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Subject: had a blast with solo scenario B rss

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Steve Shockley
United States
Seffner
Florida
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Busted this game out for the first time in a while tonight, playing solo scenario B (can't remember the name; it's the one where you get points for exiting marines and the gunner and flamethrower start locked in cells.)

What a fun time! Game ended with just a sergeant and the flamethrower guy left alive, and me with 22 points. All I needed to do to clinch victory was exit the flamethrower, but alas, he ended up surrounded by xenos and massacred a mere few squares from the exit. It was an exciting finish.

Random thoughts: the flamethrower creates cool tactical possibilities. There was one occasion where, to stay alive, I had to shoot a wall of flame to protect my remaining marines so that they'd be shielded from the xenos during the upcoming xeno phase.

I also like the number crunching involved in optimizing your actions. The game succeeds in capturing a feeling of overwhelming desperation. The theme really comes through.

Awesome time and I'll definitely be getting this out again soon.
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Christopher
Belgium
De Panne
Bachten de Kupe
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Magnus Maximus wrote:
There was one occasion where, to stay alive, I had to shoot a wall of flame to protect my remaining marines so that they'd be shielded from the xenos during the upcoming xeno phase.

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Guilhem Bedos
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The last rounds of this game always are a desperate battle
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Brett Schaller
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A shame they never did any expansions for this. I wonder if they'll re-issue the game with their new overseas printing?
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