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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: How do you play X-Wing? rss

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Hugh Wyeth
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So I've played 5 games of this now and really like it. Got quite a few expansions and play usually 100pt. The first 4 games was just straight dogfight, which was fun the first couple of times but gets boring. The last play was the scenario that comes with the YT-1300 expansion and was great fun. It seems to me the game needs scenarios to be good, so I was wondering if that was how people played? There's such a paucity of scenarios that it seems to have limited replayability if that's the way to play. And the FFG scenario tool seems to be mostly model-specific scenarios.

Poll: How do you play X-Wing?
How do you prefer to play X-Wing?
Straight dogfight
Scenarios from expansion
Scenarios from FFG X-wing Scenario Tool
Custom Scenarios
      110 answers
Poll created by hughwyeth
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I think you'll find that most people prefer the 100 point dog fight.
 
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Brian Morris
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For me it's 150 pt dogfights. In general it's my friend and I vs his teenage son and we find it's more fun with more ships on the table. Mind you we don't use a 3x3 playung area either.
 
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Hugh Wyeth
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Squatting Monkey wrote:
I think you'll find that most people prefer the 100 point dog fight.


So am I missing something? I find that ships get tied up colliding in to each other in straight dogfights. I've read that using asteroids helps a lot?

mrbeankc wrote:
For me it's 150 pt dogfights. In general it's my friend and I vs his teenage son and we find it's more fun with more ships on the table. Mind you we don't use a 3x3 playung area either.


I can only play 3x3 because of the size of my table, perhaps larger tables produce better dogfights?
 
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Richard Dickson
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hughwyeth wrote:
Squatting Monkey wrote:
I think you'll find that most people prefer the 100 point dog fight.


So am I missing something? I find that ships get tied up colliding in to each other in straight dogfights. I've read that using asteroids helps a lot?


You're always supposed to use obstacles (asteroids and debris clouds) in dogfights. It's part of the rules. Otherwise it's far too easy to maneuver and joust.
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Swampy Crocker
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hughwyeth wrote:
Squatting Monkey wrote:
I think you'll find that most people prefer the 100 point dog fight.


So am I missing something? I find that ships get tied up colliding in to each other in straight dogfights. I've read that using asteroids helps a lot?

mrbeankc wrote:
For me it's 150 pt dogfights. In general it's my friend and I vs his teenage son and we find it's more fun with more ships on the table. Mind you we don't use a 3x3 playing area either.


I can only play 3x3 because of the size of my table, perhaps larger tables produce better dogfights?


The asteroids are key to getting out of the "jousting" issue. They require you to fly more skillfully and try to draw your opponent through the asteroids. They definitely add a lot to the game.

As far as playing on 3x3, that is the norm and perfectly acceptable for standard 100 point dog fights. If you are playing to higher point values, then you might need to expand to a larger play space.

Edit: As for how I prefer to play, we run a custom campaign, created by out usual TO. We don't get to do this as often as I like, so my usual type of play is the 100 point dog fight. Our TO has come up with ways to keep that creative by doing "themed" monthly tournaments. Yesterday all ships needed some kind of ion effect (feedback array/leebo/4-lom also counted), before that was a no faction restrictions, and we also did a "bomb-a-palooza" which required at least one mine/bomb in the list. It really keeps it fresh and forces creativity.
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Jim Chadwick

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Hello and welcome to the game. I've played the game since Wave 1 and let me tell you that there are a lot more ways to play the game than just 100 pt death match. Or....the same 3 lists around the same 6 rocks. You aren't alone in thinking it gets a bit dull.

Let me start off by saying that most people play tournament X-wing, which is 100 pts. They need to practice with their list vs. all the possible lists they want to play. So, you will often see people practicing for tournaments. When it's not tournament season, you can catch more people into doing something other than 100 pts, but even then, some people prefer the same 100 pts. That's how they like it and that's OK.

Personally, I wasn't sure how to answer your poll as I play all of them. I really think that X-wing has a lot of potential beyond the 100 pts that many people seem to see as the only option for a game. I like non-tournament X-wing so much, I started a podcast dedicated to playing "Casual X-wing". We want to be so casual, we called our podcast The Shuttle Tydirium as the Mothership of Casual X-wing. Some people like to say "competitive" X-wing, but I have to admit that I'm competitive no matter what game I play. So, even if I don't do tournaments anymore, I like to be competitive. I recommend listening to my podcast:

http://shuttletydirium.podbean.com/

I've played the missions that come with various products. I haven't done them all yet, but I want to. I especially liked the mission that came in Imperial Vets. Also, if you get the epic ships, they have campaigns in them. In fact, I'm gearing up to play through the CR-90 campaign here soon. We are going to review it on the podcast.

My co-pilot for the podcast is Babaganoosh, who is one of the most prolific Mission Control authors. That's the FFG mission creator tool. Not only does he make a lot, he's actually quite good at making missions and his are some of my favorite. If you are looking for good missions, I highly recommend looking under his name. If you can't recall how to spell it, I'm sure he's got at least 1 mission in the Top 10 list. Everyone agrees that Mission Control needs some work. There needs to be a better search mechanism and some sort of tag system. How can you find Epic missions? How can you find 3 player missions? How can you find Scum missions? You get the idea.

