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Subject: The Battle of Morlaix 1342 (Code of Chivalry) rss

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mark selleck
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Next up I want to try out a scenario from Code of Chivalry which all use the battle savvy rule. I went with the battle of Morlaix as it fields all the new unit types and looks as though they all have a good chance at getting into action. I am predicting this one will be a shorter engagement due to the open ground and very little terrain to make use of, plus the French cavalry are all up front.

The English have a command of 6 cards and are fielding a mainly infantry force with their deadly long bows on the flanks.
The French have a command of 4 and have a cavalry heavy force up front with an infantry force behind.

To claim victory both sides need to capture 5 banners.

The Battle of Morlaix 1342



Turn 1 (English)
As what seems to be the case in a lot of battles the English open up with their long bows playing a patrol on their right. The arches direct their arrows towards the French lancers and unseat a great deal of them.
Take 2 lore


Turn 1 (French)
The French counter attack sending their mounted knights on the left towards the English right. They also have some regular infantry follow up.
Take 2 lore


Turn 2 (English)
The English now a little panicked on their right resort to playing a patrol in the centre ordering both archer units to release a volley of arrows. One unit directs its fire at some of the charging knights but has no effect on the horsemen. The other group target some lancers in the centre also with no effect.
Draw 2 cards (keep Agility)


Turn 2 (French)
The mounted Knights continue their charge with a patrol left crashing into the arches on the flank. The arches somehow manage to avoid the brunt of the charge and both side suffer light losses.
Take 2 lore


Turn 3 (English)
The English right seems to be paralysed so the centre attacks, ordering both arches and some heavy cavalry. The Cavalry heads to the threatened flank hoping their presence will help them recover. The arches target the lancers in the French centre and are able to eliminate one of the knight units.
Draw 1 card (mass shield) take 1 lore


Turn 3 (French)
The French commander no signals to red banners. The knights on the left continue the attack on the left while the lancers and some more knights start heading towards the English right. The arches continue to put up a defiant defence and the knights are unable to finish them off just yet.
Draw 2 cards (move as the wind, kept)


Turn 4 (English)
The English play an attack left ordering some arches and heavy infantry. The Heavies move up to meet the lancers and the arches release a volley. The Lancers spearheading the charge are picked off by the arrows and then cut down by the heavy infantry to no longer be a threat.
Draw 2 cards (keeps bless and discards mass shield)


Turn 4 (French)
The French attack on the left and continue at the English left flank with their knights, they also move some regular infantry up into the woods behind them. The first group of knights finish off the archers and then pursue to the heavy infantry causing some losses and forcing them back. The second group cause losses in another group of arches and force them back and during the pursuit they chase them off the field of battle.
Draw 1 card (shadow walk) take 1 lore


Turn 5 (English)
The English now play on the march and order their heavy cavalry, arches and heavy infantry. The cavalry charge the French knights and also play bless, they carve through the knights and head on towards the infantry in the forest but are hindered by the thick vegetation at suffer some light losses. The arches soften up the knights on the English left flank but the heavy infantry encounter disaster and suffer mass casualties when engaging the knights.
Draw 1 card (stolen orders) take 1 lore


Turn 5 (French)
The red banner unfurls once again and the French knights continue their attacks on the English flanks. On the English left the heavy infantry are finished off by the knights and then some archers suffer light losses before retreating while the rest of the flank holds up very well. Over on the English right the heavy cavalry play agility in the face of the French knights and only suffer light losses while inflicting some on the French too.
Draw 2 cards (First strike kept)


Turn 6 (English)
The English in response unfurl their green banner ordering all their arches. The French knights in the English right suffer more losses and are now surrounded by the English. On the left some more knights are un seated but still remain a threat as the arches found out when one of the knights counter charged almost wiping them out.
Draw 1 card (first strike) take 1 lore


Turn 6 (French)
The French now scout on the left and charge at the English cavalry with their knights but a confused melee occurs with only light losses and the contest undecided.
Take 2 cards (discard both)


Turn 7 (English)
While the English still have cavalry they order a mounted charge and direct their attention at the knights on their right flank. But before the English come to grips with them the French play a first strike and attack first. The French put an end to the charge and eliminate all the English cavalry from the field.
Take 2 lore


Turn 7 (French)
The French play forward all along the line. The Knights on the left pull back out of range while in the centre, the foot now start making their way to the English. On the right the French knights charge into the archers. The English now pull a ambush on the knights and the archers take out the weakened knights. The other knights now think they have the game in the bag but when push comes to shove they can’t roll a hit!
Draw 1 card (mass run) take 1 lore


Turn 8 (English)
The English now need to get their weakened archers to safety. They play an attack centre and retreat the archers into the woods in the rear while finally getting the foot knights into action as well as some regular infantry. Both the Foot knights and regular infantry inflict some losses on the mounted knights who in turn inflict casualties and manage to push both the English units back.
Draw 1 card (Run) take 1 lore


Turn 8 (French)
The French have now become fatigued on both their flanks and have to send the centre in so they play foot onslaught as well as playing mass run so they can get them up into action to hopefully save their faulting flanks. The assault fails to break the English even though the archers were pushed back with losses.
Take 2 lore


Turn 9 (English)
The English can taste victory so leave the honour to the foot knights sending them in against the French mounted with a leadership order. The knights don’t disappoint and finish off the French knights causing the French army to start withdrawing from the field after seeing so many of their knights fall to the English sword and arrow.



English victory 5 - 4

Well I really thought this would be a fast scenario maybe lasting 6 turns but things sure didn't turn out that way.

A very enjoyable scenario being able to test out the new knight units who I found were very tough and hard to force back so they had a lot of staying power.

Im really enjoying the Historical scenarios in this system
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Mark McG
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I notice you didn't use the cover of the woods on each flank for your approach. Sometime positioning your cavalry behind a woods can shield it from archery fire until you are ready to burst out upon them.
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mark selleck
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Yeah On the French right that was bit of an over sight but on the left using the woods to cover the advance would have only allowed 1 cav unit to reach the enemy in the same turn. Though The left didnt suffer that much from the archers as it was.

The Centre took a hammering though no woods in sight plus the French were a little hamstrung for orders in the centre early on.
 
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Mark McG
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yeah, no plan survives first contact.. with the cards

but around French Turn 3 I thought that would have been a better play on the French Right, since the French were so heavily committed on the left anyway..
 
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mark selleck
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Im not to sure what was going through my head at the time, though looking back it was the Lancers who were taken out quickly (who were far away from the woods). The other knights on the right lasted up till near the end of the game. But yeah who knows if they went through the woods then they may have not lost a figure when they did giving them the chance to make a game winning play later.

So many what ifs in C&C
 
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