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Subject: More info? rss

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Juanlu Bermudez
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This one looks so promising. The theme appeals to me and with a couple of innovative mechanisms and the usuall Queen Games quality, could be a must buy!
 
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Chris Marling
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Hi and thanks for your interest

More information should start to appear next week, so watch this space...
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David Thompson
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You can check out this video for a brief overview of the game.

https://www.youtube.com/watch?v=Ts5DWMX9dls
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Stephen Saluga
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Skirmish_Tactics wrote:
You can check out this video for a brief overview of the game.

https://www.youtube.com/watch?v=Ts5DWMX9dls


This was kind of disappointing for me. With the cover art and theme, the game itself seems more of an exercise in mechanisms with the theme pasted on. Not that it'll be a bad game, but I think I built up the potential way too much. Maybe I'll be proven wrong as its release draws near, but I'm not really liking what I'm seeing.
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Juanlu Bermudez
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I was expecting something more thematic too. Maybe a map could have help.
 
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Howard Massey
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FacelessYouth wrote:
Skirmish_Tactics wrote:
You can check out this video for a brief overview of the game.

https://www.youtube.com/watch?v=Ts5DWMX9dls


This was kind of disappointing for me. With the cover art and theme, the game itself seems more of an exercise in mechanisms with the theme pasted on. Not that it'll be a bad game, but I think I built up the potential way too much. Maybe I'll be proven wrong as its release draws near, but I'm not really liking what I'm seeing.


Meh, disconnect with theme does look high
Bed count is a major threat yuk

Color coded meeples? I'd rather of seen tokens with the games art reflecting 'worker' classes.

Will look forward to watching a game play, maybe that will stur interest
 
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Chris Marling
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FacelessYouth wrote:
Skirmish_Tactics wrote:
You can check out this video for a brief overview of the game.

https://www.youtube.com/watch?v=Ts5DWMX9dls


This was kind of disappointing for me. With the cover art and theme, the game itself seems more of an exercise in mechanisms with the theme pasted on. Not that it'll be a bad game, but I think I built up the potential way too much. Maybe I'll be proven wrong as its release draws near, but I'm not really liking what I'm seeing.


Hi there,

I can assure you the game was very much created from the theme first - but that of course doesn't mean it ends up being what many would describe as a 'thematic' game. We came up with the setting and then tried to create a game that emulated the themes we wanted to portray: a competitive edge to growing your town (in the bidding) with the constant danger of marauders - but it was always going to be a euro game, because neither of us are particularly 'thematic game' players.

Also, the types of survivor and the buildings they'd need also came directly from the theme and informed us all the way through the design process. could much of it be re-themed to another genre? I expect so. But it's a rare game that can't.

I hope you'll find the theme when playing, as I know I do, but of course not every game is for everyone. I'll leave you with this small anecdote on the subject: When David and I pitched the game to Queen, the first thing its two representatives were saying to each other as we set up was that they'd have to change the theme (it's not very 'Queen', I guess). But near the end of that play through they were saying, "Well of course we have to keep the theme". I remember clearly how happy that made me feel at the time - hopefully you'll get the same feeling if you end up giving it a try.
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Peter Taddeo
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This drives me crazy, in this day and age we're still color coding meeples...really? Look at what Meeplesource is doing and tell me why Queen hasn't gone this route. i'll still get this game but geez get with the times.


kskato wrote:
FacelessYouth wrote:
Skirmish_Tactics wrote:
You can check out this video for a brief overview of the game.

https://www.youtube.com/watch?v=Ts5DWMX9dls


This was kind of disappointing for me. With the cover art and theme, the game itself seems more of an exercise in mechanisms with the theme pasted on. Not that it'll be a bad game, but I think I built up the potential way too much. Maybe I'll be proven wrong as its release draws near, but I'm not really liking what I'm seeing.


Meh, disconnect with theme does look high
Bed count is a major threat yuk

Color coded meeples? I'd rather of seen tokens with the games art reflecting 'worker' classes.

Will look forward to watching a game play, maybe that will stur interest
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Chris Marling
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Rules now available in both English and German.

http://www.queen-games.com/2016/10/armageddon-von-grund-auf-...
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Peter Laubender
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Sounds a lot like Outlive. And the number of rounds is the same.
 
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Curt Carpenter
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FacelessYouth wrote:
With the cover art and theme, the game itself seems more of an exercise in mechanisms with the theme pasted on.

Yes! Finally an apocalyptic game that is actually a game first, rather than a bunch of minis and text on cards first.
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Curt Carpenter
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ChildeRoland1919 wrote:
in this day and age we're still color coding meeples...really? Look at what Meeplesource is doing and tell me why Queen hasn't gone this route.

Um, cost? I know the Kickstarter Kids are all about spending hundreds of dollars on a single game, but I still prefer spending under $50. Call me crazy.

What are some good example games with meeples you like? Clearly aftermarket bits (Meeplesource) are going to be fancier. Not sure how or why you'd reasonably expect that in base games.
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Felix L.
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curtc wrote:

Yes! Finally an apocalyptic game that is actually a game first, rather than a bunch of minis and text on cards first.


I totally agree!
For me it's hard to understand why some people think the theme had been pasted on? In my opinion theme and mechanics fit perfectly!

Of course, there's no gasmask fighting in a blasted wasteland, but hey, the game's about rebuilding colonies, cities or even society and not about surviving alone in a grim post-apocalyptic world.
You are bidding with your fellow inhabitants and always have to ponder if it's ok to let them go scavenge in the wasteland, rather than let them stay safe and do some work in your colony.
In my opinion Chris Marling, David Thompson and the Queen Games Team together with illustrator Markus Erdt did a very good job in giving us a Euro-style game of rebuilding society after the ARMAGEDDON

As a backer, I'm hopeful that Outlive will be great too, but why not have two great post-apo games in your collection?

