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Subject: Epic: Multiple Sins rss

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Oden Dee
Australia
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PRECURSOR
This is a big change that many people have pondered as to why it never existed. Obviously it will make you think more and consequently slow the game down.

MAIN ISSUE
At the moment the extra models for each Sin serve no game mechanic purpose, they are just visual icing.
Discussion here: https://boardgamegeek.com/thread/1633026/slightly-rantish

HOW TO ADDRESS
1) Need to create differentiating statistics/abilities for the different models.
2) Allow different Sins on the board simultaneously, then the models become necessary for identification.

POTENTIAL ISSUES
Controller and Avatar are weakened to address balance. Is it balanced?
Certain combos of Sin card or Global abilities with new abilities may have been overlooked.

WORK IN PROGRESS - WORK IN PROGRESS - WORK IN PROGRESS

THE NEW RULES
As per usual: Choose your main Sin for the Sin cards and Global ability.
Then: Choose or roll a 2nd/3rd/4th Sin.

Main Sin - 3 Abominations.
2nd Sin - 3 Abominations.
Main Sin - 1 Controller.
3rd Sin - 1 Controller. After all Heroes take one turn in Round 1, will spawn to a blocked nest where there's an Abom/Acolyte, gibbing the Monster, permanently removing it from the game.
Main Sin - 1 Avatar.
4th Sin - 1 Avatar. After all Heroes take one turn in Round 2, will spawn to a blocked nest where there's an Abom/Acolyte, gibbing the Monster, permanently removing it from the game.

* When the Avatar (Main Sin) is the mission goal to be killed it gains +1 Defense.
* Two Avatars cannot stack on the same space.
* Two Controllers cannot stack on the same space.
* Abomination +1 Hit modifier does not stack with other Abominations (only gain it once).


Abominations Att Def Move Hit Special
---------------------------------------------------------
Envy 3 3 2 +1 Rng Def -1, District Def -1
Gluttony 3 3 2 +1 Rng Def +1, Melee Def -1
Greed 2 2 2 Summon as pairs (block 1 nest, move individually, die individually, both gibbed by summon)
Lust 3 3 1 Rng Fight 1
Pride 3 3 2
Sloth 3 3 1 +1
Wrath 3 2 3 +1

Controllers Att Def Move Hit Special
---------------------------------------------------------
Envy 4 2 1 Street +2 Hit
Gluttony 4 3 2 Rng Fight 1
Greed 4 4 2
Lust 4 2 2 Acolytes within 2 spaces gain +1 Hit.
Pride 4 3 2 React: Summon dead Monster to an empty Nest.
Sloth 4 2 3 Teleport 3
Wrath 4 3 2 +1

Avatars Att Def Move Hit Special
---------------------------------------------------------
Envy 4 6 2 React: Move an Abomination/Acolyte 1 space.
Gluttony 5 6 2 React: After Move, devour an Abomination/Acolyte to vomit 2 corruption tokens (roll against immediately).
Greed 5 6 2 React: After Move, destroy an equipment card of Hero in same space unless they take 1 wound.
Lust 5 6 2 React: Teleport a Hero one space towards Lust.
Pride 6 6 2 Acolytes within 2 spaces of Pride, explode on death causing 1 wound (same space, current Hero).
Sloth 5 6 1 Heroes entering a space adjacent to Sloth, lose 1 Move to a minimum of 0.
Wrath 5 6 2 If Hero killed a Monster and you React and attack him, gain +2 Hit.


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Oden Dee
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Oden Dee
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Envy Controller Move reduced from 2 to 1 as she combos quite strongly with the Envy Sin card: Spiral of desire - Before controller fights: Teleport 1 Acolyte to this Space and activate the Acolyte ability.

Gluttony Avatar special ability changed to be more useful when played as a secondary Avatar.

Lust Controller was too weak at 3 attack, increased to 4 attack.

Envy Avatar can no longer move any monster, now only Abomination/Acolyte.
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