It seems like if you start your turn next to an enemy, you cant overrun during the movement phase.
But I'm unclear what a phase is. Looking at the rules, it almost appears that when the Germans take their turn, their whole turn is a 'phase'.
But when it comes time to exploit, the rules make that seem like that is a new 'phase'.
So the question boils down to - if you start the turn in an enemy ZOC, you have to skip overruns, but can you still overrun in the exploitation phase (if you're now clear of enemy ZOCs)?
Or to do 2 attacks at all, you cant start the turn in an enemy ZOC?
- Last edited Mon Sep 26, 2016 3:42 pm (Total Number of Edits: 1)
- Posted Mon Sep 26, 2016 3:40 pm
Each player turn is made up of several phases. For example the US player turn includes the...
road march phase
US barrage phase
So as far as overrunning and exploiting go... it doesn't matter if the unit starts its turn in an EZOC. It only matters if it starts its movement phase or exploitation phase in an EZOC.
- Last edited Mon Sep 26, 2016 6:39 pm (Total Number of Edits: 1)
- Posted Mon Sep 26, 2016 6:34 pm