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Subject: Saving Progress rss

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Sean Tipping
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Hello!

So in prototyping my first board game I'm trying to work out a way to save progress smartly and consistently between games (as the game is theoretically endless). I've considered dry/wet erase markers but they seem to smudge or wipe away too easily. Don't really want to use a PC and ideally I'd like the game art to be consistent to.

A thought I had was to make a custom made sheet with pockets that could open and close for the inventory, character, bank etc that'd my idea so far but any other thoughts would be great!

 
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Paul DeStefano
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The Pathfinder Adventure Card series simply uses really well designed inserts.
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Sean Tipping
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Geosphere wrote:
The Pathfinder Adventure Card series simply uses really well designed inserts.


Just checked that out looks interesting! I'm trying to think more slimline for my game as smaller parts but definitely leaning towards inserts idea in some form.

Thanks for your reply.
 
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James Arias
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I don't have much experience with this outside RPGs. The most complex example I've seen is for games like SWIA which I think is a bit much - GM bag, player bags, hands of cards vs. built draw decks, filled out campaign log, etc. Approaches what u must do for an RPG.

I think this will depend on how much & what kind of info to track. E.g. on player side if just a bunch of stats, those could be sliders or dialers so store easily, with pockets for any accumulated cards. If there's campaign info, depends on if tracked with cards or what else.
 
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Sean Tipping
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crazybyzantine wrote:
I don't have much experience with this outside RPGs. The most complex example I've seen is for games like SWIA which I think is a bit much - GM bag, player bags, hands of cards vs. built draw decks, filled out campaign log, etc. Approaches what u must do for an RPG.

I think this will depend on how much & what kind of info to track. E.g. on player side if just a bunch of stats, those could be sliders or dialers so store easily, with pockets for any accumulated cards. If there's campaign info, depends on if tracked with cards or what else.


Yeah good suggestions I'll probably mix and match, I like the idea of sliders, the goal is to have the game deep and exciting while modular, portable and understandable with a tutorial to introduce key gameplay.
 
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Jeremy Lennert
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You're probably aware of Risk Legacy and Pandemic Legacy, which rely heavily on stickers. If you don't like the idea of permanently marking cards, you can use card sleeves and slide something inside the sleeve.

There's always the old standby of RPG-style character sheets where the players just write everything down. If you want to start a new game, just print new character sheets.

Geosphere wrote:
The Pathfinder Adventure Card series simply uses really well designed inserts.

IIRC it does require a little bit of writing to keep track of your level and the selectable bonus you picked when leveling up.
 
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Sean Tipping
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Yes just read up on pandemic legacy actually but I'm thinking permanent not so great for this. Card sleeves are an option.
 
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Ian Liddle
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What about something like a booklet, with sleeves? Something like a scrapbook.

You could insert cards into various equipment slots, and have the adventure's progression recorded in chapters, with card(s) received as consequence for the session's outcome.

Level / character progression could happen on a chapter to chapter basis, and you could "retire" a chapter into a summary journal a few sessions later.

Flipping through the pages would provide a convenient recap of what's happened... if you wanted to get really crazy, perhaps the DM could confiscate or alter the "past" to create non-linear story-telling.
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Sean Tipping
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razordaze wrote:
What about something like a booklet, with sleeves? Something like a scrapbook.

You could insert cards into various equipment slots, and have the adventure's progression recorded in chapters, with card(s) received as consequence for the session's outcome.

Level / character progression could happen on a chapter to chapter basis, and you could "retire" a chapter into a summary journal a few sessions later.

Flipping through the pages would provide a convenient recap of what's happened... if you wanted to get really crazy, perhaps the DM could confiscate or alter the "past" to create non-linear story-telling.


Wow that's very out of the box haha! That is an interesting thought, especially the past editing bit, wish I could do that with mine haha. Currently a mixture of the ideas plus the use of wet erase markers for longer use data. I'm so excited and Ive not done more than prototyping for about 3 weeks now haha. Planning to buy a laminator and try yo design the ideas.

Thanks for all your help!
 
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patrick mullen
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Antistone wrote:
You're probably aware of Risk Legacy and Pandemic Legacy, which rely heavily on stickers. If you don't like the idea of permanently marking cards, you can use card sleeves and slide something inside the sleeve.

There's always the old standby of RPG-style character sheets where the players just write everything down. If you want to start a new game, just print new character sheets.

Geosphere wrote:
The Pathfinder Adventure Card series simply uses really well designed inserts.

IIRC it does require a little bit of writing to keep track of your level and the selectable bonus you picked when leveling up.


Yep. You put your character card in a sleeve and just fill in boxes on the sleeve with a sharpie. It works really well.
 
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Ben Smith
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Nytician wrote:
razordaze wrote:
What about something like a booklet, with sleeves? Something like a scrapbook.

You could insert cards into various equipment slots, and have the adventure's progression recorded in chapters, with card(s) received as consequence for the session's outcome.

Level / character progression could happen on a chapter to chapter basis, and you could "retire" a chapter into a summary journal a few sessions later.

Flipping through the pages would provide a convenient recap of what's happened... if you wanted to get really crazy, perhaps the DM could confiscate or alter the "past" to create non-linear story-telling.


Wow that's very out of the box haha! That is an interesting thought, especially the past editing bit, wish I could do that with mine haha. Currently a mixture of the ideas plus the use of wet erase markers for longer use data. I'm so excited and Ive not done more than prototyping for about 3 weeks now haha. Planning to buy a laminator and try yo design the ideas.

Thanks for all your help!


Love the book idea, that playing the game creates an ongoing story. That seems like powerful imagery, and also a cool way to store and transport the game.
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marc lecours
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look up the upcoming game The 7th Continent. In that game they have hundreds of cards to save in the right order from session to session.
 
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