn can be given, no matter how many times you fire at the same player.