Have fun!
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Matthias Mahr
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Imho, the theme is delivered very good in this game. You really feel like managing a city under siege in a postapocalyptic world. Especially, because the thread is increased over each round in two means: first the token on the raid band (not sure, if this is the proper English term, we played by the German rule book) moves more spaces each round, second you gain extra workers over the course of the game, and while they might be put back into the bag, if you do not have enough houses, the red raiders will be put back for sure. So the content on the bag gets thinned out in regard on any other meeple colour then red. This works excellent to strongen the theme.

However, this (and that the blind shields included are awesome) is the best, I could say about the game. I only have one game under my belt, so treat this not with a grain, but a package of salt, but it seems to me, focusing on defending the city against the raiders is the strongest strategy, as this provides you with a constant flow of VPs and no penalties over the course of the game, and this makes the game a little one dimensional, given the promising combination of auctioning and worker placement. I tried a heavy on equipment cards strategies (because the buildings I got in the first couple of rounds told me to), and it did not pay out at all, partly as well, because you heavily relay on the luck of the draw, if you go this way. I first focused on the "take two cards and keep both" action, to get big quantities, then planned to switch more to "get three and keep one", to be able to pick, which fits best to my sets. However, most of the times I did that, I just draw three cards of crap. Of course, whenever I had enough dudes, I went for both actions, still the winner of the game, who had far less cards, beat me on one of the sets, where you need the most of the cards compared to the other players, just by one, because in the last round, he draw two of these in one action. (Not that this would have made much difference in the outcome anyway.)

One caveat I have with the theme is, that you can have to many (blue) solders to efficiently defend your city. What the heck? Depending on your buildings you only have a restricted amount of actions for them. It happened with me, that I had far more options, where I could place (less efficient green) workers for defence, but no blue dudes. So I ended up spending some of my blue meeples just for bidding on equipment or buildings, because I needed more ordinary green ones for defence. Normally, you would try to get all your specialised guys into the city, as they grant the better actions there. But I also think, taking much effort into get specialists is not that good either, as they give you advantage only in one of three spots, and there they might even be a disadvantage. So this concept also felt flat for me.

In general, I feel a little lukewarm about this game. I would not avoid playing it a second time, but there are many games I would rather like to play, nevertheless.
ChildeRoland1919 wrote:
This drives me crazy, in this day and age we're still color coding meeples...really? Look at what Meeplesource is doing and tell me why Queen hasn't gone this route.
That's easy to answer, though. You pull the meeples out of a bag, and are of course not supposed to know, what type they are when doing so.
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Felix L.
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Susumu wrote:
ChildeRoland1919 wrote:
This drives me crazy, in this day and age we're still color coding meeples...really? Look at what Meeplesource is doing and tell me why Queen hasn't gone this route.
That's easy to answer, though. You pull the meeples out of a bag, and are of course not supposed to know, what type they are when doing so.


Exactly!
 
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Stephen Saluga
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ElderSigned wrote:
Susumu wrote:
ChildeRoland1919 wrote:
This drives me crazy, in this day and age we're still color coding meeples...really? Look at what Meeplesource is doing and tell me why Queen hasn't gone this route.
That's easy to answer, though. You pull the meeples out of a bag, and are of course not supposed to know, what type they are when doing so.


Exactly!


This doesn't actually answer that. Meeplesource silkscreens their meeples. Some have varying shapes, but they can easily be the same shape. I think what ChildRoland1919 is saying is that we don't need to have solid colored meeples anymore. The reason I think we don't see silkscreened meeples in every game is because I'm pretty sure it's more expensive. Most companies try to include them as stretch goals on Kickstarters.
 
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Matthias Mahr
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Still, that's probably the least thing I would be concerned about in this game. Or any game. And nothing, I would like to spend some extra money on. Especially, if gameplay by itself is not just freaking awesome.
 
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Stephen Saluga
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Susumu wrote:
Still, that's probably the least thing I would be concerned about in this game. Or any game. And nothing, I would like to spend some extra money on. Especially, if gameplay is not just freaking awesome.


Honestly, I'm not concerned with it either. I still wanna see more gameplay videos. I'm hoping to see a Rahdo runthrough for this game.
 
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Matthias Mahr
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It's a game for 3 or 4 players only. Rahdo makes only runthroughs for games suitable for 2 players.
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Stephen Saluga
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Susumu wrote:
It's a game for 3 or 4 players only. Rahdo makes only runthroughs for games suitable for 2 players.


Oh, that might rule it out for me anyway.
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Martin
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Skirmish_Tactics wrote:
You can check out this video for a brief overview of the game.

https://www.youtube.com/watch?v=Ts5DWMX9dls

Is it just me or do those meeples look like they were decapitated? Those "heads" look more like necks without heads to me
 
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Jerod
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It's probably just me, but I think I am going to always get the blue and green meeples mixed up. I associate green more with military than blue. I wish that had been swapped. I guess maybe it is viewed differently in other cultures? Oh well it is what it is now.
 
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Raviv Nagel
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Lumpfuggit wrote:
It's probably just me, but I think I am going to always get the blue and green meeples mixed up. I associate green more with military than blue. I wish that had been swapped. I guess maybe it is viewed differently in other cultures? Oh well it is what it is now.

You can think of them as police instead of military. It will make the blue more intuitive.
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Alisa Williams
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Is there a 2 player variant by chance? My husband just bought me this for my birthday but I don't think he realized it needs at least 3p. We primarily play with just the two of us. Thanks!!
 
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Curt Carpenter
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alisa_ann2 wrote:
Is there a 2 player variant by chance?

Forum browsing to the rescue! 2 player variant?!
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