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Subject: Pillars of the Earth: 1st and 2nd games rss

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Jason Shire
United States
Tucson
Arizona
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First game: Four players. Two new. Two with a few games under their belt. We stayed pretty much even until the last two turns. Then I found out why the more experienced players were saving all that metal . . . . To be fair, they mentioned it to me while explaining the game but there was so much other data coming in, I missed the significance. I got about five points for 3-4 turns in a row but just didn't get my economic engine cranking. I lost by about 15-20 pts.

Second game: Next week. Four players. Two with one game experience. Two new. I grabbed the wood -> gold craftsman and started hording metal. Half way through the game I felt guilty for some reason and suggested to my opponents that they might want to colude against me to stop me from using my wood -> gold craftsman every turn by denying me wood. I used him fully every turn but the last (which is just fine by me). Up until the last turn we were all within one point of each other. I scored 20 VP the last round and won by about 8-10. Two of the players picked a resource and went heavy on it (wood and gravel (sand?)).

I had the architect and 1 sand = 1VP 3-use potter for most of the game and used the potter fully every turn. I ended up going to the market a lot. Maybe too much. Seemed like I always had something that needed doing pretty badly there. I often got the 2-2 sand resource card and bought a third sand at the market. Or I would end up with the 4 wood card and sell the two I didn't convert to gold with my craftsman.

Having the wood-gold craftsman obviously takes a lot of the financial strain off so you don't have to worry so much about committing workers to the mill or a master builder to the royal court to avoid taxes (although I ended up there often anyway to get metal).
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Wade Broadhead
United States
Pueblo
Colorado
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So with that type of endgame do you still like it? People really need to understand those last two rounds. Even when I fianlly did, and prepared my masons were not picked and I was screwed. Cool game but there is some frustration on those last 2 rounds.
 
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John Harley
Canada
Toronto
Ontario
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I think the wood to gold craftsman is a bit ridiculous. he removes the agongy of money from teh game and there is only one of him.

Perhaps he is a misprint
 
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Werner Bär
Germany
Karlsruhe
Baden
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The wood to gold craftman isn't strong. He gives you 2 gold per turn, compared with the market prices. His main advantage is that he usually saves you a trip to the market (sometimes none or two), for the cost of one craftsmen slot.
 
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