I also like just making stuff up. I do it from time to time. Back when there weren't any Imperial epic ships, I made a space station out of a big gulp cup, plastic plates, and a yogurt container. It looked pretty well and I had fun having the Rebels trying to blow up a space station. Also, there is a guy who loves Tie Punishers. I always think in 100 pts it's hard to justify them over Tie Bombers, but if you had a mission where you needed a heavy assault Bomber, you want the Punisher. So, I've been tweaking a mission where the Imperials have 4 fully loaded Tie Punishers and a Gozanti against a pirate base that they need to blow up. You can find that thread if you search for "Punish Them" and heychadwick as the author. I love just making things up on the fly. Dagobah Dave made a Trench Run mission in the early days of X-wing and a recent episode my podcast did on it revived some discussion about it and Dagobah Dave is thinking of revamping it again. The thread can be found here: https://community.fantasyflightgames.com/topic/219166-dagoba...

You can also change the points for fun. Sometimes it's great to play 125 pts or even 150 pts. I occasionally like to do 200 pts. There are other things you can do, as well. If you have more asteroids and debris fields, you can put more of them out. I've played a few times with 20 asteroids and debris fields on the table and it's a hoot! It's a little crazy, but that makes it more fun.

If you get further into the game and buy the Epic ships, they are a lot of fun to play with, as well. I was just getting some people into Epic games as they have never done it before. You can even find tournament types who buy the big ship for the special cards that come in them, but never get a chance to fly Epic. So, you can find people that would want to play sometimes. Just make sure they aren't prepping for a tournament.

Last, there is an awesome fan made co-op campaign called "Heroes of the Aturi Cluster". My podcast spent a few episodes going over it because it's just that cool. The skinny is that 2-6 players fly one Rebel pilot in either an X-wing or Y-wing. They get to upgrade their pilot and ship with various upgrades. They can even upgrade to different ships. There is an AI for the Imperials that will actually surprise you. It doesn't suck as much as you think it will and there are times it will just crush you. One of the best parts is that you are all on the same team and are against the Imperium. This game has gotten a lot of attention and even been mentioned by FFG. There are a couple of threads on this forum for it and I HIGHLY recommend you try it. It's X-wing, but a whole different way to play it.

Anyways, I hope you find a good way to play the game that is fun and has longevity. I hope you give my podcast a try, but it's OK if you don't.
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Hugh Wyeth
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heychadwick wrote:
Anyways, I hope you find a good way to play the game that is fun and has longevity. I hope you give my podcast a try, but it's OK if you don't.


That's very helpful, thanks! I'll be sure to give your podcast a try!
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Richard Dickson
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My FLGS has run numerous non-standard dogfight events. We did a really neat "Hunger Games" style tournament where everyone had a single, generic, unmodified small ship, mostly the basic fighters from the Rebel and Imperial sides. On the board were several "nodes" (obstacles) that represented a type of upgrade -- one for pilot upgrades, one for systems, one for ordnance, etc. If you flew over a node, you got an upgrade from the top of a stack of upgrades of that top (obviously, we ignored the printed icons on our ship cards). It was basically a free-for-all played until the last ship standing with eight of us dashing around trying to grab upgrades and take out ships before they got too buffed up. I ended up winning with a TIE Bomber (figured I'd need some stout defense in such a crowded environment), but everyone had a ton of fun with it. I believe there are detailed rules online somewhere.

We're also looking to do a tournament where each player has a single small ship and 35 points to build with.
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Hugh Wyeth
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DailyRich wrote:
My FLGS has run numerous non-standard dogfight events. We did a really neat "Hunger Games" style tournament where everyone had a single, generic, unmodified small ship, mostly the basic fighters from the Rebel and Imperial sides. On the board were several "nodes" (obstacles) that represented a type of upgrade -- one for pilot upgrades, one for systems, one for ordnance, etc. If you flew over a node, you got an upgrade from the top of a stack of upgrades of that top (obviously, we ignored the printed icons on our ship cards). It was basically a free-for-all played until the last ship standing with eight of us dashing around trying to grab upgrades and take out ships before they got too buffed up. I ended up winning with a TIE Bomber (figured I'd need some stout defense in such a crowded environment), but everyone had a ton of fun with it. I believe there are detailed rules online somewhere.

We're also looking to do a tournament where each player has a single small ship and 35 points to build with.


That actually sounds really fun. Almost a little mario kart mixed in there!
 
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Bryce K. Nielsen
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The one you missed: playing Heroes of the Aturi Cluster co-op campaign.

But yes, as for dogfights, asteroids are key to making this game fun. It becomes a lot more interesting trying to out maneuver each other.

-shnar
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Allen T
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shnar wrote:
The one you missed: playing Heroes of the Aturi Cluster co-op campaign.


This is the only X-Wing that gets played by my group any more.
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Dave Rathbun
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I like the 1v1 dogfight format. But we've also just started Heroes, and I anticipate many hours of fun. I'm running the campaign at a nearby game store, but also running it at home for my family. I printed two copies of the mission deck so I can keep them separate.

I think the secret to having fun with the 1v1 format is to try something different. Don't use the power "meta" lists that you read online all the time... use something unique. I flew various combinations of Scyk for a while. A few weeks ago I ran 4 Z's and a Kihraxz loaded out with missiles. Before that I tried to see how many points I could cram onto a Decimator (70) and ran it with two bare-bones TIE escorts. I filled every single slot on the Decimator! I lost to almost everyone, but they all agreed it was a fun list to fly against.

Interestingly enough, one guy I few against beat the pants off of me with a Rebel list (Chewy in the Falcon, Biggs, and Red Squad something or other). After that we traded lists, and he beat the pants off of me with my own list! But the whole time he was laughing and commenting about how fun it is.

That's the bottom line: having fun. If you're not having fun, it's time to re-evaluate why you're playing. cool
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