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Mike Hulsebus
United States
Ann Arbor
Michigan
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The case is missing a page that just has the questions on it (there is one page but it also has the answers on it. Here is a version without the answers for you:

Spoiler (click to reveal)

1) Where is the Witch Orlaith Andrews
2) What are the names of the three architects of Dream Arkham )other than Zofie Lillibridge, Pasquale Fenton and Professor Armitage)
3) Where in waking Arkham is the lost dreamer sleeping? Who is he?
4) What is the significance of the music box?
5) What is the name of the Shepherd on the Unvisited Isle in the Dream Arkham?
6) How did Annie escape the witch?
7) What is stored at the Witch House
8) What color is the clock in the Forum?
9) What is the name of the mysterious new drug reportedly used by teenagers, but for which there is no direect evidence it even exists?
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B C Z
United States
Reston
Virginia
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FYI, there was a page of just odd questions loose in the box when I opened it.

Is that the question list for Case 4?
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Mike Hulsebus
United States
Ann Arbor
Michigan
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Oh.

Yes.

And here I thought that those questions were for the whole campaign
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Emmanuel B
France
Paris
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I love this game, but the errors in this case are really frustating.

First there are the questions, which for no apparent reason are on a separate sheet. Then reading the introduction on this sheet, it seems that these questions are the only ones you can have at your disposal from the beginning of a case... but as nothing says this sheet relates to case 4, I didn't read them until the end of my game.

And : there is a note left by Miss Lillibrige, implied by the introduction of the case, but missing (page 66, bottom of left column). It may contain crucial starting information that we have to make do without.

But then :
Spoiler (click to reveal)
The map misses both L17 and F12, referenced on the Arkham Directory as Christchurch Graveyard and Old Arkham Graveyard, respectively. Knowing their exact place would be useful for this case. Maybe the presence of a F00 is related to this problem ?

Spoiler (click to reveal)
The path of locations visited by Armitage is far-fetched, incomplete and clearly in the wrong order.
- In the "real" world, visiting Franklin Place Hotel gives no clue. You have to go there in dream.
- You have to go to the First Bank of Arkham after visiting Copley Memorial Bell Tower (in dream, here too) and the Unvisited Isle, to hear about the Music Box.


A small point to add to my gripes, there are typos : a "their" in place of "there", "Murtagh" instead of "Murtaugh", sometimes "Illarnek", other times "Ilarnek"...

I really hope there is an official Errata some day soon, and hopefully a corrected map free to download (adding Uptown Park from case 1 also).
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Mike Hulsebus
United States
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An errata map / errata compilation is a great idea.
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Richard Pickman
United States
New York
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manur wrote:
I love this game, but the errors in this case are really frustating.

First there are the questions, which for no apparent reason are on a separate sheet. Then reading the introduction on this sheet, it seems that these questions are the only ones you can have at your disposal from the beginning of a case... but as nothing says this sheet relates to case 4, I didn't read them until the end of my game.

And : there is a note left by Miss Lillibrige, implied by the introduction of the case, but missing (page 66, bottom of left column). It may contain crucial starting information that we have to make do without.

But then :
Spoiler (click to reveal)
The map misses both L17 and F12, referenced on the Arkham Directory as Christchurch Graveyard and Old Arkham Graveyard, respectively. Knowing their exact place would be useful for this case. Maybe the presence of a F00 is related to this problem ?

I felt the same way about
Spoiler (click to reveal)
the cemeteries missing from the map.

I think that the location marked F00 on the map must be F12, the Old Arkham Graveyard. There is no entry leading to F00 in the Directory. However, I have seen no confirmation in the errata so far.

The absence on the map of two of the five cemeteries make it practically impossible to follow Annie's path after crossing the river, which makes it practically impossible to find the witch.
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