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Runebound (Third Edition)» Forums » Variants

Subject: Solo variant for more time rss

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Mark Campo
United Kingdom
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played 3 games this weekend

one game came in trouble... to many adventures on the wrong side of the board..

i was quite fast as well 4 dice and +1 mountain symbol.. but still didnt feel a good way to spend actions/time..

at the end of the game i had 6 adventure cards in my hand..( to me feel like 6 unused turns)

considering .. trash 2 adventures to stop the time track from moving up?

issue might have been.. 1st 2 games i was warrior types. didnt mind a scrap on orange adventures

problem game was the human wizard .. i avoided oranges mostly mayeb did 1-2 that turned out not to be fights!

started with a little trading..and adventures and manged to get all skill slots filled.helped by streetwise..but couldn't acquire any extra tokens..that fit his play style.

2 extra turns might have enable me to

chalk it up to bad luck or draw? or my play style

P.s both other games where losses.. but felt much closer and more action happening.. all vs the bug boss...

could add extra restrictions:- only once per advancement
or only on to none symbol-ed parts of the the time track..
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I take it that you mean bug boss by the spider ariad expansion one?
I suggest practising on Margath first. Have not played the expansion (yet to receive) so can't comment on how it plays solo.
I know this might not have been much help but didn't see anyone post yet so thought I'd throw in my 2 cents.
Another tactic is to transport goods as you chase down quests on the other side of the board to build up cash.
If you have too many unused adventures your variant sounds ok but unsure how your building up that many when you have 4 dice and a mountain terrain - perhaps bad luck?
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