Sorry about that, man. I've tried it, and it just doesn't work as well without that third person to throw a wrench into things when the other two try to work together. The next one I've been working on should be able to support two players, though to be honest I haven't done much playtesting with that few yet.
Also, sorry about taking so long to post a reply to your comment, I must have missed it somehow when you first posted.
I'd like to thank you for NOT tacking on a 2 player variant that just doesn't work well. I know it's popular for designers to do that to boost sales, but in the end, I think it detracts from the game as a whole. There are plenty of 2 player games. Not every game should work for every group. Because they can't.