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A Study in Emerald (second edition)» Forums » General

Subject: 2 Player Stalemate rss

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Danger Mouse
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This does play well with 2 players, except for a problem at the start.

Two skilled players generally find that at the start there are a small number of cards that are optimal to acquire. This inevitably results in a deadlock with those two players matching each other with agents and influence over 3 or so cities.

The first player to blink and try and break the deadlock can put themselves at a disadvantage which can result in them ultimately losing the game from this one point.

For example, if one player breaks the deadlock by giving up on one city [City 1], and moving an agent or influence to another [City 2], then this can result in the following.

The next player takes the abandoned city [City 1] with his first action, then has the ability to move an agent from [City 1] to [City 2] to get that city to deadlock again. (He might even gain an agent in the process.)

So it is possible for the player that does not blink to gain a card and then get the game back into deadlock. This will not always happen, but is reasonably possible, since the influence cubes will be reasonably low at the time so little will be going to Limbo.

The only thing we can think of at the moment, as the key problem is with agents, is to tip all agents of the winning player in the won city on their side, and they cannot be used in action 2 for that turn.
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