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Subject: 2 player? rss

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Colin Nordstrom
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In Rahdo's video review he said the 2 player version left a lot to be desired because each player "could do everything" by game's end. Not sure if the game changed in development since his review, but this seems like a problem to me. I like games where you focus on pushing forward in one direction, not having the time to push in all directions. Again, I'm just commenting on the 2 player game. Any thoughts?
 
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James Mathe
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I do not believe he implied the game "left a lot to be desired" or anything close to that level of issue with the game.

But yes, changes were made after his video to implement things he suggested as well as some others.

The game is very 2-player friendly.

James
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Luke Laurie
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I can assure you that the two player is excellent and very competitive. Tom Jolly and I tested the two player extensively. The chances that you'll be able to do everything are slim.
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Colin Nordstrom
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Thanks for your quick comments.
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James Mathe
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Oh, also one of the changes since Rahdo's review as that you now place some dummy player workers on the board to help tighten it up.
 
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Luke Laurie
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Rahdo's input helped make the changes that tightened up the two player experience.
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Mark Calder
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LL Games wrote:
Rahdo's input helped make the changes that tightened up the two player experience.


The neutral workers were already used during his run through. What changes to the 2P game have been made that he influenced? Are they already in the latest rulebook posted on BGG?

I think the main concern was the feeling that you could almost "do everything" in a 2P game rather than needing to specialize in some areas to score the most points. How was that addressed with the updated rule set?

Mark
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Luke Laurie
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Some of Rahdo's plays were before and some were after we made the two player adjustments.

Other changes to the game are on the cards. There was some balancing as to which cards generated pollution when purchased, and how much cards were able to ramp up production. We made sure that players wouldn't be able to get a bunch of workers while also not polluting and thus not dragging out the game. These adjustments affected balance for all players, but helped ensure that two player games didn't drag out long enough to "do everything."

We're very happy with the balance and the wide diversity of effective strategies. Two player games we've seen since the game was finalized have been very competitive.
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Mark Calder
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LL Games wrote:
Some of Rahdo's plays were before and some were after we made the two player adjustments.

Other changes to the game are on the cards. There was some balancing as to which cards generated pollution when purchased, and how much cards were able to ramp up production. We made sure that players wouldn't be able to get a bunch of workers while also not polluting and thus not dragging out the game. These adjustments affected balance for all players, but helped ensure that two player games didn't drag out long enough to "do everything."

We're very happy with the balance and the wide diversity of effective strategies. Two player games we've seen since the game was finalized have been very competitive.


Sounds awesome, thank you for getting back and the additional detail. Good luck with the game, sounds like a lot of hard work when into the design and play testing with the 2P experience in mind. Looking forward to the release!

Mark
 
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Luke Laurie
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Thanks Mark - I really enjoy this game two player, and I hope you do too. Tom Jolly and I played a bunch of times, just the two of us, throughout development.
 
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Justin G
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I believe this was Rahdo's #1 game of 2016.
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W. Cracker
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jgunnz wrote:
I believe this was Rahdo's #1 game of 2016.

You are correct in that belief.
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Mark Calder
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LL Games wrote:
Thanks Mark - I really enjoy this game two player, and I hope you do too. Tom Jolly and I played a bunch of times, just the two of us, throughout development.


Played a couple two player games now and really enjoyed it. Great game for 2P, the time played with 2 players during development paid off for sure.
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